Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 231 232 [233] 234 235 ... 632

Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1742934 times)

Iceblaster

  • Bay Watcher
  • Now with 50% less in-jokes!
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3480 on: October 28, 2016, 04:19:42 pm »

Honestly? I think you're just arguing just to argue. You're looking way too into this stuff. Making a big deal out of literally nothing. They probably could've done nothing and just left Fallen Empires like they were originally. Is that better?

They clearly didn't make them the way they wanted to, believe they are a detriment to the gameplay, so are now backpedaling to try to make them meaningful in any small way.

Where did the dev team say this? I don't want any 'look at how they are' bullshit. Where did any of the dev team say this. I'm not fanboying, I'm just annoyed when people make criticisms based on 'he said she said' without any evidence or situations where they've said it.

Neonivek

  • Bay Watcher
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3481 on: October 28, 2016, 04:20:34 pm »

Don't need DLC?

Sounds silly but companies KNOW this is exactly what happens with DLC.

People have a compulsive need to have a complete product...

It is why... Crusader Kings 2 makes it VERY VERY known that you do not have the finished game. Instead of making it... less obvious :P

Where did the dev team say this? I don't want any 'look at how they are' bullshit. Where did any of the dev team say this. I'm not fanboying, I'm just annoyed when people make criticisms based on 'he said she said' without any evidence or situations where they've said it.

Man... because Dev teams are so transparent and honest!
Logged

Iceblaster

  • Bay Watcher
  • Now with 50% less in-jokes!
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3482 on: October 28, 2016, 04:22:38 pm »

You made that statement very confidentially. They clearly thought Fallen Empires are so detrimental to gameplay they decided to just make token efforts in a DLC not related to them to make the fanbase happy.

Am I wrong?

Neonivek

  • Bay Watcher
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3483 on: October 28, 2016, 04:24:30 pm »

You made that statement very confidentially. They clearly didn't think Fallen Empires are so detrimental to gameplay they decided to just make token efforts in a DLC not related to them to make the fanbase happy.

Am I wrong?

The DLC is directly related to them. Leviathan is its marketing name... mostly because that one feature is so scant in it of itself.

The DLC is them trying to prop up their front loaded gameplay.
« Last Edit: October 28, 2016, 04:26:34 pm by Neonivek »
Logged

Ultimuh

  • Bay Watcher
  • BOOM! Avatar gone! (for now)
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3484 on: October 28, 2016, 04:26:17 pm »

I for one am happy for that DLC.
The plantoid pack too, even if it didn't have any actual gameplay elements.
And I am exited to see what they will come up with next.
As long as I can afford to buy other things too of course.
Logged

Neonivek

  • Bay Watcher
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3485 on: October 28, 2016, 04:29:20 pm »

Spoiler (click to show/hide)

*flies off on a broomstick*
« Last Edit: October 28, 2016, 04:31:17 pm by Neonivek »
Logged

Iceblaster

  • Bay Watcher
  • Now with 50% less in-jokes!
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3486 on: October 28, 2016, 04:31:40 pm »

You made that statement very confidentially. They clearly didn't think Fallen Empires are so detrimental to gameplay they decided to just make token efforts in a DLC not related to them to make the fanbase happy.

Am I wrong?

The DLC is directly related to them. Leviathan is its marketing name... mostly because that one feature is so scant in it of itself.

The DLC is them trying to prop up their front loaded gameplay.
Well, that's beside the point. Was I wrong in the assumption you knew that the dev team thought fallen empires were detrimental to gameplay. Or am I painting the wrong picture? Because honestly, I'm no there to antagonize anyone. I just hate it when someone decides to spend so much time criticizing something without any reason for me, a bystander, to change my opinion. A simple link to a statement or twitter message would at least give me a chance to see if I'm wrong or right in believing the Leviathan DLC is horrible or not.

Which of course ties into why Paradox has such problems with their DLC and their gameplay... And what the DLC often props up.

To admit Paradox isn't the only company that tries to prop up missing gameplay features, glitches, bugs, and issues with paid DLC...

Though they are the most blatant and transparent when they do.

Cheese DLC anyone?

Sooo. When you were playing let's say... The Sims. Did you buy any of the expansions that came out? Because buying any of those is basically saying 'we want unfinished games! these features could have been out in the start!'

