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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1741720 times)

Culise

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4365 on: March 09, 2017, 11:48:50 pm »

Yep.  Basic terraforming is still practical even without special resources.  Gaia worlds are literally the only terraforming targets that exceed the energy cap and are thus actually impossible without resources, and given that Gaia worlds are rare and special snowflakes, it makes sense that it wouldn't be easy to mass-produce them.  Even terraforming tomb worlds, the most hostile worlds that can still technically be settled, seems to barely skim in at equal to the maximum possible energy cap (with research) of 10000 quid.  It's impractical, certainly, to terraform tomb worlds without resources, but even they are not actually impossible. 
« Last Edit: March 09, 2017, 11:50:47 pm by Culise »
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TalonisWolf

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4366 on: March 23, 2017, 12:15:21 am »

I remember a couple games where I terraformed several worlds because I was playing as Xenophobes and purged all other races in my territory. Not only is terraforming possible, but if you are waiting for a peace treaty to end it can allow you to push your borders and build up new staging points where you couldn't otherwise.

Terraforming Resources are handy, but ultimately unnecessary.
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Iceblaster

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4367 on: March 23, 2017, 07:58:03 am »

What's the actual benefit to eating sapients anyway, besides horrifying other civilizations?

Actually! Now that there's monthly food, it's even better.

The dev stream, star crossed starfish, showed that the Stellar Starfish Empire's food income went from +5(IIRC) to almost +40. I might be misremembering, but that jump up is pretty damn big.

i mean, he nearly had a food revolt but ya know. whatever.

IronyOwl

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4368 on: March 23, 2017, 02:30:52 pm »

i mean, he nearly had a food revolt but ya know. whatever.
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Sirus

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4369 on: March 23, 2017, 04:02:14 pm »

"Your majesty! The food is revolting!"
"Now now Prime Minister, my chef is trying his best."
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Culise

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4370 on: March 30, 2017, 08:28:42 am »

Patch notes for Banks are now up in the latest dev diary:
Spoiler (click to show/hide)
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Mephansteras

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4371 on: March 30, 2017, 10:15:12 am »

Overall this looks pretty good.
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Neonivek

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4372 on: March 30, 2017, 12:36:57 pm »

Quote
* Frontier Clinic now reduces growth time by -5% instead of increasing habitability by +5%
* Frontier Hospital now reduces growth time by -10% instead of increasing habitability by +10%

Huh

*Tosses them in the trash*
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Ultimuh

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4373 on: March 30, 2017, 01:16:16 pm »

Quote
* Frontier Clinic now reduces growth time by -5% instead of increasing habitability by +5%
* Frontier Hospital now reduces growth time by -10% instead of increasing habitability by +10%

Huh

*Tosses them in the trash*

Kind of makes more sense though.
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Johuotar

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4374 on: March 30, 2017, 01:33:17 pm »

I haven't started a new Stellaris game in a while because I don't want to play without the new features. Feels like eternity waiting for this patch.
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USEC_OFFICER

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4375 on: March 30, 2017, 01:33:52 pm »

Just one more week and it'll be out. Not much more waiting to go. And hopefully it won't be super broken when it comes out but that's neither here nor there.
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IronyOwl

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4376 on: March 30, 2017, 01:37:15 pm »

Quote
* Frontier Clinic now reduces growth time by -5% instead of increasing habitability by +5%
* Frontier Hospital now reduces growth time by -10% instead of increasing habitability by +10%

Huh

*Tosses them in the trash*

Kind of makes more sense though.
I could see it either way, with growth time being more of a general health thing and habitability being more of a "here's a treatment for the stuff that sucks on this particular rock."

This and making primitives less common are unfortunate, but the update as a whole looks really cool. They also appear to be trying to fix missiles, which is noble but I'm not sure can be done with numbers.
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Johuotar

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4377 on: March 30, 2017, 01:58:29 pm »

The missile buff in this patch is just a quick fix, they are going to focus more on fixing missiles in the next patch.
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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4378 on: March 30, 2017, 02:12:51 pm »

Honestly I'm glad primitives are less common. In some games it's hard to find world's without primitives.

Also, growth time is and always will be useless.
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Baffler

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4379 on: March 30, 2017, 02:16:36 pm »

They've made it so only one pop can migrate to a planet at a time though, so there's more reliance on natural growth rather than just letting one pop from each of the 30+ planets you control or have a migration treaty with fill the whole thing up in 2 years. Getting planets productive more quickly will be a very valuable thing, both for border extrusion reasons and for the resources.
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