See my mind went directly to the Mycon of Star Control 2! Though I suppose that's a vague spoiler
Also Orks of kourse, except Orks... aren't... wait, are WH40K Orks lithovores?? That would actually make a lot of sense with their weird life-cycle, even if it's only for their initial stages.
I was looking for clarification of what the meteorite colony ship's "dramatic fashion" was, but I think they're being coy about that. Someone pointed out that the promise of a Massive Crater on your homeworld hints that "colonized" worlds might gain similar terrain, which presumably increases mineral districts. Which kinda makes me want to *meet* such a race, and take their blasted worlds~ No idea whether they'll be inhabitable for me, but that's what
slavery xenophilia is for.
This succinct dev reply was of great interest to me:
Any details on how the Ring World, Habitat and Relic world starts are going to deal with the lack of mineral districts or food districts, respectively?
Shattered Ring: One of the sections is permanently shattered. The celestial object responsible and the ring segment itself can be mined. (Note: Lithoids still have a really tough start here, since they'll eat most of the minerals, and they can't acquire minerals from their home section.)
Void Dwellers: One of the habitats you start with is a mining habitat. Hydroponics for food.
Remnants: Your homeworld has decayed enough that all four basic district types are represented.
Whereas
this longer dev reply adds clarification to several of the origins.
We joked about "Accept Your Fate", where you just waited 64 years but while amusing didn't sound like a lot of fun.
hehehe