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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1748346 times)

scriver

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5175 on: August 03, 2017, 11:32:22 am »

Servitors sound fucking dank, now I can make all my space habitat xeno preserves even more utopian

I was pondering the other day how fun it would be to have a sort of "evil Prime Directive" game where you'd absorb other species but try to keep them like they were at the point of meeting (for their own good, of course). I haven't yet played enough to know if that's just wild fantasy or at all viable, though. I'd think probably not.
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Teneb

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5176 on: August 03, 2017, 11:35:28 am »

Servitors sound fucking dank, now I can make all my space habitat xeno preserves even more utopian
I was pondering the other day how fun it would be to have a sort of "evil Prime Directive" game where you'd absorb other species but try to keep them like they were at the point of meeting (for their own good, of course). I haven't yet played enough to know if that's just wild fantasy or at all viable, though. I'd think probably not.
With a Servitor civ, it seems a more benevolent version of what you described. Servitors are probably the best of the three. First variety is just fanatical purifier/devouring swarm but with more flexibility, the second is Borg, the third is what we are discussing.
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Zangi

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5177 on: August 03, 2017, 12:39:57 pm »

... I know that it was either in the base game or some random mod I picked up.  But it allows you to set-up shielded sanctuary planets and put pops in them.... then change their technology level to pre-space.

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Loud Whispers

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5178 on: August 03, 2017, 01:06:57 pm »

... I know that it was either in the base game or some random mod I picked up.  But it allows you to set-up shielded sanctuary planets and put pops in them.... then change their technology level to pre-space.
Definitely mod. I guess it should be possible to have an event which reduces a civ's tech level or keeps in constant, what with events that automatically put civs back to lower stages. For that matter, has anyone seen civs survive nuclear war in the most up to date version? In older ones I remembered seeing certain civs actually having survivors rebuild on their (now tomb world) with iron age tech, becoming spacefarers hundreds of years later. Haven't seen that happen at all now

Radsoc

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5179 on: August 03, 2017, 01:34:16 pm »

Sounds like a decent DLC. Wonder how they will price it, and when it's scheduled for.
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Ultimuh

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5180 on: August 03, 2017, 02:08:39 pm »

Sounds like a decent DLC. Wonder how they will price it, and when it's scheduled for.
My guess is 20 Dollars or Euros or whatever equivalent of that.
As for when.. Well.. Since they released the trailer, my estimate would be soon. And as we know, in game developer terms, soon is relative.
« Last Edit: August 03, 2017, 04:38:44 pm by Ultimuh »
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Descan

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5181 on: August 03, 2017, 03:59:43 pm »

Because of the new portraits and art assets, I think it'll be higher than people expect, but 20 dollars seems high. I'm gonna guess at 15.
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StagnantSoul

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5182 on: August 03, 2017, 11:48:10 pm »

After we beat the prethoryan finally, the awakened empire that rallied us all (sans me and my vassals) became a member of a federation... They can do that?
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forsaken1111

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5183 on: August 04, 2017, 04:04:45 am »

Once awakened they can do almost anything a normal empire can do.
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StagnantSoul

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5184 on: August 04, 2017, 04:07:47 am »

Was kind of sad, since the Star Axis was actually our next target, and the awakened empire took out my neighbour between use just before the Prethoryan arrived. With them in tow in the Axis, there's no way we can take them till I get my hands on some super dreadnoughts to match those titans.
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EuchreJack

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5185 on: August 04, 2017, 11:34:54 pm »

Sounds like a decent DLC. Wonder how they will price it, and when it's scheduled for.
My guess is 20 Dollars or Euros or whatever equivalent of that.
As for when.. Well.. Since they released the trailer, my estimate would be soon. And as we know, in game developer terms, soon is relative.

Since Utopia is $20, I see no reason that this DLC would be any other price.

StagnantSoul

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5186 on: August 04, 2017, 11:40:00 pm »

I'd say utopia added more than this will, what with the unity changes and all, finishing one of those is actually a huge change in how my game goes when I have a game that's actually getting a little challenging.
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Cruxador

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5187 on: August 05, 2017, 01:49:51 am »

Sounds like a decent DLC. Wonder how they will price it, and when it's scheduled for.
My guess is 20 Dollars or Euros or whatever equivalent of that.
As for when.. Well.. Since they released the trailer, my estimate would be soon. And as we know, in game developer terms, soon is relative.

Since Utopia is $20, I see no reason that this DLC would be any other price.
This is branded as a story pack, so it should be priced more like Leviathans.
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Loud Whispers

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5188 on: August 07, 2017, 01:58:39 pm »

Spoiler (click to show/hide)
In honour of the update I decided to see what's the biggest uprising I could make before this crisis was replaced

1582 <tier2 robot pops, not counting the modded synthetics

*EDIT
Spoiler (click to show/hide)
It's beautiful

ayy lmao already made a pact with the shroud too so it should get pretty spicy soon. Also edited the files so prethoryn and spooky space ghosts may also spawn, fingers crossed it'd be a 4 way crisis battle, but really I'll settle for 2
« Last Edit: August 07, 2017, 02:14:54 pm by Loud Whispers »
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Karnewarrior

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5189 on: August 07, 2017, 02:46:58 pm »

Apparently FE's have grown stronger since I last played. One just steamrolled me with a 90+k fleet.

I have hypershields and Zero-point energy, and Gauss Cannons, and my battleships are still only 1.7k each. I just can't seem to get enough minerals... >_>
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