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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1741911 times)

PTTG??

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4245 on: February 16, 2017, 06:33:23 pm »

Same here, 1.5 actually looks good.
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Culise

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4246 on: February 16, 2017, 06:54:00 pm »

Speaking of, no dev diary today?
Ah, so I see.  Well, now, we can correct that.
So, long story short, unrest is free, as expected.  New manipulation of pre-FTL species is a paid feature, which is also expected.  Ethos drift is free, which is surprising and gratifying.  Also, factions give you new ways to manipulate the ethos of your population as well as your government, which is interesting.

Honestly, 1.5 looks good enough that I'm actually almost tempted to buy the DLC on release instead of waiting for a sale.  Almost.  I'm the same as above, too; I just can't get a feel for starting a new game without those new factions. 
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Majestic7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4247 on: February 17, 2017, 02:10:44 am »

Banks seems too good in the way that it has pushed me off playing Stellaris for now.
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GiglameshDespair

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4248 on: February 17, 2017, 05:00:36 am »

Yeah, I feel like there's not much point startig another game with Banks round the corner.
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Sirus

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4249 on: February 17, 2017, 08:53:28 am »

I'm just hoping that Banks doesn't break all of the mods again.

It probably will, but a man can hope.
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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4250 on: February 17, 2017, 08:55:26 am »

I'm guessing it will, there are some fairly large changes.

I am finishing up a fairly long running game with mods now, I probably won't start another until Banks drops. Current rumors are early April but they haven't put out anything official yet I think.
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umiman

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4251 on: February 17, 2017, 11:25:30 am »

Just remember guys, with any Paradox release, expect some bizarro bugs to ruin your game before they fix it with the first and second patch.

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4252 on: February 17, 2017, 12:41:55 pm »

I've just been screwing around and playing the villain (since I usually don't) to get a feel for the game again before the new update drops.

I used the console to give myself all the tech and a mod to start in a 12-segment ringworld, and after exterminating my original population and replacing them with synths I've been invading the primitives demanding a single planet, relocating its pops to my system, and putting them to work as slaves. I purge them every so often and forbade slave procreation (more mod content I think) so that I have to periodically go out and get more, and so that they don't stop hating me and try to destroy me once we've come a little closer in tech. I'll stay in that one system to give them an economic edge and keep things interesting. My only worry is that my advanced tech will kick off an endgame crisis early on and they'll all get eaten by The Swarm or Unbidden.

It does seem a little strange though that industrious/agrarian slaves are better at mining and farming than synthetics even in the endgame.
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Teneb

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4253 on: February 17, 2017, 01:16:57 pm »

forbade slave procreation (more mod content I think)
It's not mod content.
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Ultimuh

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4254 on: February 17, 2017, 11:18:41 pm »

forbade slave procreation (more mod content I think)
It's not mod content.
I'm pretty sure slave stuff was listed as 'paid feature' at some point.. Maybe I'm mistaken, or they changed it.
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IronyOwl

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4255 on: February 17, 2017, 11:26:25 pm »

Future advanced slave/purge options, like eliminating undesirables by sterilizing them, will be a paid feature. Current slavery options (or is there a separate slave breeding policy?), like disallowing slave pops to multiply, is already in as a free feature.
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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4256 on: February 18, 2017, 12:49:09 am »

Right now, in vanilla, you can prevent slaves from forming new pops.

In the future, there will be different permutations on the current "Slave Purge/No Purge" and "Slave Breeding/No Breeding" options; The current options that are right now in the game will still exist, and if you do not have the DLC, you will still be able to use those basic options, though the more nuanced versions are paywalled behind the DLC.
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Ultimuh

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4257 on: February 18, 2017, 04:46:35 pm »

Can't wait to process and eat my conquered Xeno foes.
Question is.. What of the portraits seems to the most suitable for a cannibalistic space empire?
Maybe I should go for something completely unexpected? (Excluding the humanoids.)
« Last Edit: February 18, 2017, 04:48:45 pm by Ultimuh »
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GiglameshDespair

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4258 on: February 18, 2017, 04:56:18 pm »


The space moths. No one expects the carnivore space moths.
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forsaken1111

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4259 on: February 18, 2017, 05:09:33 pm »

DF elves are cannibals. Why not space elves?
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