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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1740590 times)

Aklyon

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1650 on: May 04, 2016, 05:25:25 pm »

Mods can always help, unless they break things.
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EnigmaticHat

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1651 on: May 04, 2016, 05:26:48 pm »

It seems kinda like Galactic Civs 2 where if you know what someone has you can develop a fleet that will wreck them.  Unfortunately where GC2 gave the player too much info about what the AI is up too this doesn't give many tools to see what the the other guys are up to.  Although I guess by the same token they won't be able to tell that you're counter them.

Definitely going to be an espionage expansion at some point.  This game has basically the same leader system as Distant Worlds which has spies as one of the leader types.  Not to mention Xenophile/Xenophobe are just begging to have espionage resistance penalties/bonuses respectively.
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Ultimuh

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1652 on: May 04, 2016, 05:28:19 pm »

It is past midnight here in Sweden. The NDA should be lifted some time today.
I might head over to Youtube soon, spamming the F5 until a relevant vid shows up. :v
« Last Edit: May 04, 2016, 05:52:44 pm by Ultimuh »
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Cruxador

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1653 on: May 04, 2016, 05:36:37 pm »

The ship designing also looks a bit meh. I hope that gets something done to it too... with DLC or something.
That was my initial impression too, but really, it lets you swap parts out and put what you like where you like it, mostly. Short of going full GalCiv and letting you play legos with everything, this seems about as good as it gets. There are a few arbitrary limitations that I don't like. Research ships can't have guns, so you can't make one capable of dealing with hostile fauna/pirates, and the same applies to transports so you can't prevent them from being wiped out by single corvette fleets without an escort. Special functionality modules are limited to one per ship, as are FTL techs. Ground armies have the one module problem too. But overall the system seems pretty solid to me, and definitely extensible via modding/DLCs.
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Xgamer4

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1654 on: May 04, 2016, 05:37:55 pm »

Okay, I preordered this game for 25% off from GreenmanGaming (they have a special offer running currently).

Hope it's at least as good as EU4  :)

Just snagged a copy as well. I was debating if I wanted to preorder, but the 25% off tipped me over. I've never used GMG before. Will I be getting the key in an email later, or how's that work now that I've purchased it?
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umiman

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1655 on: May 04, 2016, 05:39:05 pm »

Okay, I preordered this game for 25% off from GreenmanGaming (they have a special offer running currently).

Hope it's at least as good as EU4  :)

Just snagged a copy as well. I was debating if I wanted to preorder, but the 25% off tipped me over. I've never used GMG before. Will I be getting the key in an email later, or how's that work now that I've purchased it?
They'll tell you when your key is ready.

They usually have it a few days before release.

Keep in mind Stellaris won't have preloads AFAIK.

Ultimuh

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Teneb

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1657 on: May 04, 2016, 07:47:35 pm »

So apparently there are Ringworlds but only Fallen Empires can build them?

I'm sure this can be remedied by mods.

The ship designing also looks a bit meh. I hope that gets something done to it too... with DLC or something.
Paradox recently released a tool to import custom models into their latest games (Stellaris and HoI will get full support, EU4 and CK2 partial), so you could get it from mods.
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umiman

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1658 on: May 04, 2016, 07:52:05 pm »

So apparently there are Ringworlds but only Fallen Empires can build them?

I'm sure this can be remedied by mods.

The ship designing also looks a bit meh. I hope that gets something done to it too... with DLC or something.
Paradox recently released a tool to import custom models into their latest games (Stellaris and HoI will get full support, EU4 and CK2 partial), so you could get it from mods.
That's good then. We'll probably get the Star Wars models almost instantly. I'm hoping we get the Imperium ships as well.

Orange Wizard

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1659 on: May 04, 2016, 11:53:23 pm »

I am too hyped for this
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Intrinsic

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1660 on: May 05, 2016, 08:01:23 am »

I am too hyped for this

So much hype can be a bad thing, raises too many expectations.
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Exerosp

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1661 on: May 05, 2016, 08:31:43 am »

Quill18 has a time set already for his twitch stream.
Isn't that for his youtube clips he upped this morning?
I am too hyped for this

So much hype can be a bad thing, raises too many expectations.
Not so sure you can have too high expectations of a Paradox games. I'm hyped for it too, and i've decided to not spoil myself anymore having seen video footage of about an hour off it.
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Wiles

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1662 on: May 05, 2016, 11:10:39 am »

Paradox is well known for taking a working formula, buggering it, then taking a good while to fix it though (at least recently). Still, been hearing almost nothing but good from the game, so perhaps that'll be delayed to the expansions.

Well known by who? Vanilla Crusader Kings II and vanilla Europa Universalis IV were good games when they came out. They are better games now but they were far from "buggered" on release.
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Criptfeind

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1663 on: May 05, 2016, 11:29:57 am »

Eu4 was pretty buggered on release, at least compared to EU3 it wasn't an enjoyable game at all. CK2 was good though. Hopefully Stellaris will be more like CK2 than EU4.
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Ultimuh

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1664 on: May 05, 2016, 12:18:49 pm »

Eu4 was pretty buggered on release, at least compared to EU3 it wasn't an enjoyable game at all. CK2 was good though. Hopefully Stellaris will be more like CK2 than EU4.

Well they have plenty of people testing the game as we speak. (YouTubers)
So we can expect plenty of bugfixing before the release.
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