Look around for any useful items around the saloon and in the basement. I look for Words in any books I come across.
[1] The saloon itself is ransacked and mostly empty of valuable loot, save for the piano. Perhaps she would sell for quite a lot back in the city... but this is a warzone. The Paladins would be more concerned with getting you and other nonofficial combatants out of here rather than hauling luxury goods. You walk past.
[1] The bookshelf still has a few books, which you flip through and look for any patterns in the texts you might find. But all that's left are cheap children's novels.
Rob Grey, AKA Spiderking50Luck: 6/12
Traits: Master of Tomes: You are able to find Words hidden in
any book, so long as you roll successfully
Master of Battle: If you change a character's physical status this turn, get +2 Luck. If you don't, lose 1 Luck.
---Verbs---
Grow (Luck: 1)
Mend (Luck: 2)
---Adjective---
Endless (Luck: 1)
---Locations---
on Touch (Luck: 0)
---Magnitudes---
Blast (Multiplier: 1)
"Will do..." he rasps. He grasps the basement lock.
Isolate/Imbue/Strike
(Is this how we do spells?)
You hold onto the
lock, and mutter the words in a low voice
[6] The lock glows and rattles around in its position, causing the chain to become undone. It continues bouncing on the wooden cellar doors for a bit before settling. Jasper flings the entrance open and drops in.
Gained +4 Entropy (perform normal actions to get rid of Entropy)Desiccatus Morbid, AKA Cheesecake Luck: 6/12
Traits: Elusive: When an NPC has never seen you, his Alertness to you is reduced by 1
Creative: Performing an action using medical equipment gives +2 Luck
Reclusive: Actions targeting other people cost 2 Luck, unless *ahem* something else is speaking for you (money, a knife, etc.)
---Verbs---
Coerce (Luck: 2)
Isolate (Luck: 0)
Previous Spell (Luck: 1)
---Adjective---
---Locations---
Imbue (Luck: 0)
---Magnitudes---
Strike(Multiplier: 1) (subtract 2 from the final value)
Status:4 Entropy: Nearby metal objects will heat up if you stay close
If/when this is done, salvage useful materials from basement, then lay low down there.
[3] The basement contains a fine assortment of wines, beers, and cheap wooden furniture, perfect for a barricade. It's also smelly and partially flooded. At the bottommost stair you step into mud rather than dirt, and you hear water dripping from a back corner. There is a candle on the wall, but no lighter.
The area immediately beyond the bottom of the stairs is pitch-black, so actions there will suffer a -1 to the roll. (you can't roll 7's)
Jasper Jones, AKA TomasqueLuck: Traits: The Art of War: Once a turn, you can make a single allied attack Piercing lvl
3 (ignores any modifiers by worn armor or magic, up to
3), but not your own
The War Machine: +1 to upgrade rolls
The Gift of Silence: The NPC you are persuading gets a +1 to his die
[/quote]
"It would seem so," Raioyris replies to Varl, "however not many in this age, demon or not, seem keen on sitting down a nice drink."
Looks around for things of use. Perhaps a blade, a weapon of range, easily portable food... Also takes time to skim through any books laying around. Maybe plays a quiet tune on the piano.
As the travesties of war carry on outside, you decide it's time for a little melody. Perhaps
Nightfall by Hanz Gödelburg would be a good fit.
[4] As you play, you notice something rattling around inside the piano in tune with your beats. Looking inside, you find an old Estoc bearing an insignia of a six-tailed comet on the pommel: The old Onyxian Guard.
Raioyris Carolean, AKA WunderkatzeLuck: 6/12
Traits: Princely Wisdom: Gain 1 Luck at the end of each turn if you have less than 6 Luck
Prodigial Son: Each item you buy or sell costs 1 Luck
Inventory: Estoc: Sharp and good for stabbing, but lacks a cutting edge.
You approach a window and smash it with a mug. Then you back up and prepare your signature maneuver: The Flying Cow.
[5] You leap through and gracefully come to a stop on the other side, and don't see anything that could be the immediate source of the thuds. At the back of the pub, you see spilt wine barrels, and hear a slurping sound, something like an animal.
Current cost of maintaining stealth: 0Rolled d4 for LuckVarl Kantor, AKA HighEndNoobLuck: 5/12
Traits: xDreadcloakx: -1 Luck cost per turn for staying hidden
xDarkbladex: All stealth attack targets (including Cautious ones) roll a 1 for defense
xJokerx: Lose 2 Luck whenever you are attacked
xSinisterx: Bartering NPC's get a +1 to their dice rolls
The thudding continues, although it feels closer than it really is, otherwise it would have affected the building somehow.