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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1739634 times)

forsaken1111

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #720 on: January 04, 2016, 02:50:57 pm »

Playing through galactic cycles would be interesting
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Zangi

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #721 on: January 04, 2016, 02:56:00 pm »

There can be other things, like space plague, Universal Xenocide War MMCMLXXV, Death Cult Enlightenment/Rapture and/or something other then Apathy.  Given that it wouldn't be in the nature of some racial/empire personalities to just roll over and stay stuck on their back for the rest of time.

And yes, this would be interesting.
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xaritscin

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #722 on: January 04, 2016, 09:47:18 pm »

that last part got my cosmic horror fanatism to pop out. it would be really crazy that one of those empires is actually keeping something eldritch and dangerous from breaking out of its prison. the potential implications of taking down the empire and freeing the entity would be hilariously funny.
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Rolan7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #723 on: January 04, 2016, 10:02:39 pm »

B-but they have the recipe for adamantine!  We can't *not* invade!
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Urist McScoopbeard

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #724 on: January 04, 2016, 10:39:00 pm »

We must control this highly dangerous, uncontrollable power for ourselves!!! AHAHAHAH!!!!!
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BFEL

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #725 on: January 05, 2016, 12:31:19 am »

Obviously you invade, take all the tech, then surrender the colony to your worst enemies.
I'll take the lasers, they take Cthulu, I win on all fronts.
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Rolan7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #726 on: January 05, 2016, 10:22:00 am »

Do you want space cultists?
Because that's how we get space cultists.
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

BFEL

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #727 on: January 05, 2016, 10:25:07 am »

Do you want space cultists?
Because that's how we get space cultists.
Yeah, it slows Cthulu down because he has to eat all the space cultists! Gives you time to research anti-Cthulu lasers.
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Urist McScoopbeard

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #728 on: January 05, 2016, 12:27:27 pm »

Obviously you invade, take all the tech, then surrender the colony to your worst enemies.
I'll take the lasers, they take Cthulu, I win on all fronts.

Everyone takes the Cthulu.
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Graknorke

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #729 on: January 05, 2016, 12:39:24 pm »

Ooh, is this going to kind of be The First Foundation: The Game?
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Azazass

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #730 on: January 05, 2016, 08:08:41 pm »

Heh, fighting the dark lord Cthulhu. You guys are funny.

It's obvious that you should dedicate your empire to expand its reign and crush all those that oppose it.

Turn it into your leader and bring forth a new age to the galaxy.
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sambojin

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #731 on: January 06, 2016, 10:34:21 pm »

Depending on how/if they implement minefields, you could leave "SuperHappyFun!!FUN!! Cthulhu-World" as the only weak link in the chain.

C'mon in! Enjoy!
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gimli

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #732 on: January 11, 2016, 10:56:45 am »

Stellaris Dev Diary #16 - Colony Events

Next week: Game Director Henrik "Doomdark" Fåhraeus will tell to you about War, Peace, Influence and Claims!
« Last Edit: January 11, 2016, 11:33:53 am by gimli »
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Jopax

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #733 on: January 11, 2016, 01:05:09 pm »

So if that one news article is right.

ABOUT A MONTH FROM RELEASE YOU GUYS!!!!

Tho it's safe to count that as two months, best to wait a bit for them to patch it up and stuff :D
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Mini

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #734 on: January 11, 2016, 01:30:00 pm »

It's almost definitely not going to be released in a month. If it were, there would be way more videos of it around, there might have been a closed beta (maybe even a demo, like with EU4 and CK2), and the screenshots wouldn't say "ALPHA" (which comes before beta, which comes before release). It's much more likely for it to be released towards the end of the year, if not next year.
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