Because everyone is willing to forgive everything they do and praise them for when they do release this DLC... So they try less... and less... and less...
Now, that's just not true. Paradox gets talked to pretty straight by their fans, even on their own forums (which for many developers tend to be total hugboxes) for bad DLC, bad gameplay decisions, and (as in the case of plantoids) bad pricing. The response is generally "it is what it is, here's why it's not changing, but we're doing things differently in the future". At least with the project heads that I'm familiar with. And while not changing stuff is kind of a problem, that only really applies to the DLC itself, so their support policy isn't bad compared to other studios.
Meh sorry guys I was in an exceptionally bad mood.
No worries mate, happens to everyone. Your viewpoint isn't necessarily invalidated by its emotional context, even though I do personally think that it's needlessly ungenerous.
Stellaris is one of the best 4x games of its type (Space) ever made.
"One of" makes that hard to argue, but still... It's a high claim. Best in what way? Accuracy? Distant Worlds reigns there. Balance and mechanistic challenge? AI? GalCiv2. Interesting factions and characters? Alpha Centauri takes the cake if you count that, but otherwise there's SotS and a pretty wide array of other things which are above it. I think Stellaris has the potential to be great, and I think that in time it will reach most of that potential, but even though it's a fun game in its current state, I wouldn't sing its praises to anyone too highly if they're not in it for the long term.
Alright, here's a question. What happens if you enlighten a primitive civilization that lives in a system where you have a colony? Do you lose your colony? If so, what happens to the people and buildings on it?
The system and its influence area is hatched* in your empire's color and that of the primitives. You still control the same stuff you did before. I got a system that was triple-hatched once.
*As in the diagonal lines used in cartooning for shading, not anything egg-related.