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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1747292 times)

Rolan7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1440 on: April 17, 2016, 02:32:23 pm »

Hydral for Party Committee Executive.
First the solar system, then the galaxy!
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sprinkled chariot

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1441 on: April 17, 2016, 02:57:03 pm »

Why not great crusade imperium ;-;7
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Egan_BW

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1442 on: April 17, 2016, 04:03:50 pm »

Why not great crusade imperium ;-;7
Might be a better idea, since at the scale in Stellaris you'd be more likely to just be playing a particular faction of the imperium, with most of the other empires being other factions.
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umiman

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1443 on: April 17, 2016, 04:25:19 pm »

I'd like a mod that just removed all the aliens, and every other alien race was humans. It'd be pretty amusing.

Rolan7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1444 on: April 17, 2016, 04:59:33 pm »

Better yet, every other race is Miroslav.
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Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Biowraith

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1445 on: April 17, 2016, 05:15:26 pm »

It should be possible to do that to some extent without needing a mod, since they added the option to set player-made empires to appear as AI players.  Make as many custom human empires as you want, set each one to always appear in your game, then start a game with an equal or fewer number of empires.  You'd presumably still get some non-human aliens via primitive worlds (and maybe fallen empires), but the initial main players would all be human.
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Cruxador

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1446 on: April 17, 2016, 05:45:39 pm »

Why not great crusade imperium ;-;7
Might be a better idea, since at the scale in Stellaris you'd be more likely to just be playing a particular faction of the imperium, with most of the other empires being other factions.
The Imperium dominates most of the galaxy but it's still one empire. It's just an empire with greater internal diversity than Stellaris will support at launch. Although I guess Space Marines could be represented as vassals.
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Teneb

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1447 on: April 17, 2016, 07:13:07 pm »

Better yet, every other race is Miroslav.
No, that would be no fun. Player is Miroslav, which you can do already I guess, and must bring Serb to the stars.

Anyway, decided to make some 40k races for fun.

Orkz:
Fanatic Militaris, Spiritualist (this was a hard one, but individualist would lock too many options and the rest doesn't fit).
Military Dictatorship
Strong, Resilient, Rapid Breeders, Slow Learners. (Would like adaptive, but that would mean sacrificing two, rather than one, positive trait)

Tau:
Colectivist, Xenophile, Spiritualist (For the Greater Good)
Theocratic Oligarchy
Conformists, Quick Learners, Weak, Nonadaptive (last one doesn't make much sense, but couldn't figure out another suitable bad trait)

Eldar:
Xenophobe, Fanatic Spiritualist
Theocratic Oligarchy (Seer Council? Couldn't find much on Eldar government)
Intelligent, Talented, Slow Breeders, Nonadaptive (another that doesn't fir much. Would've loved to have given them Venerable)
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Puzzlemaker

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1448 on: April 17, 2016, 07:14:50 pm »

Honestly to really do the 40K universe would require mods, which I am -sure- would come out in droves within a week of the game being released.
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Aklyon

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1449 on: April 17, 2016, 07:15:44 pm »

oh paradox you troll



also
Spoiler (click to show/hide)
Speaking of making things, has someone made these yet?
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Greenbane

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1450 on: April 17, 2016, 07:35:22 pm »

There would be little colonization in a 40K game, and things would be fairly stagnant. The situation in the 41st millenium would be something like a late-game Stellaris galaxy, with most of the systems colonized and owned by someone. The Imperium would be the dominant superpower, spread thin and besieged by smaller yet powerful factions.

Can't do a conventional Stellaris game without going back to the Dark Age of Technology and humanity's first expansion to the stars. And there really isn't much fluff covering those subjects.
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sambojin

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1451 on: April 17, 2016, 07:39:47 pm »

This doesn't seem like a company opposed to modding... https://forum.paradoxplaza.com/forum/index.php?threads/hearts-of-iron-iv-development-diary-52-modding.920875/

Seriously I know hating on Paradox and their DLC strategy has been the flavour of the month for a little while but they have one of the better modding communities out there, and they support them really well. They made a number of changes to CK2 so that the Game of Thrones mod would work better. I can't think of any other major company that engages their fans as effectively as Paradox does.

That's the thing. This game is definitely worth a buy. It just depends at what time and at what tier (currently). Even if the DLCs start a flood, they'll probably be worthwhile picking up eventually, even if it's just for mods you end up loving.

But this game will probably come with way more content than is written on the box within a few months, so has a pretty good price/play value, even if base mechanics aren't all you wanted or get DLC'd. Especially as soon as the 3d models get worked out.
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Puzzlemaker

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1452 on: April 17, 2016, 07:52:27 pm »

Haha, the empire of man is basically a fallen empire.  That's amusing.
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The mark of the immature man is that he wants to die nobly for a cause, while the mark of the mature man is that he wants to live humbly for one.

Criptfeind

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1453 on: April 17, 2016, 07:56:42 pm »

I wonder what the fanatic militarist fallen empire will be like.
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HissinhWalnuts

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1454 on: April 17, 2016, 08:04:36 pm »

I'm really happy to see the development of this game. Its mostly 4x, but with the fact that diplomacy is a legitimate option. In most 4's I've seen or played, diplomacy is something that's only useful for bots in most cases. But with the federation and influence systems, smaller nations can band together to defend themselves, making snowballing slightly less of an issue than normal.
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