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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1743068 times)

stabbymcstabstab

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3435 on: October 26, 2016, 01:40:11 pm »

Wait strikecraft are powerful? I wouldn't know since they didn't put any relaxant date in the Battle report>:( like seriously Paradox you know how many die so why can you tell me how much damage the did?
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umiman

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3436 on: October 26, 2016, 02:17:44 pm »

Wait strikecraft are powerful? I wouldn't know since they didn't put any relaxant date in the Battle report>:( like seriously Paradox you know how many die so why can you tell me how much damage the did?
I think there's a top post on the subreddit about the weapon changes.

I'd link it but I'm mobile. It should be on the front page though.

From what I read, the changes are pretty extensive.

On strikecraft, I think it takes about how they're really damaging now, but because all the AI spam PD, the fighters are almost useless or something.

Flying Dice

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3437 on: October 26, 2016, 02:24:28 pm »

Mm, in vanilla anything that is countered by PD is useless. They're too strong to begin with and AI love making fleets with a ton of it.
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Neonivek

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3438 on: October 26, 2016, 02:29:37 pm »

Mm, in vanilla anything that is countered by PD is useless. They're too strong to begin with and AI love making fleets with a ton of it.

Oddly enough I don't even think anything makes up for that weakness.

The best weapons in the game are immune to PD
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Sprin

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3439 on: October 26, 2016, 02:37:00 pm »

So recently the Unbiden showed up


Halp
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Xgamer4

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3440 on: October 26, 2016, 03:05:09 pm »

Did he appear with an Unobama?
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GiglameshDespair

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3441 on: October 26, 2016, 03:33:29 pm »

So recently the Unbiden showed up


Halp
They had just been Biden their time
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hector13

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3443 on: October 26, 2016, 03:40:39 pm »

So recently the Unbiden showed up


Halp
They had just been Biden their time
This is such Hillarity.
Too bad they're gonna get Trump'd
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Flying Dice

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3444 on: October 26, 2016, 04:58:48 pm »

Jesus tapdancing christ. Wanna know how they "fixed" ship behavior? They just made a set of class-based default behaviors. That's why you can't give aggressive/defensive computers to everything, they (apparently) aren't actually in the game now, it's just that tier 2+ CCs use their old images. And all of the class CCs still use the same default behaviors, which is why they'll always be forced to act the same way regardless of what weapons or equipment you give them. Missiles and a big engine on a corvette? Charge right in! Autocannons and thick armor on a destroyer? Sit at the back!

Gonna have to go through and duplicate & rewrite all of the entries for all of the combat computers and class behaviors so that I can at least give them all the two basic options of "charge in" and "hold the range open". :IIIIIIIIIIIIIIIIIIIIIIII
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Retropunch

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3445 on: October 26, 2016, 05:14:28 pm »

Jesus tapdancing christ. Wanna know how they "fixed" ship behavior? They just made a set of class-based default behaviors. That's why you can't give aggressive/defensive computers to everything, they (apparently) aren't actually in the game now, it's just that tier 2+ CCs use their old images. And all of the class CCs still use the same default behaviors, which is why they'll always be forced to act the same way regardless of what weapons or equipment you give them. Missiles and a big engine on a corvette? Charge right in! Autocannons and thick armor on a destroyer? Sit at the back!

Gonna have to go through and duplicate & rewrite all of the entries for all of the combat computers and class behaviors so that I can at least give them all the two basic options of "charge in" and "hold the range open". :IIIIIIIIIIIIIIIIIIIIIIII

The reason they've done that is to try to give the classes some differentiation rather than just encouraging corvette spam which was the old optimal play style. It does restrict the player, but as there's no tactical gameplay, not a great deal is lost by it. I'd have personally preferred them to allow the player to change it up if they'd like, (no 'combat computer' - just set the range that design should engage at) but it's better than before I think.
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Iceblaster

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3446 on: October 26, 2016, 06:10:49 pm »

After a preemptive invasion, I decided to be nice to the aliens I conquered.

I felt guilty just conquering them, but I need those resources :P

Once I get the ability to have Xeno leaders, I plan on putting a Ymacera in charge of the place.

Karnewarrior

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3447 on: October 26, 2016, 06:24:51 pm »

So recently the Unbiden showed up


Halp
They had just been Biden their time
This is such Hillarity.
Too bad they're gonna get Trump'd
Don't worry. The Unbidden aren't worth six Pence.
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Sprin

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3448 on: October 26, 2016, 06:55:16 pm »

So recently the Unbiden showed up


Halp
They had just been Biden their time
This is such Hillarity.
Too bad they're gonna get Trump'd
Don't worry. The Unbidden aren't worth six Pence.

Let it be known the Galaxy ended because of puns and bad spelling
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Sirus

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3449 on: October 26, 2016, 07:11:21 pm »

I have this recurring and very annoying issue where the game basically corrupts spontaneously. Hotkeys suddenly no longer work or change completely, many things can't be clicked on, visual bugs pop up...

It becomes virtually unplayable. The only half-way decent solution I have is to re-install.
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Star Wars: Age of Rebellion OOC Thread

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