I realize it doesn't excuse the DLC policy, but honestly IMO, Expansion packs and DLC are one in the same. Both add content and cost additional money. Some should've been in from the start, others are stuff that I would've never thought could be fun. Hating DLC just to hate DLC is a bit harsh tbh.

Neonivek

  • Bay Watcher
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3487 on: October 28, 2016, 04:52:52 pm »

Meh sorry guys I was in an exceptionally bad mood.

Quote
When you were playing let's say... The Sims.

I am an expert on The Sims... You do NOT want to go there. :P
« Last Edit: October 28, 2016, 04:56:41 pm by Neonivek »
Logged

Iceblaster

  • Bay Watcher
  • Now with 50% less in-jokes!
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3488 on: October 28, 2016, 04:56:21 pm »

No harm intended in anything I said. Just was trying to see why you think that way. Apologies if it came out that way.

Neonivek

  • Bay Watcher
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3489 on: October 28, 2016, 04:57:43 pm »

No harm intended in anything I said. Just was trying to see why you think that way. Apologies if it came out that way.

I know that I am annoying people big time.

I know I typically don't trust developers own words because... well... they are "Team players". Yet people are still into stellaris right now.

I typically try to filter my... extreme dislike of some business practices... Giving less game for more money.
« Last Edit: October 28, 2016, 05:00:34 pm by Neonivek »
Logged

Iceblaster

  • Bay Watcher
  • Now with 50% less in-jokes!
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3490 on: October 28, 2016, 05:04:42 pm »

Honestly, I can't really say stuff about the earlier games, but basically every paradox game never feels quite finished but not because they're intentionally leaving stuff out for DLC/Expansions. Because if they spent more dev time putting those features into the base game, the cost would be ridiculous and would take forever to get out. That may be preferable to some, but honestly for me? I couldn't care any less for the most part. They put out Stellaris, realized they did some stuff wrong and spend quite a bit of dev time soley on free patches before working on a proper expansion. Unless it was to go the way of HoI4 and get delayed a bunch, getting Stellaris out so they can continue to fund it and their other games' development was better than holding off IMO.

But then again, I'm probably just too complacent for my own good :v

Neonivek

  • Bay Watcher
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3491 on: October 28, 2016, 05:07:22 pm »

Not everything that can be added to a game is a missing feature or intentionally left out.

It just matters if the game is a solid experience on its own without any odd gaps.

I get annoyed when people proclaim every feature as if it was missing... even if it was only in expansion content in previous games.

And paradox gets my ire more because they make games I actually play.

Unlike EA who lost my complete faith in a long time ago...
« Last Edit: October 28, 2016, 05:11:48 pm by Neonivek »
Logged

Iceblaster

  • Bay Watcher
  • Now with 50% less in-jokes!
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3492 on: October 28, 2016, 05:11:33 pm »

Ah. Yeah, I mean. Stellaris was pretty fun when it first came out. Watched the pre-release stuff on youtube. I liked what I saw. Yeah, there were flaws but overall it looked like a pretty fun game. And it was. Mods did fix things when they came around, add stuff, etc. But even without those, it still was a fun experience. YMMV, as always but my point doesn't change.

Neonivek

  • Bay Watcher
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3493 on: October 28, 2016, 05:12:35 pm »

Ah. Yeah, I mean. Stellaris was pretty fun when it first came out. Watched the pre-release stuff on youtube. I liked what I saw. Yeah, there were flaws but overall it looked like a pretty fun game. And it was. Mods did fix things when they came around, add stuff, etc. But even without those, it still was a fun experience. YMMV, as always but my point doesn't change.

Stellaris is one of the best 4x games of its type (Space) ever made.

But that only kind of highlights how poor the showing has been.
Logged

Iceblaster

  • Bay Watcher
  • Now with 50% less in-jokes!
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3494 on: October 28, 2016, 05:16:48 pm »

Never really been into many 4x games, sooo. I got nothing on that front. Only thing I can really say is that the grand strategy genre is a bit dry at the time anyway. Probably won't grow, so even if you hate the practices, it's pretty hard to really vote with  your wallet if you still want to play grand strategy games.
Pages: 1 ... 231 232 [233] 234 235 ... 632