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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1746455 times)

Sheb

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #180 on: August 07, 2015, 08:23:01 am »

I hope you can create fake comets over primitive planets to f*** them up.
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Teneb

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #181 on: August 07, 2015, 08:25:13 am »

I hope you can create fake comets over primitive planets to f*** them up.
If it's not in the game, I hope it's moddable.
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Kot

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #182 on: August 07, 2015, 08:34:16 am »

I hope you can create fake comets over primitive planets to f*** them up.
This would explain EVERYTHING.
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Aklyon

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #183 on: August 07, 2015, 08:35:36 am »

"Comet Sighted" needs to be an event.
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Puzzlemaker

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #184 on: August 07, 2015, 08:48:09 am »

Chances of this delivering?  Very low.  Is there a chance?  Yes.  Hype level?  Very high.
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Jopax

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #185 on: August 07, 2015, 08:55:11 am »

Well from the article it seems most of the stuff is already in, so I'm betting that most of what's promised does end up in the final game. And honestly, the systems they described don't seem that much different from what they're used to making in their other games, if only on a larger scale or with more stuff influencing them.
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Puzzlemaker

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #186 on: August 07, 2015, 08:59:23 am »

Well from the article it seems most of the stuff is already in, so I'm betting that most of what's promised does end up in the final game. And honestly, the systems they described don't seem that much different from what they're used to making in their other games, if only on a larger scale or with more stuff influencing them.

I'm more thinking of them hooking it all together in a meaningfull way.  I mean, it's fairly easy to have procedurally generated planets, just slap a grid with different textures or whatever, but to make it meaningfull and actually impact gameplay is another thing.

I am afraid it will end up like Spore, a whole bunch of features that, if expanded upon, would make a good game, but instead it seems like several different games sown together.

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Jopax

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #187 on: August 07, 2015, 09:28:59 am »

True, but this seems more like features of a single game except they get the focus at different times instead of all at once. Building up planets, exploring, combat, diplomacy, espionage, all of those are staples of the 4x/GS genre. What they're doing here it seems is playing with how and when you approach those things making the game engaging at multiple stages instead of the usual interesting early and mid game with the lategame just being next turn and doomfleets all around.
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Shadowlord

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #188 on: August 07, 2015, 09:50:05 am »

instead of the usual interesting early and mid game with the lategame just being next turn and doomfleets all around.

Or in the case of MoO 2, one doomship which can destroy entire fleets and worlds on its own.
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Urist McScoopbeard

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #189 on: August 07, 2015, 05:15:35 pm »

instead of the usual interesting early and mid game with the lategame just being next turn and doomfleets all around.

Or in the case of MoO 2, one doomship which can destroy entire fleets and worlds on its own.

*star ruler flashbacks*
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Descan

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #190 on: August 07, 2015, 05:53:47 pm »

PTX
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Kot

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #191 on: August 07, 2015, 06:07:47 pm »

instead of the usual interesting early and mid game with the lategame just being next turn and doomfleets all around.

Or in the case of MoO 2, one doomship which can destroy entire fleets and worlds on its own.

*star ruler flashbacks*
Dem ships bigger than galaxies.
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Eagle_eye

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #192 on: August 07, 2015, 07:14:19 pm »

I haven't been this hyped since... spore. Not the best precedent. Hopefully they can pull it off.
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Cruxador

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #193 on: August 08, 2015, 08:32:01 am »

This is Paradox developing the game. Not publishing it. They aren't going to say "well it turned out it sucks" and kill the project half a year before the release is scheduled. The game might end up being casual tripe but (unlike the latest EU and HoI games) there isn't a better predecessor for it to compare unfavorably to, which to me seems like the biggest problem people have with those games. And it'll have plenty of support, even if a lot of it might wind up being paid DLC. Will it be perfect at launch? Probably not. Will some people have expectations too high for reality to match ever? I don't doubt it. But I'd be willing to bet this game, like literally every other one of Paradox's flagship titles, will end up being a grand strategy mainstay.
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Culise

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #194 on: August 08, 2015, 11:54:34 am »

This is Paradox developing the game. Not publishing it. They aren't going to say "well it turned out it sucks" and kill the project half a year before the release is scheduled. The game might end up being casual tripe but (unlike the latest EU and HoI games) there isn't a better predecessor for it to compare unfavorably to, which to me seems like the biggest problem people have with those games. And it'll have plenty of support, even if a lot of it might wind up being paid DLC. Will it be perfect at launch? Probably not. Will some people have expectations too high for reality to match ever? I don't doubt it. But I'd be willing to bet this game, like literally every other one of Paradox's flagship titles, will end up being a grand strategy mainstay.
Actually, they are willing to do exactly that, if they feel it necessary; they did it with their planned foray into RPGs, Runemaster/Project Nero, which was another PDS-developed in-house project.  They scrapped it because they couldn't make it entertaining, rather than pushing out a bunch of dreck onto the market.  They don't just do it to other people's works; they'll go Old Yeller on their own pet projects if need be.

That said, I do look forward to this.  I'm a little worried about the high expectations and grandiose promises which make me think of MOO3, but Paradox has always been known for their post-release service and the flexibility of their games for modders. 
« Last Edit: August 08, 2015, 11:56:51 am by Culise »
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