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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1739958 times)

a1s

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #165 on: August 06, 2015, 08:55:44 pm »

Strategy is more about diplomatie and empire management from the get go, 4X is you start small and explore expand and exterminate, while in strategy most of the time there is very limited exploration, expansion is in 90% of the time directly relate to the extermination while in 4X there is expansion without warfare in the starts.

You forgot embrace and extend!

(No, I don't remember what the 4th X actually was. Or what MOO3's 5th X was either.)
It's eXplore the map, eXpand your base, eXploit the bugs, Extend the metaphor, eXact revenge, eXterminate others and still Exist at the end. Unless you're good at math, that's 4x in a nutshell.
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Aklyon

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #166 on: August 06, 2015, 08:59:12 pm »

Strategy is more about diplomatie and empire management from the get go, 4X is you start small and explore expand and exterminate, while in strategy most of the time there is very limited exploration, expansion is in 90% of the time directly relate to the extermination while in 4X there is expansion without warfare in the starts.

You forgot embrace and extend!

(No, I don't remember what the 4th X actually was. Or what MOO3's 5th X was either.)
It's eXplore the map, eXpand your base, eXploit the bugs, eXtend the metaphor, eXact revenge, eXterminate others and still Exist at the end. Unless you're good at math, that's 4x in a nutshell.
You forgot eXchange diplomatic things for tech you want taken from the AI, if you aren't ahead of them already.
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umiman

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #167 on: August 06, 2015, 09:44:56 pm »

Quote
Exploration and discovery will play a “huge part,” particularly in the early game period, which was likened to sending out groups of heroes to delve dungeons in an RPG. Except your RPG heroes will be scientists. In a similar vein, it was hinted that Stellaris will have a rather non-tradition approach to tech, distributing it through discovery like loot (or cards in a collectible card game,) rather than in a tech tree.

Once you bump into alien empires around the mid-game period, the title becomes more like Crusader Kings 2 or EUIV, with the same complexity to diplomacy and warfare. Towards the end-game, population in your empire becomes more diverse and separate factions may begin to form and agitate for change. Paradox offered the example of a robot worker revolution as a possible galactic crisis that can emerge.

Mmm... That seems like a lot of stuff. I don't doubt Paradox's ability to overcomplicate things... actually I rather like it... but that seems a bit ambitious.

Wouldn't want another Spore on our hands.

Urist McScoopbeard

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #168 on: August 06, 2015, 09:47:13 pm »

wait, what if this game is Spore done right?
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Teneb

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #169 on: August 06, 2015, 09:57:20 pm »

Spore didn't have Victoria-like population. So this is already better.
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MrWiggles

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #170 on: August 07, 2015, 12:30:46 am »

Gosh, I hope that PI makes Victoria 3. They seem to learn much since Vic2. With EU4 and whats been shown of HoI3, they seem to finally really crack how to make good UI for their games, and how to control the flow of information to the player. Mechanically, they seem to be about the same.

Really think they could make Vic3, into a pretty good game into a pretty great one.
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Uristides

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #171 on: August 07, 2015, 04:27:22 am »

PTW, long live the hype.

Gosh, I hope that PI makes Victoria 3. They seem to learn much since Vic2. With EU4 and whats been shown of HoI3, they seem to finally really crack how to make good UI for their games, and how to control the flow of information to the player. Mechanically, they seem to be about the same.

Really think they could make Vic3, into a pretty good game into a pretty great one.
Indeed.
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Digital Hellhound

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #172 on: August 07, 2015, 04:38:23 am »

RPS article.
I'm confused by the rampant optimism in the comments. Usually people just go to complain and condemn before anything is even out.

Sounds pretty ambitious, anyway! New ideas! Throwing away a lot of the usual 4X formula! The possibility, seemingly, to replicate the Great Crusade and 40k (or a lot of other famous scifi cultures, such as the Culture)! I need to watch my hype levels, damn.
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Cruxador

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #173 on: August 07, 2015, 04:42:03 am »

Gosh, I hope that PI makes Victoria 3. They seem to learn much since Vic2. With EU4 and whats been shown of HoI3, they seem to finally really crack how to make good UI for their games, and how to control the flow of information to the player. Mechanically, they seem to be about the same.

Really think they could make Vic3, into a pretty good game into a pretty great one.
UI is one thing, but I wouldn't want a Victoria with a mana system.
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Majestic7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #174 on: August 07, 2015, 05:01:03 am »

RPS makes this sound like a Messiah game, but... It reminds me of Runemaster and Magna Mundi. I hope this doesn't turn out be another vaporware game, so many moving parts means there is a risk of trouble when trying to fit them together.
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Chosrau

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #175 on: August 07, 2015, 06:27:21 am »

Quote from: RPS article
Planetary management involves shifting civilians from one tile to another to gather the resources needed. Buildings enjoy adjacency bonuses if placed next to similar structures. So far, so familiar. The introduction of blocker tiles complicates matters slightly. An otherwise desirable piece of land might contain dangerous wildlife that must be cleared out and a random event might cause that wildlife to spread across the planet. Or a giant sinkhole might open up, requiring specific tech to seal it so that the land can be reclaimed. Worse still, interfering with that sinkhole might interrupt a subtarranean race, leading to an invasion from the depths.

Am I the only one scared by this? If I only have one planet, not much else to do so, sure it's nice having something to do. But once I reach the point of having dozens of planets this seems like such a hassle.
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BFEL

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #176 on: August 07, 2015, 07:08:02 am »

"There’s so much more: observation posts to monitor planetbound species, either non-aggressively or with added abductions and invasive surgeries; pre-sentient species that can be genetically modified and controlled; genocide and enslavement."

Welp, I'm becoming The Dominion as quickly as possible.
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Majestic7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #177 on: August 07, 2015, 07:10:22 am »

Quote from: RPS article
Planetary management involves shifting civilians from one tile to another to gather the resources needed. Buildings enjoy adjacency bonuses if placed next to similar structures. So far, so familiar. The introduction of blocker tiles complicates matters slightly. An otherwise desirable piece of land might contain dangerous wildlife that must be cleared out and a random event might cause that wildlife to spread across the planet. Or a giant sinkhole might open up, requiring specific tech to seal it so that the land can be reclaimed. Worse still, interfering with that sinkhole might interrupt a subtarranean race, leading to an invasion from the depths.

Am I the only one scared by this? If I only have one planet, not much else to do so, sure it's nice having something to do. But once I reach the point of having dozens of planets this seems like such a hassle.

If it is done like in Victoria II you don't need to micromanage, but you can if you like. In VicII it basically depends on your economical system; planned economy (aka communism) is micromanagers dream while laissez-faire is..well...hands-off. I hope they will include something similar where the political system actually affects your play style.
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Teneb

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #178 on: August 07, 2015, 07:34:32 am »

"There’s so much more: observation posts to monitor planetbound species, either non-aggressively or with added abductions and invasive surgeries; pre-sentient species that can be genetically modified and controlled; genocide and enslavement."

Welp, I'm becoming The Dominion as quickly as possible.
Time to make an army of abducted aliens Ethereal style (while watching out for any XCOM-esque organizations)
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Bouchart

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #179 on: August 07, 2015, 08:16:51 am »

"Comet Sighted" needs to be an event.
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