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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1739866 times)

Urist McScoopbeard

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #510 on: December 07, 2015, 08:18:59 pm »

A fuedal space-empire that's pretty brutal, orwellian, and slave-owning.
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This conversation is getting disturbing fast, disturbingly erotic.

Toaster

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #511 on: December 07, 2015, 08:49:34 pm »

No idea this far out, but probably a science-minded one that dedicates itself to observing the lesser alien races; maybe uplifting a select few.  Dedicated to exploring the universe and all that.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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Culise

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #512 on: December 07, 2015, 09:03:09 pm »

I'll likely design a peaceful, scientific, and individualistic race of insects focused on consensus-building and diplomacy.  I like utopian sci-fi as well, and I really, really dislike the classic stereotype of "hive mind" insects that historically served as a stand-in for Communism.
« Last Edit: December 07, 2015, 09:04:44 pm by Culise »
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BFEL

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #513 on: December 07, 2015, 09:20:17 pm »

Fanatically Militaristic with a sprinkling of Xenophilic. Invading your worlds is just our idea of a handshake.

"We love war! And We like you! So here, have a cup of war!"

We will be SOOOO neighborly.
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jocan2003

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #514 on: December 07, 2015, 09:55:49 pm »

Fanatically Militaristic with a sprinkling of Xenophilic. Invading your worlds is just our idea of a handshake.

"We love war! And We like you! So here, have a cup of war!"

We will be SOOOO neighborly.
Spoken like a true dwarf!
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Descan

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #515 on: December 08, 2015, 01:23:44 am »

I'm gonna random it.
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Orange Wizard

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #516 on: December 08, 2015, 01:42:51 am »

I'm going to make a peaceful mercantile type empire that gradually devolves into invading everyone in the immediate vicinity to sate my hunger for galactic credits.
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Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

Nuttycompa

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #517 on: December 08, 2015, 02:42:30 am »

I gonna go full "Foundation"
Science society that slowly turn into hive-mind utopia
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Bastus

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #518 on: December 08, 2015, 05:53:29 am »

I will go full Space Nazi Germany, but with an insectoid race.
Basically Tyranids but without the whole Hivemind thing. Because Culise is right, even the most terrifiying insect has the right to live freely.  ;D
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Majestic7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #519 on: December 08, 2015, 06:00:35 am »

Ah freedom and nazis, the well known pairing. I wonder what benevolent space commies (Culture) would be, xenophilia and materialism?
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Dorsidwarf

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #520 on: December 08, 2015, 06:03:59 am »

Unrestrict everything
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RadtheCad

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #521 on: December 08, 2015, 07:16:53 am »

I'm looking forward to see qhat mods come of this.  Seems like it could be a good framework for interesting mechanics (more in-depth economy, more FTL options, maybe some orbital mechanics (dear god yes)...
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gimli

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #522 on: December 08, 2015, 08:49:32 am »

100% that we gonna have a Star Wars mod, but I would be more interested in a WH40k mod tbh...also perhaps there will be a Star Trek mod as well, even tho I never liked the ST franchise. [The JJA movies were good anyway.]
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scriver

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #523 on: December 08, 2015, 10:58:45 am »

THE SPICE MUST FLOW
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gimli

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #524 on: December 08, 2015, 11:07:15 am »

THE SPICE MUST FLOW

Yeah, I was thinking about this 1 as well, but I am not sure that there will be a mod based on the Dune universe...in fact, I've seen one mod only, which was based on this universe, and that was released for Civ 4 [..and I own a lot of strategy games], so I guess that this franchise isn't that popular at all, compared to some other sci-fi universes at least. [Sadly..]
PS.
Creating the texture for Giedi Prime wouldn't be hard for sure.  :D
PPS.
Perhaps the planetary battle system will be too simple for a [proper] WH40k or Dune mod [it can work anyway], but we shall see. I am not saying that we need tactical combat of course, having automated planetary invasions -like the space battles- is perfect. Creating a decent tactical AI is close to impossible for now..so basically this depends on the number of modifiers/unit types we can have. I suppose we gonna have more / faction [unlocked by techs] and it should be fully moddable, since having 1 type of infantry / faction for ground combat would make no sense in a grand strategy. I guess even in the vanilla game we gonna have ground units like mechs for example.
« Last Edit: December 08, 2015, 11:41:43 am by gimli »
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