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Author Topic: Arms Race, Moskurg: 1935 Production  (Read 100082 times)

Happerry

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Re: Arms Race, Moskurg: 1924 Design
« Reply #735 on: August 03, 2015, 05:31:44 am »

Let's design the Bombardier II, using modern technology and aluminum to save on weight, increase speed, and greatly improve range and accuracy. The old Bombardier is really really outdated right now, and upgrading our artillery should help both in general offensive and in killing enemy AS-MV21 cars, as the Bombardier was called out this turn as being one of our best weapons against them while also being 'innaccurate, slow Bombardiers'.
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Devastator

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Re: Arms Race, Moskurg: 1924 Design
« Reply #736 on: August 03, 2015, 05:43:32 am »

Aye.  Let's design it.  Then revise the M3 to be full aluminium.  If it's going to be very expensive, it might as we'll be actually superior to our opponents very expensive bomber.

Although if we can make the bombardier II a mountain gun as well, it would be nice.
« Last Edit: August 03, 2015, 05:52:34 am by Devastator »
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Sensei

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Re: Arms Race, Moskurg: 1924 Design
« Reply #737 on: August 03, 2015, 05:51:07 am »

Same caliber as last time?
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Taricus

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Re: Arms Race, Moskurg: 1924 Design
« Reply #738 on: August 03, 2015, 05:52:15 am »

Yeah, we're going to need that tank gun. That arson will make non-oil equipment valuable, same with the expense credit.

Also, we need an artist's rendition of... well anything really

Without further ado, I present...

1.8 inch Anti-Tank cannon.
Moskurg's finest cannon yet, purely designed to smash through armour with AP rounds. Mounted with a gun shield on a truck towable carriage, with a hydrospring system using an oil-based lubricant to deal with recoil problems, and a barrel length of around six to seven feet. Designed to be both used as an independent AT gun, as well as mounted onto the smasher.
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evilcherry

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Re: Arms Race, Moskurg: 1924 Design
« Reply #739 on: August 03, 2015, 05:56:54 am »

Why Manportable? We need a proper long gun, a proper machine gun, and probably a combination of good rolls just to defeat the armored car.

Rename Bombardier to Asskicker

Specify the new gun as a long-barreled gun (a proper cannon at 35+ calibers unlike the Bombardier which is a howitzer)
Hopefully we can design an armored platform for it next turn.

Aiming for very expensive for the final vehicle, so 3 Ore cost for this gun.

Yeah, we're going to need that tank gun. That arson will make non-oil equipment valuable, same with the expense credit.

Also, we need an artist's rendition of... well anything really

Without further ado, I present...

1.8 inch Anti-Tank cannon.
Moskurg's finest cannon yet, purely designed to smash through armour with AP rounds. Mounted with a gun shield on a truck towable carriage, with a hydrospring system using an oil-based lubricant to deal with recoil problems, and a barrel length of around six to seven feet. Designed to be both used as an independent AT gun, as well as mounted onto the smasher.

Not this time really. We should make it expensive so they need to spend two turns countering that gun.

Devastator

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Re: Arms Race, Moskurg: 1924 Design
« Reply #740 on: August 03, 2015, 05:58:04 am »

I really want to win the mountains before they design a heavy tank, and our existing small field gun is a very good size to be carried up mountains.  Plus an upgraded one of it would be good in the desert and the jungle.

To be honest, we do need an AT gun as well..  so.. shrug?  Just make sure it's good enough to beat their next tank if you go with that.
« Last Edit: August 03, 2015, 06:01:39 am by Devastator »
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Taricus

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Re: Arms Race, Moskurg: 1924 Design
« Reply #741 on: August 03, 2015, 06:00:48 am »

Why do we need to be complex? If it's simple and it works we have more AT to throw around.
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Happerry

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Re: Arms Race, Moskurg: 1924 Design
« Reply #742 on: August 03, 2015, 06:06:00 am »

If we're going to make a new AT gun, I'd prefer to roll it into just making a new tank, one that starts with heavy enough armor to resist the autocannon instead of having said armor be basically bolted on the outside as a slapdash measure. Probably use Aluminum to keep the weight down so it can go faster then 8 mph 'on a good day'.

And we could use a new tank anyway, the T1 Smasher is loosing verses their armored car, time to get a replacement for it.

Edit : Also, does anyone know what our spy did last turn? I thought he was out stealing stuff, but nothing was mentioned about him, so did lots of people vote to keep him on the defensive? Mainly just want to know if he's dead or not so I know if we have him for this turn.
« Last Edit: August 03, 2015, 06:08:11 am by Happerry »
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evilcherry

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Re: Arms Race, Moskurg: 1924 Design
« Reply #743 on: August 03, 2015, 06:12:17 am »

I really want to win the mountains before they design a heavy tank, and our existing small field gun is a very good size to be carried up mountains.  Plus an upgraded one of it would be good in the desert and the jungle.

