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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1743705 times)

Putnam

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3015 on: July 07, 2016, 10:45:33 pm »

They're totally upgrades on every point. Main problem is that wormholes are perfectly superior in every way to every other one except for the minor resource requirement.

Flying Dice

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3016 on: July 07, 2016, 10:53:33 pm »

Mm, they really fucked up the wormholes. The combination of range and backloading all of the wind-up into the pre-jump stage means that the main disadvantage is meaningless--even if you had a station in a hostile system, you'd die while spooling up anyways, so it doesn't matter that you can't jump out of stationless systems. Their only real disadvantage is in early exploration and expansion since they can't build stations everywhere simultaneously.
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Glloyd

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3017 on: July 07, 2016, 11:50:51 pm »

Well, if the state of wormholes on launch are anything to go by, it's obvious they hardly tested them at all, so it's no surprise they're unbalanced.

kilakan

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3018 on: July 08, 2016, 08:46:30 am »

Today and yesterday I've been having a very successful run, everything has been nice and smooth, the new politics is much more involved (tho' not any easier, some transparency about making deals has been lost here.)  Then The Unbidden arrive.

The bad: the mod I have that disables the stupid endgame events is obviously not working.
The good: My tech and economy are up to the job.
The Worst: I shut down the second portal, then build up a massive 450K battlefleet, and go downtown stomp the main portal.  But instead of registering this fact, it just acts like nothing has happened, no more fleets, but thousands of stupid space stations littering half the galaxy.

I've cleared like 50 systems or more, and it is just an asinine slog, why am I playing galactic garbageman instead of ruling my empire?
What you referred to as 'The Worst' has happened to me in three playthroughs where they showed up.  The swarm also never lost planets when I killed the queen, I think it's supposed to be like that.  That said they also never expand using those systems as far as I can tell so you can probably just ignore them/kill the systems you yourself want to take.
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NullForceOmega

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3019 on: July 08, 2016, 11:15:35 am »

The problem is that they managed to roll over half the galaxy, so when I say thousands of stations, I MEAN thousands of stations.  Whole empires have been swallowed up so completely that they cannot move, the only reason I could do anything is that I had already taken about a third of the galaxy for myself.

I mean, why couldn't they just have a script that tells all the stations to self destruct when the portal goes bye-bye?  They could leave the fleets so there remains some threat, but seriously, this is just sloppy.  Also, why doesn't the event end?  It's still sitting there in the situation log telling me to destroy the already destroyed portal.

Edit: well, I know why the event triggered, apparently the mod that disabled them has been pulled from the workshop.  Just downloaded the crisis toggle mod so I can play new games without concern of 'nids or dimensional invaders (but apparently I still have to contend with AI rebellion, the most stupid of the three.)_
« Last Edit: July 08, 2016, 11:25:37 am by NullForceOmega »
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PTTG??

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3020 on: July 08, 2016, 12:43:14 pm »

Lots of people want Psi, what if we made more options? Philosophers get Psi, Materialists could get... mind uploading, say. Something where when leaders die, they instead upgrade to tame synths. The important thing is, instead of making the empires less distinct, make 'em more distinct.

Or maybe make psionics a racial attribute from the start.
« Last Edit: July 08, 2016, 12:49:50 pm by PTTG?? »
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EnigmaticHat

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3021 on: July 08, 2016, 02:01:37 pm »

I'd be interested in seeing ethos turn into something more akin to religion in CK2 where each ethos (or government type) is basically its own little subgame within the main game.  Not sure how that would actually work but it would fix a lot of the problems.
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Shadowlord

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3022 on: July 08, 2016, 04:46:43 pm »

Edit: well, I know why the event triggered, apparently the mod that disabled them has been pulled from the workshop.  Just downloaded the crisis toggle mod so I can play new games without concern of 'nids or dimensional invaders (but apparently I still have to contend with AI rebellion, the most stupid of the three.)_

Steam removes mods from your game without your permission mid-game? o_o
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NullForceOmega

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3023 on: July 08, 2016, 04:57:36 pm »

Not sure, it may have been pulled while I was waiting for mods to update after the new patch.  The problem being that it doesn't tell me WHAT workshop content it is downloading/removing, so I can't tell when it got yanked.
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Loud Whispers

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3024 on: July 08, 2016, 05:14:03 pm »

Edit: well, I know why the event triggered, apparently the mod that disabled them has been pulled from the workshop.  Just downloaded the crisis toggle mod so I can play new games without concern of 'nids or dimensional invaders (but apparently I still have to contend with AI rebellion, the most stupid of the three.)_

Steam removes mods from your game without your permission mid-game? o_o
What the fuck gaben

Persus13

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3025 on: July 08, 2016, 08:33:44 pm »

Edit: well, I know why the event triggered, apparently the mod that disabled them has been pulled from the workshop.  Just downloaded the crisis toggle mod so I can play new games without concern of 'nids or dimensional invaders (but apparently I still have to contend with AI rebellion, the most stupid of the three.)_

Steam removes mods from your game without your permission mid-game? o_o
If you're subscribed to a mod in the workshop and its removed from the workshop by the owner or steam, then the mod gets removed as part of the updating process. However, it only does that whenever you launch your game, and it should only do that if you subscribed to a mod through the workshop instead of manually installing the mod.
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Teneb

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3026 on: July 08, 2016, 09:29:13 pm »

I decided to check and Umiman's review (reposted by Jimbo) is currently the top one for stellaris in it's review section. Makes me happy for some reason.

The comments on it are also amusing.
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umiman

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3027 on: July 09, 2016, 01:36:59 am »

I decided to check and Umiman's review (reposted by Jimbo) is currently the top one for stellaris in it's review section. Makes me happy for some reason.

The comments on it are also amusing.
I... wasn't expecting that. But that's pretty cool!  8)

JimboM12

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3028 on: July 09, 2016, 12:18:14 pm »

I decided to check and Umiman's review (reposted by Jimbo) is currently the top one for stellaris in it's review section. Makes me happy for some reason.

The comments on it are also amusing.

It grew bigger then any of us could have ever imagined. It was a funny anecdote that accurately summed up most peoples feelings about the game as it is now, so i suppose it wasn't that surprising.
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majikero

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3029 on: July 10, 2016, 07:40:42 am »

It's only 2.5k away from being the most funny review. Still got a long way to go.
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