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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1746519 times)

Teneb

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Re: Project Augustus
« Reply #120 on: August 05, 2015, 12:50:28 pm »

All aboard the hype train.
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Wiles

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Re: Project Augustus
« Reply #121 on: August 05, 2015, 12:53:45 pm »

That's exciting! There is so much potential for awesome in a space grand strategy game.

edit: here's a bigger picture of the steam page with the release date.

Spoiler (click to show/hide)
« Last Edit: August 05, 2015, 12:56:34 pm by Wiles »
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Kot

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Re: Project Augustus
« Reply #122 on: August 05, 2015, 01:11:04 pm »

>Graphics that don't suck
Nah, it's fake, it can't be a Paradox game.

Or maybe its just a herald of new Grand Stratedgy games that finally may not look like spreadsheets.
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Urist McScoopbeard

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Re: Project Augustus
« Reply #123 on: August 05, 2015, 01:14:04 pm »

That galactic map looks like the galactic map i've always dreamed of staring at for hours, planning my next moves.
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Puzzlemaker

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Re: Project Augustus
« Reply #124 on: August 05, 2015, 02:49:09 pm »

I'm so excited I didn't shit myself but if I had no self respect I would have.

That's great to know!  Thanks for sharing!
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Azazass

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Re: Project Augustus
« Reply #125 on: August 05, 2015, 03:02:55 pm »

I'm so excited I didn't shit myself but if I had no self respect I would have.

Who's stopping you from doing it? Self respect? NONSENSE!
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Graknorke

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Re: Project Augustus
« Reply #126 on: August 05, 2015, 03:09:52 pm »

The man who can feel self-respect even after shitting himself is truly the master of loving oneself.
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a1s

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Re: Project Augustus
« Reply #127 on: August 05, 2015, 05:17:55 pm »

Europa Stellaris.
Sriously? You decided 'Europa' was better for a game about space then "Universalis"? You're so provincial.
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WealthyRadish

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Re: Project Augustus
« Reply #128 on: August 05, 2015, 05:29:06 pm »

Johan's just sitting in his chair massaging his nipples while we gobble up the butter sautéed leaks.

I get angry when I'm hyped.
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Culise

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Re: Project Augustus
« Reply #129 on: August 05, 2015, 05:33:55 pm »

EEEEEEEEEEEEEEEEEE~!
*ahem*
I find myself pleased with this development. 
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Kot

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Re: Project Augustus
« Reply #130 on: August 05, 2015, 05:39:19 pm »

Europa Stellaris.
Sriously? You decided 'Europa' was better for a game about space then "Universalis"? You're so provincial.
Oh, I am very sorry, Stellaris Universalis is so much better, and totally doesn't sound silly.

Also, why not have an Holy Roman Empire in SPESSS?
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Defacto

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Re: Project Augustus
« Reply #131 on: August 05, 2015, 05:40:14 pm »

I thought that it might be worth it to repost my post from the PI forums here:
Oh, and here's the screenshots: https://imgur.com/a/wAJgu#uOWK0iI

Okay... let's try to see what we can find out from the screenies, shall we?

- Map is 2-Dimensional, stars are connected with preset routes. There are different types of star, and something that looks like a cartoony black hole. System map is in 2.5, maybe 3D.
- There are a number of resources: Some kind of ''Power'' (lightning bolt), some kind of ''Gem'', a cartoony atom (Science?), Green globe (Growth?), and a cog on yellow background (Industry?) these three only show the increase, seemingly indicating that they're not resources that can not be stored. Then we have what looks like some kind of control cap. After that, some kind of resource that we have zero out of zero of. Most likely something rare and important.
- In one of the later screenshots, the ''Power'' resource is replaced by a ''Credits'' resource.
- Time goes by as is traditional in PI GSG games: One ''tick'' is 1 day, and there are five speeds avaiable.
- There's a picture of a cute robot. Our advisor? Our overlord?
- Our nation symbol is in the top left, as is traditional for PI GSG games.
- The combat seems to be freeform: Maybe the 1-day ticks are only for the economical simulation, and ships fly around and fight in true real-time.
- Missiles and lasers exist.
- Construction ships and Science ships are examples of civilian ships.
- Ships have hitpoints
- There are ground forces
- Planets and moons are classified according to environment.
- Borders seem to be projected out from systems - most liekly there is some kind of ''Influence'' mechanic where the borders are ''pushing'' against each other.



Overall, I must say, I actually feel a bit disappointed. Maybe I shouldn't draw too many conclusions from these images, but it just looks like Stardrive, Star Ruler, GalCiv, and Space Empires put into a gigantic mixer. I don't think there's anything wrong with that type of game, but I really am not interested in another one of those, and I expected something else from PI.
Maybe I'll change my mind when we get to know more.
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ibot66

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Re: Project Augustus
« Reply #132 on: August 05, 2015, 06:14:29 pm »

Universe Universalis.
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Shadowlord

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Re: Project Augustus
« Reply #133 on: August 05, 2015, 06:16:21 pm »

The actual announcement is tomorrow, is it not?
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Teneb

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Re: Project Augustus
« Reply #134 on: August 05, 2015, 06:26:30 pm »

Universe Universalis.
No, no, the director of EU is not working on this. Crusader of Iron... in space.


Maybe the thread title should be changed now that we know the name for the game?
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?
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