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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1739871 times)

Catastrophic lolcats

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #405 on: October 26, 2015, 09:33:11 pm »

I think the first thing I'll try to play as is Militaristic Xenophiles. "Murdering you is just our way of saying hi!" :P
I imagine that would be something like the Combine from Half Life. An organisation that invades planets to incorporate the inhabitants into their war machine and have completely ascended a singular species.

Also I think the three points are a bit limiting. I think having four so you could be fanatical about two categories would be better. Would allow you to simulate a lot more classic Sci-fi species.
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a1s

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #406 on: October 26, 2015, 09:46:14 pm »

Spoiler: offtopic (click to show/hide)
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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #407 on: October 26, 2015, 10:00:23 pm »

Militaristic+ Mercantilism++

Profit above all else, if we can't get it, we will take it.
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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #408 on: October 26, 2015, 10:01:07 pm »

Spoiler: Also Offtopic (click to show/hide)
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Shadowlord

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #409 on: October 26, 2015, 10:12:20 pm »

Spoiler: continuing (click to show/hide)
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Rolan7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #410 on: October 26, 2015, 10:18:08 pm »

Spoiler: Somewhat ninjad (click to show/hide)
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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #411 on: October 26, 2015, 10:44:45 pm »

Spoiler: More Offsiding (click to show/hide)
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Shadowlord

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #412 on: October 26, 2015, 10:55:46 pm »

Spoiler: spathi (click to show/hide)
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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Sirus

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #413 on: October 26, 2015, 11:15:22 pm »

* Sirus forces the thread back on topic

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Aklyon

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #414 on: October 27, 2015, 01:01:51 am »

Spoiler: spathi (click to show/hide)

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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Majestic7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #415 on: October 27, 2015, 02:40:16 am »

I hope there is technology that improves longevity, perhaps eventually making leaders immortal. Then you get stuck with an idiot at the helm for infinity.
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Zangi

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #416 on: October 27, 2015, 10:11:27 am »

I hope there is technology that improves longevity, perhaps eventually making leaders immortal. Then you get stuck with an idiot at the helm for infinity.
Eternity is a long time, accidents happen.
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Majestic7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #417 on: October 27, 2015, 10:19:14 am »

I think you mean "accidents". Anyway, even immortals might retire or change careers or go insane or something. I just think it would be logical that technology would allow extending the time leaders stay available.
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Teneb

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #418 on: November 02, 2015, 11:02:08 am »

New Dev Diary out, about science ships and their job.
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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #419 on: November 02, 2015, 01:55:09 pm »

Exiting stuff.
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