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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1741939 times)

forsaken1111

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4200 on: February 09, 2017, 07:51:26 am »

Doubleposting to say that the Psionics dev diary is out now.

So people without the Utopia will not have any changes to psionics except that you MUST be spiritualist to research psionics now, it will never show up otherwise. The good news is that you will be able to, even without the DLC, change your empire ethics now if you so choose so nobody is actually locked out of psionics.

With the DLC, most former psionics techs will be moved to the psionics ascension tree and you will go through several levels of psionic awakening giving your leaders and eventually all of your pops different abilities that help them. One example shown was a psionic scientist getting an additional 10% research speed and faster surveying.

Once you reach a certain level of awakening you become aware of the shroud, from which all psionic power springs apparently and into which you can journey to explore and talk to other beings I guess, and make deals with them. There is some indication that the shroud can affect the real world too.
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Teneb

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4201 on: February 09, 2017, 07:59:17 am »

Spoiler: From the dev diary (click to show/hide)

This is interesting.
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Loud Whispers

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4202 on: February 09, 2017, 09:04:10 am »

2spooky

forsaken1111

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4203 on: February 09, 2017, 09:09:51 am »

Imagine a fanatic materialist empire trying to deal with/rationalize mysterious happenings from the shroud targeted at them by a nearby spiritualist empire
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Criptfeind

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4204 on: February 09, 2017, 09:22:09 am »

I hope they don't go too abstract and meaningless with this psi stuff. The  classical failbetter style of "don't tell, and don't show" never really did it for me. Hopefully it'll stay at least somewhat grounded.
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forsaken1111

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4205 on: February 09, 2017, 09:28:06 am »

Eh, for psionics and exploration of some kind of dream realm I feel like that approach is appropriate. For other things not so much.
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Criptfeind

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4206 on: February 09, 2017, 09:42:59 am »

I think it depends on exactly how far it goes. Your scientist exploring the shroud and the background mechanisms of how this spess magic works? Sure, that makes sense. But empire wide bonuses and the bonuses your pops get? What's actually happening to create such concrete things shouldn't be obscured like that.

I think it CAN be handled and done well in a way that'll add some interesting spice to the game. It's just that I think failbetter handles this style of writing poorly actually, and they lean way to heavily on the "mystery" of it all, so I don't really trust a writer from there to actually be the one that implements this style.
« Last Edit: February 09, 2017, 09:45:11 am by Criptfeind »
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USEC_OFFICER

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4207 on: February 09, 2017, 09:47:21 am »

Am I silly in assuming USEC cut off the important part continued under the nice bonuses? :P

I can assure you that I transmitted the image faithfully from its original source. If anything important was cut off it was so in the original source and not anything which I did. Do not do this.
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xaritscin

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4208 on: February 09, 2017, 12:05:55 pm »

this may be a bit out of the road but, i've been intrigued by stellaris for some time and i was wondering, does it have a cosmic horror part? i mean, like, forgotten/forbidden entities that may impose events in the game or something like that?
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forsaken1111

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4209 on: February 09, 2017, 12:12:29 pm »

There is a whole DLC dedicated to leviathans, ancient horrors which will generally instakill you any time in early/midgame and require special knowledge, handling or events to overcome sometimes. And with this shroud stuff coming it sounds like they're adding more of that
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Digital Hellhound

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4210 on: February 09, 2017, 12:14:10 pm »

There's also an end game crisis - a big, galaxy-affecting event - which fits the bill pretty well, complete with others warning you (likely in vain) of continuing on the path you're on.
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Cruxador

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4211 on: February 09, 2017, 05:29:35 pm »

Psionics look cool enough, I suppose. I hope there's more branching options than there appear to be, since the tone currently seems very specific.

I'm also a bit disappointed with Supremacy. Although I believe I was right that there's not enough "be good at fighting" stuff to fill out a tree and make it interesting, Retropunch was right that that's what they did with it.
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Shadowlord

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4212 on: February 09, 2017, 06:25:47 pm »

What's a fail better?
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Cruxador

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Criptfeind

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4214 on: February 09, 2017, 09:59:02 pm »

More explanatory if you were serious, Alexis Kennedy who was the creative director of Failbetter, makers of Fallen London and Sunless sea, was hired by Paradox a bit ago to work on Stellaris, and the new psionic and shroud stuff has his fingerprints on it quite heavily.
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