To be honest, we do need an AT gun as well..  so.. shrug?  Just make sure it's good enough to beat their next tank if you go with that.
We have an AT gun for our footmen. We don't have a platform for AT Guns... wait we might do this.

Chimera Anti-tank vehicle

Looking for a way to bring rhinos to the front of the field, instead of making better guns, this contraption is made to try incorporate good armor, reasonable mobility, and good alpha damage in particular. It is basically a tracked fighting vehicle with good armor all around, and possesses an oversized turret which sports a Stallion. In addition to the stallion, many Rhinos are fitted to the outside of the turret, in racks and a myriad of ways. Control is provided by strings and levers, which allows the gunner to fire the rhinos from the relative safety in the vehicle.

I understand this is a blatant Ontos copy, but then this could be a way forward if we want to design the chassis first. Though honestly, I prefer to design the gun first.

evilcherry

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Re: Arms Race, Moskurg: 1924 Design
« Reply #744 on: August 03, 2015, 06:13:34 am »

Why do we need to be complex? If it's simple and it works we have more AT to throw around.
Not complex but expensive. The Rhinos clearly shows that high short-range alpha is not a way to win back the desert. We need a larger gun to actually out gun it.

Taricus

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Re: Arms Race, Moskurg: 1924 Design
« Reply #745 on: August 03, 2015, 06:14:47 am »

Well, given the last attempt at designing a tank ended up with it having a shortened bombardier instead, I'm a little leary of it. You think we can pull it off though, we'll be golden. Though we'd really want to make the monoplane fully aluminium at some point.

T2 'Breaker' Tank
Built from the ground up with RHA and a new 1.8-inch cannon about 6-7 feet long set in the turret as the primary gun along with a stallion on the cupola pintle mount for AA and two brumbies, one in the hull and one coaxial, as MG firepower, the breaker is in all ways intended to replace the old smasher. More heavily armed and armoured than it's predecessor, along with being faster and mounting a model 3 radio system. The biggest difference in the tank is the use of a five-man crew, one loader, one gunner, one commander, one driver and one radio operator/hull gunner.
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evilcherry

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Re: Arms Race, Moskurg: 1924 Design
« Reply #746 on: August 03, 2015, 06:17:30 am »

Well, given the last attempt at designing a tank ended up with it having a shortened bombardier instead, I'm a little leary of it. You think we can pull it off though, we'll be golden. Though we'd really want to make the monoplane fully aluminium at some point.

T2 'Breaker' Tank
Built from the ground up with RHA and a new 1.8-inch cannon about 6-7 feet long set in the turret as the primary gun along with a stallion on the cupola pintle mount for AA and two brumbies, one in the hull and one coaxial, as MG firepower, the breaker is in all ways intended to replace the old smasher. More heavily armed and armoured than it's predecessor, along with being faster and mounting a model 3 radio system. The biggest difference in the tank is the use of a five-man crew, one loader, one gunner, one commander, one driver and one radio operator/hull gunner.
last time we mainly don't have the tech to make a large vehicle as of yet. We now should have more experience in both engine and suspension.

(I mean, we have the T1 tiger. This is a much larger vehicle than our tanks.)
« Last Edit: August 03, 2015, 06:19:43 am by evilcherry »
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Taricus

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Re: Arms Race, Moskurg: 1924 Design
« Reply #747 on: August 03, 2015, 06:19:37 am »

Yeah, especially thanks to the work we did on the truck, that'll certainly help.
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evilcherry

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Re: Arms Race, Moskurg: 1924 Design
« Reply #748 on: August 03, 2015, 06:22:17 am »

To round it up:

1. We design a larger gun, then a heavy armored vehicle and slap the gun onto it.
2. We design an armored vehicle based on great alpha, then a larger gun, and revise a gun onto the track.
3. We design an armored vehicle which can carry a heavy gun, but currently a bombardier, then design a large gun, and slap the gun onto it.

I feel 1 is the best way to use our limited turns.

Taricus

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Re: Arms Race, Moskurg: 1924 Design
« Reply #749 on: August 03, 2015, 06:32:43 am »

Still, we don't need an 80mm or such AT cannon. If we can get the 1.8 inch on with it that'd mean we have a perfect tank for the time being.

But more importantly, we are losing because we don't have any actual AT. We need good AT and quickly. We aren't going to force them onto the back foot until we're on even ground.
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