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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1745810 times)

Retropunch

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #300 on: August 28, 2015, 02:21:04 am »

Yeah. You just have to realize that their stuff is sort of in open alpha/beta state for the first year or two. But they usually get there in the end.

Fortunately they tend to make games that you'll actually enjoy playing in a year or two's time anyway. Which is pretty rare in of itself.

So whether you adopt it early, or jump in late, at least you know it's a worthwhile purchase either way.

It's a weird business model, but one I have a surprising amount of faith in. Not sure if I'll preorder, but after their 2nd or 3rd kickstarter (sorry, DLC), I definitely will. Might jump on this from the get-go though. They actually tend to respond to criticism quite well, and I haven't whinged usefully for a while :)

Yeah that was one of my only main thoughts for buying in early. They seem to take input well and it'd be good to at least nudge them about some issues (if they crop up). As you say, they're one fo the few producers that make games I know I'll keep playing. My only fear is a GalCvi3 scenario where they miss out/don't manage some important mechanics and leave them for DLC/expansions. It seems pretty ambitious and I can just imagine a sort of 'oh we're putting espionage in later!' type thing which could sink it before it takes off.
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MrWiggles

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #301 on: August 31, 2015, 05:56:22 am »

I dont want my nukes to feel pain. They may not want to detonate.  I also would not want them to be sapient. Else wise we'd get the Dark Star problem.
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a1s

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #302 on: August 31, 2015, 06:36:36 am »

It seems pretty ambitious and I can just imagine a sort of 'oh we're putting espionage in later!' type thing which could sink it before it takes off.
They did that exact thing with HOI2, and the franchise is still kicking. I think it's not so much about what they take out, as what they leave- it there's not enough "interesting choices" to be made in vanilla, it will fail.
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GundamMerc

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #303 on: August 31, 2015, 08:47:08 am »

I dont want my nukes to feel pain. They may not want to detonate.  I also would not want them to be sapient. Else wise we'd get the Dark Star problem.

Well, unless they have the same issue as http://rickandmorty.wikia.com/wiki/Mr._Meeseeks, then they'll want to go off as soon as possible. :3
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a1s

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #304 on: August 31, 2015, 11:56:02 am »

I dont want my nukes to feel pain. They may not want to detonate.  I also would not want them to be sapient. Else wise we'd get the Dark Star problem.

Well, unless they have the same issue as http://rickandmorty.wikia.com/wiki/Mr._Meeseeks, then they'll want to go off as soon as possible. :3
So did the bomb in Dark Star. The problem they had was that it was tired of false alarms (and that the mechanism for pushing it out was broken,) not that it was scared. We know it wanted to blow up, because it did.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Icefire2314

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #305 on: September 12, 2015, 12:46:53 am »

Now with the new DLC: Every feature we should have included in the base game. Buy now to get access to space!
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ollobrains

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #307 on: September 23, 2015, 12:12:18 am »

you know they have a working beta when the dev diaries start i give it 4 months from today till they put it out on sale.
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Majestic7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #308 on: September 23, 2015, 12:25:12 am »

Spaaaaace Hitleeeer coming to the stores near you!

I kind of think I will preorder this bad boy despite knowing Paradox games are very unstable at launch. I just kind of want it to succeed in a spectacular fashion so it gets support at least equal to CK2 down the line.
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Jopax

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #309 on: September 23, 2015, 02:14:01 am »

you know they have a working beta when the dev diaries start i give it 4 months from today till they put it out on sale.

Not necessarily, look at HoI4, they've had dev diaries for a long time now, maybe even a year I think and they've pushed the release back at least two times already. I think they really don't want crappy launches anymore.
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Sindain

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #310 on: September 23, 2015, 11:02:44 am »

PTW
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ollobrains

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #311 on: September 23, 2015, 07:23:34 pm »

pay to play but at least paradox dlcs are usually good value
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Teneb

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #312 on: September 30, 2015, 08:30:52 pm »

I don't think this is old enough to be a necro, but a second dev diary has been released. Here. It focuses mostly about the art of the game, but also mentions a few of the forms of aliens we may meet, including mind-controlling parasites. The solar system is also shown, which could be... interesting if it actually appears (or has a chance to) in the final product.
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Aklyon

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #313 on: September 30, 2015, 09:30:11 pm »

Its all of a week since the previous post. Thats not a necro, thats an update.
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Flying Dice

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #314 on: September 30, 2015, 10:39:28 pm »

Quote
Another artistic decision that deeply affected the visuals of the ship designs was the choice of having visible turrets on the ship. Since we want them to be visible to the player if they are zoomed out a bit, they also have to be a fairly large, and mainly placed on the top of the ship. The turrets aim towards their target and gives a satisfying broadside at times.

Okay, I'm sold. Space Battleship Yamato mod when?

Honestly though, this, I think, will end up being a proud addition to my 4X library.
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