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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1747670 times)

Cruxador

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1335 on: April 09, 2016, 07:09:49 pm »

Yeah, it's 2D in mechanics, as you can be boxed in by other empires and can't get past them with ships or colonies without them allowing you to fly through their space. A 3D map would make that very difficult to do, since you could just go over or under them.
That's not proof-positive, although the borders are represented in 2D, they could be round. They would still block off bypassing by going around since you can only travel in a straight line from one system to another.
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Descan

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1336 on: April 09, 2016, 07:15:25 pm »

Except that's still 2D since in a 3D galaxy, the stars would also be scattered in the vertical plane as well as horizontal. They could expand their borders "up and down" as well as "left to right" but then their horizontal border with you would, in the same period of time (i.e. using the same number of colony ships/frontier outposts) be thinner, and so you could more easily get past them.
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Shadowlord

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1337 on: April 09, 2016, 11:59:49 pm »

I think the problem is that you are restricting yourself with node drive. :P
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Descan

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1338 on: April 10, 2016, 01:06:30 am »

nah even warp and wormhole FTL looks like it'll still need another star system to target

doesn't look like you can jump/warp to empty space between stars

and if the enemy empire controls all the stars along the border that are within warp/jimp distance (i.e. you can't just jump through their borders to a star outside their influence on the other side) then you're locked in, at least on that front
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Cruxador

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1339 on: April 10, 2016, 03:19:18 am »

Except that's still 2D since in a 3D galaxy, the stars would also be scattered in the vertical plane as well as horizontal.
Well, they are though. Just not very much.
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Shadowlord

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1340 on: April 10, 2016, 05:01:57 am »

nah even warp and wormhole FTL looks like it'll still need another star system to target

doesn't look like you can jump/warp to empty space between stars

and if the enemy empire controls all the stars along the border that are within warp/jimp distance (i.e. you can't just jump through their borders to a star outside their influence on the other side) then you're locked in, at least on that front

Really? That's too bad. You can warp/etc into empty space in Star Ruler II and it's sometimes useful (for hiding ships or fleets where they won't be as likely to be spotted by scouts, for example, or pre-positioning them near someone else's systems prior to war, but not in border systems so they don't get suspicious).
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Majestic7

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MrWiggles

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1342 on: April 12, 2016, 04:06:33 am »

nah even warp and wormhole FTL looks like it'll still need another star system to target

doesn't look like you can jump/warp to empty space between stars

and if the enemy empire controls all the stars along the border that are within warp/jimp distance (i.e. you can't just jump through their borders to a star outside their influence on the other side) then you're locked in, at least on that front

Really? That's too bad. You can warp/etc into empty space in Star Ruler II and it's sometimes useful (for hiding ships or fleets where they won't be as likely to be spotted by scouts, for example, or pre-positioning them near someone else's systems prior to war, but not in border systems so they don't get suspicious).
My understanding is that its a Pathfinding nightmare.
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umiman

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1343 on: April 12, 2016, 09:53:37 am »

Nobody noticed the new dev diary?
From what I saw in the stream, the faction system is really simple and kinda boring. Every time it popped up they just pressed a button and it went away for awhile.

Teneb

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1344 on: April 12, 2016, 10:00:29 am »

Nobody noticed the new dev diary?
From what I saw in the stream, the faction system is really simple and kinda boring. Every time it popped up they just pressed a button and it went away for awhile.
They kept bribing it or assassinating the leaders. But yeah. I'm guessing it'll be expanded in DLC not unlike CK2 factions.
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ZeroGravitas

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1345 on: April 12, 2016, 11:13:52 am »

Nobody noticed the new dev diary?
From what I saw in the stream, the faction system is really simple and kinda boring. Every time it popped up they just pressed a button and it went away for awhile.

This is how unrest works in most Paradox games, so that's no surprise.
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Cruxador

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1346 on: April 12, 2016, 07:10:42 pm »

Nobody noticed the new dev diary?
Nothing there was really new info if you've been keeping up with the streams.
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umiman

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1347 on: April 12, 2016, 07:28:37 pm »

Cruxador reminds me of Neonivek and Cthulhu when they were younger. Nitpicking every single thing without thought or consequence. Is it a phase thing some people go through?

Oh god I'm old enough to remember Neonivek and Cthulhu when they were younger...

Someone kill me.

Orange Wizard

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1348 on: April 12, 2016, 07:33:13 pm »

I don't remember Cruxador ever not being nitpicky :P
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umiman

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1349 on: April 12, 2016, 07:37:37 pm »

I don't remember Cruxador ever not being nitpicky :P
I think we should judge how much he loves things by how much he nitpicks it.

Kinda like those tsundere characters except instead of tsun it'd be... uh... nitpickdere?
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