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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1743182 times)

ollobrains

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3330 on: October 16, 2016, 05:01:16 am »

so 20th of october at 9.99 or local equiv price, its better value than the EU4 DLC
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forsaken1111

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3331 on: October 16, 2016, 08:41:38 am »

so 20th of october at 9.99 or local equiv price, its better value than the EU4 DLC
Better value than the 7.99 plant picture pack too.
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umiman

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3332 on: October 16, 2016, 01:13:55 pm »

I still don't understand what they were thinking with the $10 plant picture pack. Even the CK2 sprite and portrait packs weren't that egregious and those had more stuff.

forsaken1111

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3333 on: October 16, 2016, 02:33:16 pm »

And didn't they release a passive-aggressive statement that 'if it doesn't sell at that price then they're not worth making' or something?
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Flying Dice

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3334 on: October 16, 2016, 03:02:36 pm »

Nobody can say they're surprised, though. Paradox SOP for a new game is: rehash old game, sell for full price half-finished, sell 4-8 major DLC for $10-20 each plus a functionally limitless amount of cosmetic/auditory DLC for $0.99-3.99 each.

Four years and $200 later you have the complete game, which has maybe one or two major differences from the last one in the series.
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PTTG??

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3335 on: October 16, 2016, 03:34:08 pm »

I wouldn't say that. Stellaris was particularly under-featured on launch, but look at CKII; at least half of each DLC has been provided as a free patch, and the major DLC is both worth the price and frequently on sale. It's actually a quite reasonable way to fund continuing development for years.
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Culise

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3336 on: October 16, 2016, 04:22:21 pm »

Indeed, and if you compare it to CK1, it doesn't match up.  I loved CK1 and Deus Vult as much as anyone (my first AAR was in CK1), but let's be frank.  You couldn't play republics, theocracies, or non-Christians.  Emperors and barons didn't exist.  Religion was much less implemented, except in broad strokes: heresies were barely in the game, and certainly weren't fleshed-out religions of their own, a fact that includes the (non-existent in-game until Deus Vult, and then only as a trait) Sunni/Shi'a divide.  There were only four character stats (Learning was not yet implemented).  Honorary titles didn't exist.  There were only three classes of laws: succession, vassal, and church, and it was rather opaque to modding.  Perhaps one major thing that was in CK1 was the four classes of society (Peasant, Clergy, Burgher, and Noble) in each province.  This doesn't sound like the "complete [CK2], which has maybe one or two major differences."
« Last Edit: October 16, 2016, 04:24:59 pm by Culise »
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Flying Dice

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3337 on: October 16, 2016, 04:37:58 pm »

I wouldn't say that. Stellaris was particularly under-featured on launch, but look at CKII; at least half of each DLC has been provided as a free patch, and the major DLC is both worth the price and frequently on sale. It's actually a quite reasonable way to fund continuing development for years.
It would be if they didn't do shit like they did with EU4 and include mandatory free "upgrades" that made the game more of a pain in the ass if you didn't buy the DLC.

Yes, I am still tremendously salty about the whole "lol you're using the development system now but you can't actually develop unless you fork over the cash".

Especially when they also have events that completely fuck over provincial development.

Maybe I have an inflated perception of how bullshit the practice is because my Yamato campaign was royally fucked since the famine(?) event came up like twenty times a year for close to a century and every single one of my provinces was driven into the gutter since I couldn't develop them back up.

That, and charging game-tier prices for DLC that adds basically nothing of worth. CKII is yet again something of an exception in that regard. I play EUIV so I'm more in the mindset of "half the DLC is bait".
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ollobrains

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3338 on: October 17, 2016, 02:25:42 am »

the stellaris dlc so far seems reasonable, eu4 isnt , ck2 is.
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Neonivek

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3339 on: October 17, 2016, 04:15:13 am »

the stellaris dlc so far seems reasonable, eu4 isnt , ck2 is.

Do we really have to bring in the bad CK2 DLC? :P
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Ultimuh

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3340 on: October 17, 2016, 04:31:43 am »

*cough*OblivionHorseArmor*cough*
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kilakan

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3341 on: October 17, 2016, 08:02:48 am »

I'm mostly just disgusted with the practice of "We know the base game is really under-featured and missing middle game content... here's content to fix that BUT you have to give us more money."
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Shadowlord

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3342 on: October 17, 2016, 11:53:24 am »

Yeah, but you can always just not buy the game, unless it's much too late for that.

You can always just stop throwing money at them if you don't approve. It's not like Stellaris is a particularly fun game. MoO II is still more fun, and the AI is moronic in that.
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Cruxador

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3343 on: October 17, 2016, 12:17:08 pm »

I'm mostly just disgusted with the practice of "We know the base game is really under-featured and missing middle game content... here's content to fix that BUT you have to give us more money."
They're adding a whole ton of middle game mechanics for free, though. The existing non-leviathan space creatures are getting spread out so they're not front-loaded encounters, Fallen Empires are getting new mechanics so that they're actually relevant instead of just taking up space, and combat is getting overhauled to hopefully be more fun as well. There's more stuff coming in the free patch which should address the fundamental flaw, there's just more stuff coming in the DLC as well.
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Sirus

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