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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1727023 times)

Kot

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #210 on: August 09, 2015, 12:57:30 pm »

>Commonwealth Of Man
Yes.
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Kanil

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #211 on: August 09, 2015, 01:00:10 pm »

You can set how many you want; fully configurable. They probably did 4 just to start with something simple.

With no upper limit? Can every star start as an OPM?
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Sheb

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #212 on: August 09, 2015, 01:08:08 pm »

Why? There doesn't seem to be much more stars than there is provinces in CK2.
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Kanil

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #213 on: August 09, 2015, 01:13:15 pm »

Why? There doesn't seem to be much more stars than there is provinces in CK2.

Civs in this game are probably a little more complicated/resource intensive than those of CK2... so I can see having 1200 independents might cause lag. But if the game can't handle at least 100, I'm going to be disappointed.

(Well, sort of. Disappointed in the sense that "Paradox space game" makes me think CK2 in space, and this wouldn't be that.)
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

LoSboccacc

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #214 on: August 09, 2015, 01:15:48 pm »

shameless ptw
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Retropunch

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #215 on: August 09, 2015, 01:23:05 pm »

I'm really hoping that Stellaris manages to be similar to CK and the like where you can't realistically take over the entire galaxy. 

What? Of course you can realistically take over the entire map in CK2.

Well it's pretty difficult if you start off as a small count or duke. I'm sure it's been done, but it wouldn't be standard play.

That's what I'd like to see really, a take on a space 4x without it all being about complete domination
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With enough work and polish, it could have been a forgettable flash game on Kongregate.

Sheb

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #216 on: August 09, 2015, 01:24:50 pm »

It's not hard, it's just boring as hell because it means spending a couple of centuries Holy Warring vastly inferior foes.
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Sirus

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #217 on: August 09, 2015, 01:33:44 pm »

I'm really hoping that Stellaris manages to be similar to CK and the like where you can't realistically take over the entire galaxy. 

What? Of course you can realistically take over the entire map in CK2.

Well it's pretty difficult if you start off as a small count or duke. I'm sure it's been done, but it wouldn't be standard play.

That's what I'd like to see really, a take on a space 4x without it all being about complete domination
You should try Distant Worlds. Complete galactic domination is extremely time-consuming, if not difficult or impossible. And depending on your government type and race, conquering the universe might even be counter-productive.
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Retropunch

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #218 on: August 09, 2015, 02:22:37 pm »

You should try Distant Worlds. Complete galactic domination is extremely time-consuming, if not difficult or impossible. And depending on your government type and race, conquering the universe might even be counter-productive.

I'm a big fan of distant worlds and often do go down that route. The only thing is that it's still all about domination (whether it be trade, resources or whatever the goal is) and, unless you play with all peaceful races you definitely need to expand/build up enough so that you don't get absolutely destroyed by whatever warmongering race or event comes along. So it always to me ends up with a similar play style of aggressive expansion.

I'd just like a deeper space 4x really, with a lot more diplomacy and intrigue rather than constantly building the biggest warship possible.
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mainiac

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #219 on: August 09, 2015, 02:28:00 pm »

It's not hard, it's just boring as hell because it means spending a couple of centuries Holy Warring vastly inferior foes.

Or play OPviking religion.
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Teneb

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #220 on: August 09, 2015, 03:43:38 pm »

It's not hard, it's just boring as hell because it means spending a couple of centuries Holy Warring vastly inferior foes.
Or play OPviking religion.
Actually, the strongest religion in CK2 in purely mechanical terms is Reformed Tengri. ... Now I'll have to do Space Mongols when this game is out.
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Zangi

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #221 on: August 09, 2015, 07:44:29 pm »

I've got a huge Distant Worlds vibe from the website.

By Paradox Interactive in space...  it means Europa Universalis in space?  Cause it sure as hell doesn't look like CK2 in space...
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scriver

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #222 on: August 10, 2015, 02:15:10 am »

Wasting to space.
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Zangi

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #223 on: August 11, 2015, 03:39:03 pm »

http://www.rockpapershotgun.com/2015/08/06/stellaris-paradox-strategy-game/#more-306161

Alright, this article may or may not be a better explanation of wtf Stellaris is about.  Sounds like it may have CK2 elements, among other things that sound cool... uplifting, randomly generated.  Yup.  +1 Interest
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PanH

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #224 on: August 11, 2015, 06:33:58 pm »

It sounds nice, though what the articles explain about changing the gameplay mid and late game makes me dubious. It's just that early and mid are different, and end game, as he explains, feels like nothing more than a few random events. The fact that it's based on the Klausewitz also makes me skeptic about anything new in 4X / strategy genre. Though, it could become one of the leading IP of Paradox (it has potential, and even if it has shortcomings, it can be as good/better as CK2/EU4 combined).

And why every game in space has ship design  :'(
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