Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 12 13 [14] 15 16 ... 632

Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1746304 times)

BFEL

  • Bay Watcher
  • Tail of a stinging scorpion scourge
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #195 on: August 08, 2015, 04:27:50 pm »

Miroslavs can into space
Logged
7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Sergarr

  • Bay Watcher
  • (9) airheaded baka (9)
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #196 on: August 08, 2015, 04:47:33 pm »

research is randomized (described as like "a random loot system").
I bet this is going to cause so much rage from ironman people when they repeatedly get shit-tier technology...

At least there hopefully won't be any of that "lucky nations" BS.
Logged
._.

Uristides

  • Bay Watcher
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #197 on: August 08, 2015, 04:50:51 pm »

Miroslavs can into space
Official HoI4 -> Stellaris converter confirmed. Now you can recreate the historical events that led Hitler to flee earth on his flying saucer and begin a new reich on mars.
Logged

Dutrius

  • Bay Watcher
  • No longer extremely unavailable!
    • View Profile
    • Arcanus Technica
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #198 on: August 08, 2015, 05:45:54 pm »

Posting out of interest.
Logged
No longer extremely unavailable!
Sig text
ArcTech: Incursus. On hold indefinitely.

jocan2003

  • Bay Watcher
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #199 on: August 08, 2015, 06:08:54 pm »

research is randomized (described as like "a random loot system").
I bet this is going to cause so much rage from ironman people when they repeatedly get shit-tier technology...

At least there hopefully won't be any of that "lucky nations" BS.
Well if you get unlucky in research, nothing prevent you from *stealing* others tech! ( i think i saw something like that in the interview thingy ).
Logged
Quote from: LoSboccacc
that was a luky dwarf. I had one dabbling surgeon fail so spectacularly that the patient skull flew a tile away from the table.
Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Girlinhat
Minecraft UI is very simple. There's only so many ways you can implement "simple" without copying something. We also gonna complain that it uses WASD?

RulerOfNothing

  • Bay Watcher
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #200 on: August 08, 2015, 07:08:40 pm »

Also posting to watch.
Logged

Sirus

  • Bay Watcher
  • Resident trucker/goddess/ex-president.
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #201 on: August 08, 2015, 09:09:36 pm »

What the hell, PTW.
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Shadowlord

  • Bay Watcher
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #203 on: August 09, 2015, 02:03:47 am »

There's a lot you can do in Distant Worlds, but... no multiplayer. And the price. Paradox at least runs good sales on everything but the latest DLC or two.
Logged
<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
Dwarf Fortress Map Archive

Shadowlord

  • Bay Watcher
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #204 on: August 09, 2015, 02:11:08 am »

Don't they all get killed by Samus? (I've never played them (Heresy, I know))
Logged
<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
Dwarf Fortress Map Archive

BFEL

  • Bay Watcher
  • Tail of a stinging scorpion scourge
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #205 on: August 09, 2015, 08:59:07 am »

[spoiler]You blow up their homeworld in Corruption,
Piracy: Not a life choice.
Logged
7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Retropunch

  • Bay Watcher
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #206 on: August 09, 2015, 11:50:40 am »

Well, I'm talking full-blown Space Pirate stuff; specifically, the Metroid-universe Space Pirate stuff.

...it really wasn't a good idea to blow through the entire trilogy in less than a week.

Distant Worlds really does provide probably the closest you'll probably get to that. but the price. oh god the price.

I'm really hoping that Stellaris manages to be similar to CK and the like where you can't realistically take over the entire galaxy. Like all space games tend to be 'become the absolute ruler of the universe' whereas I think it'd be great if you could both play a smaller power which isn't ever going to raise to such heights.   
Logged
With enough work and polish, it could have been a forgettable flash game on Kongregate.

ZeroGravitas

  • Bay Watcher
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #207 on: August 09, 2015, 11:59:15 am »

I'm really hoping that Stellaris manages to be similar to CK and the like where you can't realistically take over the entire galaxy. 

What? Of course you can realistically take over the entire map in CK2.
Logged

Kanil

  • Bay Watcher
  • [T_WORD:PILLAR:kanil]
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #208 on: August 09, 2015, 12:19:52 pm »

I'm really hoping that Stellaris manages to be similar to CK and the like where you can't realistically take over the entire galaxy. Like all space games tend to be 'become the absolute ruler of the universe' whereas I think it'd be great if you could both play a smaller power which isn't ever going to raise to such heights.   

World conquest in CK2 isn't especially hard.

That said, I'm really not very excited about this game. You start alone, all the AI nations start with nothing as well at approximately the same time, and the only screenshot of a map we've seen has just four nations on it. It seems like there won't be an abundance of independent nations, of various degrees of power... like you'd find in pretty much every other one of their games.
Logged
Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Digital Hellhound

  • Bay Watcher
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #209 on: August 09, 2015, 12:43:48 pm »

I'd guess that by the mid/late-game, with more established borders and power, the civilizations will vary in power. Some kind of option to start with older, more powerful empires already there might be interesting, though.

Here's a galaxy picture someone apparently pulled from the site. Looks like plenty of space for plenty of nations.
Logged
Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!
Pages: 1 ... 12 13 [14] 15 16 ... 632