Hey, so I have some ideas for a few new traits. I'm not sure which if any can be done, but I'd like some thoughts on the prices and values.
Precocious FTL (+1 level of your engine tech at start) [2]
Precocious Thrusters (+1 level of sublight tech at start) [1]
Precocious Weapons (+1 level of your weapon tech at start) [3]
Innate Navigators (+5% range, +5% FTL speed) [3]
Subterranean (Resist bombardment by 50%, -50% blocker removal costs, increased building costs) [3]
Lithovore (Pops consume 1 mineral instead of 1 food) [1]
Biological Collectivists (Your race never gets less collectivist) [1]
Innate Adventurousness (+10% anomaly discovery chance, +10% anomaly failure rate) [1]
Innate Caution (-10% anomaly discovery chance, -10% anomaly failure rate) [1]
Efficient Tech (-5% upkeep costs) [2]
Dirty Tech (-5% upkeep costs, AND all structures reduce habitability by 1% each) [-2]
Uncreative (-2 research options) [-3]
Small (-50% food consumption) [2]
Large (+100% food consumption) [-3]
Toxic Biochemistry (Pops reduce habitability for other pops) [1]
Motherships (Start with Cruisers and Fighter Operations instead of Corvettes) [-1]
Sublight (Start with NO FTL method; Your selected drive tech starts with one research point invested and so will always be available) [-2]
Strip Mining (+1 mineral per mine, mines add a habitability penalty of -2% cumulatively) [
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Bonus Habitability (Gain 1 planet type as a potential colony world) [3]
Natural Backstabbers (Leaders are occasionally assassinated by their underlings; a new, less-skilled leader will take their place; plus some effects from Strong and Resilient) [-2]