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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1747357 times)

Retropunch

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #960 on: March 13, 2016, 03:26:02 pm »

RE: The Obsidian/Paradox game.
I have to concur completely. I played War for the Overworld a bit and that was only about 10% more campy evil, but it already felt like far too much. It's only good as a character (cue Murray from Monkey Island) or in a self-referential, novelty way like DK. However, I could definitely be convinced that a Paradox game with Obsidian writing might turn out pretty fun.

Re: Endless expansions.
As long as they're all sizable then that's ok, although I do feel the first 2-3 will probably be stuff that kinda shoulda been put in the base game (espionage for instance).
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With enough work and polish, it could have been a forgettable flash game on Kongregate.

gimli

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #961 on: March 14, 2016, 09:33:29 am »

Stellaris Dev Diary #25 - Reverse Engineering and Unique Technologies

"Next week Doomdark will return and tell you about Migration, Slavery and Purging!"
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Cruxador

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #962 on: March 14, 2016, 02:50:29 pm »

Stellaris Dev Diary #25 - Reverse Engineering and Unique Technologies
Well, it's a fairly minor feature to fill a whole dev diary, but still a cool one.

Quote
"Next week Doomdark will return and tell you about Migration, Slavery and Purging!"
Now that'll be a fun one.
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Zangi

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #963 on: March 14, 2016, 03:05:37 pm »

This week's features: Salvage, just like Aurora
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All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
FMA/FMA:B Recommendation

redwallzyl

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #964 on: March 14, 2016, 03:58:40 pm »

their was a video leaked but it was taken down. luckily people got screen shots: https://forum.paradoxplaza.com/forum/index.php?threads/look-what-i-found.913575/

nice galaxy map
Spoiler (click to show/hide)

of course they did it:
Spoiler (click to show/hide)

gif of combat
Spoiler (click to show/hide)

survey
Spoiler (click to show/hide)

zoomed galaxy
Spoiler (click to show/hide)

new alien picture
Spoiler (click to show/hide)

selection of aliens
Spoiler (click to show/hide)

space platypus
Spoiler (click to show/hide)

and just because
Spoiler (click to show/hide)
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Wiles

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #965 on: March 14, 2016, 05:47:03 pm »

I found a link to a mirror of the video on reddit it still works at the time of this posting https://drive.google.com/file/d/0B09jVNCB7ZzOcDNEUXQ2V3NEV2M/view
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Teneb

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #966 on: March 14, 2016, 06:14:02 pm »

I'm guessing a lot of people will end up playing as fungoids, given their recent popularity. I know I am.
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Culise

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #967 on: March 14, 2016, 06:35:18 pm »

I hate to be a spoilsport, but wasn't that known since the fourth dev diary?
Quote
These wormholes can only be generated by a Wormhole Station, a type of space station that can only be constructed on the outer edge of a system. Any fleet wanting to travel will have to use the Wormhole Station as a connecting point, passing through it whenever they leave the system. The station may only generate a single wormhole at a time, forcing all ships and fleets to wait while one is being prepared. The larger the fleet, the longer it takes for the Wormhole Station to be ready.
...
Constructing and maintaining an efficient network of Wormhole Stations is vital to any species using wormholes, as it will allow sending huge fleets from one part of the galaxy to another in very short time. It also allows striking deep inside enemy territory with little warning. This great strength can also be a great weakness, as fleets are left with no means of further offense or retreat should the network be disabled through covert attacks by enemy strike-fleets.
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Majestic7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #968 on: March 15, 2016, 02:36:11 am »

Ugh jeez, some of those mammalian species portraits look very....yiff. It will be a pleasure to purge the filthy furries, so I guess it is working as intended.
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Drakale

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #969 on: March 15, 2016, 08:38:11 am »

In space no one can hear you yiff
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gimli

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #970 on: March 15, 2016, 12:09:44 pm »

I found a link to a mirror of the video on reddit it still works at the time of this posting https://drive.google.com/file/d/0B09jVNCB7ZzOcDNEUXQ2V3NEV2M/view

Nice, and btw they will stream Stellaris on thursday [@20.00 CET if true]. Here is the PD forum topic about it.

PS.

GDC Press Conference - Starting 01:00 CET @ https://www.twitch.tv/paradoxinteractive
« Last Edit: March 15, 2016, 12:22:58 pm by gimli »
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Teneb

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #971 on: March 15, 2016, 08:31:27 pm »

RELEASE DATE GET. 9th of May. Get hype.
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

JumpingJack

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #972 on: March 15, 2016, 09:39:52 pm »

RELEASE DATE GET. 9th of May. Get hype.

So close, yet so far. I long to touch the stars and cast down the furries lesser beings from the heavens. Or lead the Jedi, that works too.
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Majestic7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #973 on: March 16, 2016, 01:43:07 am »

It's coming out sooner than I thought, much sooner.

Please hold me, I'm scared. Mainly scared that it will suck despite all the hype.
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Orange Wizard

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #974 on: March 16, 2016, 03:31:45 am »

It's a Paradox game, they always suck on release. Then we have to wait months for bugfixes and pay 40-50 dollars to get all the features they should have included in the base game.
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Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.
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