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Author Topic: Space Adventures and Sci-Fi Aliens(in spaceships)  (Read 1538 times)

x2yzh9

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Space Adventures and Sci-Fi Aliens(in spaceships)
« on: July 23, 2015, 12:16:46 am »

Alright so, fairly simple rules..when in combat it's hardcore, armor adds defence. You have a natural unarmored HP of 10/10. I use a 0-10 random die generator, so when you exchange fire with the enemy that's what you'll be getting. Don't worry, you can pick other crewmembers later in the game. Anywayyyy
The Year 2035 AD
-A large spaceship has been commisioned to colonize mars. You and five other crewmates will be managing the ship, with specific skills alloted. The mission once you get on the ground is another story, but you are about to depart the upgraded International Space Station(ISS) and have this equipment available:500 credits to spend, 10 stats points to spend
Spoiler: Equipment (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Crew (click to show/hide)
Start signign up people! I promise there will be much adventure. I just have to find an app to draw stuff with, like ascii art. Any recommendations?

~Neri

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Re: Space Adventures and Sci-Fi Aliens(in spaceships)
« Reply #1 on: July 23, 2015, 12:20:02 am »

Maybe provide a character sheet? Otherwise In as the Engineer.
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blazing glory

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Re: Space Adventures and Sci-Fi Aliens(in spaceships)
« Reply #2 on: July 23, 2015, 02:09:27 am »

Going in as the Doctor.

5 Medical.
5 Science.

Medscanner.
Surgery kit.
Scientific Data Collecting Equipment.
2 Med packs.

500 credits.
« Last Edit: July 23, 2015, 06:14:02 pm by blazing glory »
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conein

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Re: Space Adventures and Sci-Fi Aliens(in spaceships)
« Reply #3 on: July 23, 2015, 05:16:37 am »

Damnit, i wanted to be the ENGINEER! Since there is no charsheet, i guess i'll just be a botanist.

Spoiler: skills (click to show/hide)

Spoiler: equips (click to show/hide)
Wait, the 500 spacebucks are for each person or the whole crew? If so, i guess i'll get a pistol or a first aid kit or something.
« Last Edit: July 23, 2015, 10:00:05 am by conein »
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~Neri

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Re: Space Adventures and Sci-Fi Aliens(in spaceships)
« Reply #4 on: July 23, 2015, 06:20:33 am »

All the equipment sounds sorta absolutely essential to any scientific mission.
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conein

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Re: Space Adventures and Sci-Fi Aliens(in spaceships)
« Reply #5 on: July 23, 2015, 06:27:05 am »

Well, i'll just wait until the GM makes things more clear.
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~Neri

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Re: Space Adventures and Sci-Fi Aliens(in spaceships)
« Reply #6 on: July 23, 2015, 06:29:44 am »

Also 0G Pistol makes no sense.

All weapons can fire in 0G. The issue is they'll go through the hull.
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Hiddenleafguy

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Re: Space Adventures and Sci-Fi Aliens(in spaceships)
« Reply #7 on: July 23, 2015, 07:49:42 am »

I will be captain!
Spoiler (click to show/hide)
« Last Edit: July 23, 2015, 09:52:41 am by Hiddenleafguy »
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~Neri

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Re: Space Adventures and Sci-Fi Aliens(in spaceships)
« Reply #8 on: July 23, 2015, 07:53:12 am »

I can't see a good reason for the captain to have a pistol. That would be something for Security. Same goes for the toolkit and EVA suit. Engineer and Botanist respectively.

Also I think you mean Navigation, not Piloting.

And GM, you have Toolkit in the list twice.
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Hiddenleafguy

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Re: Space Adventures and Sci-Fi Aliens(in spaceships)
« Reply #9 on: July 23, 2015, 08:26:55 am »

The reason for the pistol is in case their is a mutiny. The EVA suit is because, well every astronaut needs a EVA suit. And the toolkit. Well I just wanted a bit of variety.
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~Neri

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Re: Space Adventures and Sci-Fi Aliens(in spaceships)
« Reply #10 on: July 23, 2015, 08:28:59 am »

Why would there be a mutiny when you're the only one who can fly the ship. Ask yourself that.
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Hiddenleafguy

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Re: Space Adventures and Sci-Fi Aliens(in spaceships)
« Reply #11 on: July 23, 2015, 08:48:36 am »

Well I didn't say they would kill me, they would probably make me fly the ship till we get to mars then kill me.
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~Neri

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Re: Space Adventures and Sci-Fi Aliens(in spaceships)
« Reply #12 on: July 23, 2015, 08:51:28 am »

These are a bunch of scientists with the intent to study mars.

You do realize how ridiculous what you're saying is. Right?

And besides. A discharged shot would puncture the hull. It's stupid to use guns in space.
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blazing glory

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Re: Space Adventures and Sci-Fi Aliens(in spaceships)
« Reply #13 on: July 23, 2015, 06:15:58 pm »

I suppose it'd have to be 500 each otherwise we wouldn't even be able to get a full set of equipment for the ship.
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Hiddenleafguy

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Re: Space Adventures and Sci-Fi Aliens(in spaceships)
« Reply #14 on: July 23, 2015, 06:45:52 pm »

One of the reasons for the pistol is that it can be used as an emergency propulsion device.
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