Anyone have any advice on building warships?
1. Build based on your enemy. This essentially ends up meaning pick either point defense-heavy builds or damage-heavy builds.
2. If you're going to use weapons that pierce 100% of shield,
only use weapons that pierce 100% of shield. Efficiency is key.
3. If you have crystal plating, it's basically better than shield in almost all cases. Shields take up power and any enemy that uses missiles or bombers will pierce them whenever they hit anyway.
4. Endgame, tachyon lances are the
best damaging weapon in the game bar none. Even after being nerfed, their range and armor piercing makes them outclass everything else. This means that, in the endgame, shield-ignoring weapons are basically worthless and.
My current game, all my hostile neighbors use missiles nigh-exclusively, so I'm
completely ignoring shields and focusing quite a bit on point defense. It's a rare day where any damage is done to my ships
at all since tachyon lances from the battleships tear through them and fighters shoot down missiles as they pass by. I also have ion disruptors on my corvettes, but I think that may be a bad idea since tachyon lances are liable to tear away all of an enemy's shield before the corvettes even get in range. Seriously, those things are
bonkers, I think just using corvettes as point defense platforms might be more efficient.
In general, shields have
way too many counters to be worth it. A lot of weapons and bombers go right through them, disruptors do double damage to them, and in general armor's a better bet. Armor may be diminishing returns, but crystal plating is not. Notably, I don't have crystal plating in my game, but I still usually don't use shields.