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Author Topic: Arms Race, Moskurg: 1935 Production  (Read 98927 times)

Devastator

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Re: Arms Race, Moskurg: 1924 Design
« Reply #750 on: August 03, 2015, 06:35:51 am »

As for orders, what we have is a high-energy aircraft.  That means what is called boom and zoom tactics.  You come in at an off angle, and evade by adding power and pulling away.  Don't get into turning fights, and you won't get shot down by their fixed forward mounted weapons.

Also, the aristozkans didn't have any extra planes to do escort with.  If half the bomber force is acting as escorts, that means the escorts are outnumbered 2-1.

Also, they seem to have gotten an advantage by putting everything into one roll.  Fighter, bomber, chassis, engine.  One good roll gets you all four.  And there's no advantage to having a dedicated fighter, because the bombers just drop their bombs.  What should happen is you burn the bomb-carriers, force them to drop bombs, and then fly home. You've won the engagement.

Lastly, we should have had a numbers advantage.  Plus one for speed, minus one for less sturdy airframes, plus one for normal price versus expensive.  Adv, us.  Otherwise, can we get the expense chit back?  Losing to bomber escorts you have outnumbered, both to them having to fly both escort and bomber, while flying a plane that can disengage at will and outnumbers the entire formation is ridiculous.
« Last Edit: August 03, 2015, 06:54:30 am by Devastator »
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Generally me

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Re: Arms Race, Moskurg: 1924 Design
« Reply #751 on: August 03, 2015, 06:52:04 am »

Next turn I would suggest creating parachutes and planes to carry the paratroopers. Because parachuting right next to the enemy with our bonus to close combat could be incredibly valuable.
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TheLordofHouseRiley

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Re: Arms Race, Moskurg: 1924 Design
« Reply #752 on: August 03, 2015, 07:29:41 am »

Why Im a massive supporter of the idea of airborne forces its not our most pressing matter right now. I would suggest either a multirole aircraft meant to counter there aluminum air craft as well as increase our ground attack capabilities.
Spoiler (click to show/hide)
[/quote][/spoiler]
Or a more effective artillery piece it really seems to me that we loose virtually every artillery engagement. Now we could design a purpose built artillery piece to deal with that or we could design a multi role artillery piece for either artillery and anti tank or artillery and anti air. That or I suppose a possibility would be to build a costal monitor load it up with as much artillery and anti air as possible and have it go up and down the coast attacking there industrial capacity.
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LordSlowpoke

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Re: Arms Race, Moskurg: 1924 Design
« Reply #753 on: August 03, 2015, 07:31:13 am »

guys do we have any spies right now

do we have two spies, one spy, 14 and 44/50s of a spy

fucking mechanics how do they work
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evilcherry

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Re: Arms Race, Moskurg: 1924 Design
« Reply #754 on: August 03, 2015, 07:49:59 am »

Why Im a massive supporter of the idea of airborne forces its not our most pressing matter right now. I would suggest either a multirole aircraft meant to counter there aluminum air craft as well as increase our ground attack capabilities.
Spoiler (click to show/hide)
[/spoiler]
Or a more effective artillery piece it really seems to me that we loose virtually every artillery engagement. Now we could design a purpose built artillery piece to deal with that or we could design a multi role artillery piece for either artillery and anti tank or artillery and anti air. That or I suppose a possibility would be to build a costal monitor load it up with as much artillery and anti air as possible and have it go up and down the coast attacking there industrial capacity.
[/quote]
There are bombers in the air. Not gonna happen.

Devastator

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Re: Arms Race, Moskurg: 1924 Design
« Reply #755 on: August 03, 2015, 08:56:28 am »

Lets go with the tank.  Goal would be very expensive, so 4 ore 3 fuel.
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heydude6

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Re: Arms Race, Moskurg: 1924 Design
« Reply #756 on: August 03, 2015, 10:19:37 am »

T2 'Breaker' Tank
Built from the ground up with RHA and a new 1.8-inch cannon about 6-7 feet long set in the turret as the primary gun along with a stallion on the cupola pintle mount for AA and two brumbies, one in the hull and one coaxial, as MG firepower, the breaker is in all ways intended to replace the old smasher. More heavily armed and armoured than it's predecessor, along with being faster and mounting a model 3 radio system. The biggest difference in the tank is the use of a five-man crew, one loader, one gunner, one commander, one driver and one radio operator/hull gunner.
+1

If we get good rolls
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

Playergamer

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Re: Arms Race, Moskurg: 1924 Design
« Reply #757 on: August 03, 2015, 10:21:12 am »

T2 'Breaker' Tank
Built from the ground up with RHA and a new 1.8-inch cannon about 6-7 feet long set in the turret as the primary gun along with a stallion on the cupola pintle mount for AA and two brumbies, one in the hull and one coaxial, as MG firepower, the breaker is in all ways intended to replace the old smasher. More heavily armed and armoured than it's predecessor, along with being faster and mounting a model 3 radio system. The biggest difference in the tank is the use of a five-man crew, one loader, one gunner, one commander, one driver and one radio operator/hull gunner.
+1

If we get good rolls
+1
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Taricus

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Re: Arms Race, Moskurg: 1924 Design
« Reply #758 on: August 03, 2015, 11:00:11 am »

We have one spy, while they have none Slowpoke. AKA start going nuts on their designs and such.

As for airborne, they aren't really that good when we're... well, dealing with invaders on our home ground. Once we solve that, maybe we could work on that.
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heydude6

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Re: Arms Race, Moskurg: 1924 Design
« Reply #759 on: August 03, 2015, 11:02:13 am »

I suggested that he steal the armored car blueprints. We won't even have to redesign the Strunnk.
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

Taricus

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Re: Arms Race, Moskurg: 1924 Design
« Reply #760 on: August 03, 2015, 11:05:35 am »

I think keeping them down out of the design phase may be better. Also, we might want to work on shaped charges for our shells. We get those with our AP shots, those ACs of theirs are gonna feel the PAIN.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

LordSlowpoke

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Re: Arms Race, Moskurg: 1924 Design
« Reply #761 on: August 03, 2015, 11:19:00 am »

i actually thought we could send one of our spies outside forenia when we can afford it

actually loot designs from the us or someplace

dunno if it'd be possible, but we should try it
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evilcherry

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Re: Arms Race, Moskurg: 1924 Design
« Reply #762 on: August 03, 2015, 11:22:06 am »

Also is anyone planning on drawing? Their mine is surprisingly easy to draw.

Devastator

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Re: Arms Race, Moskurg: 1924 Design
« Reply #763 on: August 03, 2015, 11:51:37 am »

I'd have the spy pitch in with sabotaging their oil, myself.  Reducing them to zero for this turn would be magnificent.  We could take the desert back, and get a point of the plains.
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Taricus

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Re: Arms Race, Moskurg: 1924 Design
« Reply #764 on: August 03, 2015, 01:12:10 pm »

If we could do that, that'd be brilliant. That'd knock their armoured vehicles out completely!
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll
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