I'm not really getting the dev time complaints. They've been pretty open here: They've pushed back the big DLC that was originally planned for this timeslot and replaced it with a little one in order to address major complaints, particularly that the game is bland and boring, especially as it goes on. Part of the reason for that overarching problem lies in issues of balance and mechanics, and part lies in lack of midgame content. So to solve the issue, they're releasing a massive free patch changing balance and mechanics, and adding some new content, and a small DLC with more new content. This seems like a perfectly reasonable way to address the problems. Of course, it doesn't address all of the problems that Stellaris has. But it does seem like it's going to make some major steps.
As a reminder, here's a copy and pasted list of the stuff done in this dev cycle which you get for free:
- Awakened Fallen Empires
- Fallen Empire quests, tasks and general improvements
- Fleet Roles and new XL weapons
- Weapon Balance rework
- Strategic Resource rework
- Auto-Exploration
- Rally Points
- Expansion Planner
- Habitability system rework
- Better control over sectors
- Federation/Alliance rework and Federation Association Status
- Space Creature rework, including new art and encounters
- Major sound and graphics improvements
- Loads of bug fixes, AI improvements and UI improvements
It sees to me that most of the dev time on the DLC is just artist dev time, which isn't really useful to address mechanics and major gameplay features, but is excellent for exactly this kind of thing - adding color to areas that lack it. This, coupled with the mechanic and balance overhauls, seems to me like exactly where they should be spending dev time.