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Author Topic: Arms Race, Moskurg: 1935 Production  (Read 97414 times)

Taricus

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Re: Arms Race, Moskurg: 1916 Design, Party Like It's 1916
« Reply #240 on: July 26, 2015, 04:21:26 pm »

Edit: Ignore this post.
« Last Edit: July 26, 2015, 06:05:49 pm by Taricus »
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Elfeater

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Re: Arms Race, Moskurg: 1916 Design, Party Like It's 1916
« Reply #241 on: July 26, 2015, 05:19:24 pm »

If we can get it to be high velocity, we can try it, but I still think a smaller caliber would be better.
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LordSlowpoke

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Re: Arms Race, Moskurg: 1916 Design, Party Like It's 1916
« Reply #242 on: July 26, 2015, 05:27:21 pm »

we don't need it to be high velocity, we need it to be high arstotzremoval
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Elfeater

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Re: Arms Race, Moskurg: 1916 Design, Party Like It's 1916
« Reply #243 on: July 26, 2015, 05:38:56 pm »

high velocity will increase its penetration immensely.
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Taricus

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Re: Arms Race, Moskurg: 1916 Design, Party Like It's 1916
« Reply #244 on: July 26, 2015, 05:59:24 pm »

It's only 20mm. Not really necessary to make something high velocity.
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Elfeater

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Re: Arms Race, Moskurg: 1916 Design, Party Like It's 1916
« Reply #245 on: July 26, 2015, 06:00:55 pm »

It's only 20mm. Not really necessary to make something high velocity.
Right, but if we want accuracy to out range it, and imagine how many resources they would have to pour into making something that would even start to counter this.
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Taricus

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Re: Arms Race, Moskurg: 1916 Design, Party Like It's 1916
« Reply #246 on: July 26, 2015, 06:04:01 pm »

Eh, it'd require that sort of thing anyway.

EDIT: I still have a bad feeling about going all-in with this tank destroyer. Seems far to overcosted for my liking without being effective.
« Last Edit: July 26, 2015, 06:05:35 pm by Taricus »
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Elfeater

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Re: Arms Race, Moskurg: 1916 Design, Party Like It's 1916
« Reply #247 on: July 26, 2015, 06:10:18 pm »

Thats why I think we should use the flamer, finish that so it wasnt a complete waste, and make some Bombardiers into higher Velocity anti tank weapons.
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adwarf

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Re: Arms Race, Moskurg: 1916 Design, Party Like It's 1916
« Reply #248 on: July 26, 2015, 06:14:32 pm »

I'm voting in favor of making the grenade.

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Playergamer

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Re: Arms Race, Moskurg: 1916 Design, Party Like It's 1916
« Reply #249 on: July 26, 2015, 06:15:30 pm »

The anti-tank gun can destroy tanks, and emplacements.
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Taricus

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Re: Arms Race, Moskurg: 1916 Design, Party Like It's 1916
« Reply #250 on: July 26, 2015, 06:16:34 pm »

The grenade is capable of doing both, just use a brumby to provide suppressive fire.
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Playergamer

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Re: Arms Race, Moskurg: 1916 Design, Party Like It's 1916
« Reply #251 on: July 26, 2015, 06:17:28 pm »

Anti-tank grenades have never had a very great history in real life. Tank destroyers have, however. This is a tank destroyer and artillery wrapped into one.
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Taricus

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Re: Arms Race, Moskurg: 1916 Design, Party Like It's 1916
« Reply #252 on: July 26, 2015, 06:18:59 pm »

Maybe, but we're not at the point where'd they're useless just yet. And a TD/ Artillery combo isn't going to be anywhere near cheap or simple.
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Elfeater

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Re: Arms Race, Moskurg: 1916 Design, Party Like It's 1916
« Reply #253 on: July 26, 2015, 06:46:01 pm »

Maybe, but we're not at the point where'd they're useless just yet. And a TD/ Artillery combo isn't going to be anywhere near cheap or simple.
So why not just modify out existing design to have a faster velocity. We cant use our design phases to play catch up, we need to get ahead.
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Taricus

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Re: Arms Race, Moskurg: 1916 Design, Party Like It's 1916
« Reply #254 on: July 26, 2015, 07:00:48 pm »

Mmm. At the same time I doubt we can mount the AT version of that gun on our vehicle immediately.
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