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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1745495 times)

ZeroGravitas

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5280 on: September 15, 2017, 04:12:42 pm »

When this drops, I'm obviously going to play a synthetic empire.

Just gotta work out which portrait. I like the 5th one.

Also, the third one is very obviously inspired by a certain crisis.

they're all pretty obvious inspirations although rogue servitors may be somewhat less known...
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Cruxador

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5281 on: September 15, 2017, 05:53:23 pm »

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Karnewarrior

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scriver

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5283 on: September 16, 2017, 10:47:58 am »

I see a little silhouetto of a Geth
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StagnantSoul

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5284 on: September 16, 2017, 11:23:02 am »

Awww, there's no robo Geicos... Or those blue pretensions looking dudes, ohwell, those still look awesome.
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Dunamisdeos

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5285 on: September 16, 2017, 12:26:12 pm »

Boing! Boing! The time is ASSIMILATION O' CLOCK.
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forsaken1111

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5286 on: September 20, 2017, 07:57:57 pm »

Anyone up for a bay12 multiplayer session this weekend? I'll be getting the new dlc so if I host anyone joining will be able to use it too I believe
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Teneb

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5287 on: September 23, 2017, 08:36:54 pm »


I'm playing as Servitors. I met a Slaver civ. Friendship ensued.

I also met the new Fallen Empire pretty early. And they love me. Probably.
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Radsoc

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5288 on: September 25, 2017, 07:12:57 am »

Yes, unfortunately, the way things are, the DLC are, as with most paradox games, required to enjoy the game fully. The games are completely stripped of mechanics and features otherwise.

It's a game where you can lose too, much like the games of old, not like e.g. Civ 5 where I played twice without losing any units at all. Now, I just finished a 40h game post-Synthetic Dawn, and lost. :P  But it was kind of too much at the same time, war with an awakened empire and simultaneous end-game events.
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forsaken1111

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5289 on: September 25, 2017, 07:24:59 pm »

The dlc so far are just story packs which add a few flavor options, they aren't necessary by any means
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Loud Whispers

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5290 on: September 25, 2017, 07:28:11 pm »

They're not necessary right now cos the game's not finished

ZeroGravitas

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5292 on: September 26, 2017, 08:41:55 am »

The dlc so far are just story packs which add a few flavor options, they aren't necessary by any means

Utopia is relatively important because it adds most of the higher-level development to the game: ascension perks (traditions are free, ascensions are not), civics that do something beyond +x% to widgets (syncretic evolution, fanatic purifier, etc), habitats and megastructures, hive minds, etc.

Basically if you are playing without Utopia (and probably without SD as well) you are in a very bland universe where everyone pretty much does the same thing. Basically proof that Stellaris is a functioning game, but not really anything interesting.

Of course, it's not as bad as CK2 and EU4 where they've started locking UI improvements behind paywalls (army builders and prisoner management come to mind). But Paradox also does a great job of hiding exactly which features are DLC and which are "free."
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Wiles

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5293 on: September 26, 2017, 10:25:56 am »

This is probably a long shot, but has anyone here had crashing problems with Stellaris in the late game and resolved them? I have been unable to play into the late game since the Banks update. I was hoping the Capek update might fix things for me but it hasn't. I tried finding a solution through the Paradox forum but I was unable to fix things. I don't know if it is the game, my pc, or both.
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Ultimuh

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5294 on: November 02, 2017, 10:59:53 am »

Looks like they are overhauling the FTL system.

Some seem to disagree with this direction. I personally however, think it will be interesting to see the changes in-game.

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