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Author Topic: Arms Race, Moskurg: 1935 Production  (Read 99919 times)

Parsely

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Re: Arms Race, Moskurg: 1922 Production
« Reply #645 on: August 01, 2015, 08:31:05 pm »

Revision proposal for later: Revise the Brumby so it can be fired in short bursts while walking forwards. That way, our infantry can advance with marching fire.
That sounds like an awful tactic. Plus, if you want to fire an automatic weapon in short bursts, then all you have to do is intermittently stop squeezing the trigger.
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Taricus

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Re: Arms Race, Moskurg: 1922 Production
« Reply #646 on: August 01, 2015, 09:09:32 pm »

Yeah, and we probably should revise it so that it's less complex.
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Happerry

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Re: Arms Race, Moskurg: 1922 Production
« Reply #647 on: August 01, 2015, 09:30:23 pm »

Revise the Model 1 Biplane into a dedicated interceptor plane by removing the radio to save weight and replacing the Brumby with an M1 Stallion.

We're about to get screwed in the air if we don't do something like this, our current parity in the skies is from an expense credit we don't have any more, and we're about to go back to having far fewer planes who aren't superior enough to keep the enemy from murdering them in three verses one fights. We need a cheap dedicated interceptor.
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Devastator

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Re: Arms Race, Moskurg: 1922 Production
« Reply #648 on: August 01, 2015, 09:41:44 pm »

We can do that after we secure another resource.  And we might steal their aluminum.
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Parsely

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Re: Arms Race, Moskurg: 1922 Production
« Reply #649 on: August 01, 2015, 10:15:20 pm »

Revise the Model 1 Biplane into a dedicated interceptor plane by removing the radio to save weight and replacing the Brumby with an M1 Stallion.

We're about to get screwed in the air if we don't do something like this, our current parity in the skies is from an expense credit we don't have any more, and we're about to go back to having far fewer planes who aren't superior enough to keep the enemy from murdering them in three verses one fights. We need a cheap dedicated interceptor.
It would be a lot easier to just make the radio smaller. And the change would not only benefit our planes, but also all theaters on the ground.
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Happerry

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Re: Arms Race, Moskurg: 1922 Production
« Reply #650 on: August 01, 2015, 10:24:23 pm »

We can do that after we secure another resource.  And we might steal their aluminum.
It would be a lot easier to just make the radio smaller. And the change would not only benefit our planes, but also all theaters on the ground.

If we don't counter the incoming air attack, we aren't going to gain a resource, we're going to loose the mountain resource. Meanwhile, if we can get parity in air back, we might be able to drive them back out of the jungle and get that resource. The Sub-Machine Gun spam they were using was also from an expense credit, so that'll be gone this turn. But they're still going to be engaging the air fights in three to one odds in there favor unless we get a cheap interceptor out.

And even beyond the radio issue, the Model 1's been called out as at a disadvantage from putting up a light machine gun verses an autocannon every time it's been mentioned. We need to fix both issues to get a good interceptor version out, not just shrink the radio and not do any redesign on the plane itself. The things never going to be a good interceptor while it'd designed around having to carry a giant radio with a giant radio mast around, even if we shrink said radio. The design features that were meant to let it carry around the big radio will still be there and hindering it.
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Devastator

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Re: Arms Race, Moskurg: 1922 Production
« Reply #651 on: August 01, 2015, 10:28:31 pm »

We had parity in the air.  We lost ground in the jungle and the desert.  Regaining that, so we can only lose ground again, is not a solution.

Are we winning?  No?  Then maybe we should do something different.
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Happerry

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Re: Arms Race, Moskurg: 1922 Production
« Reply #652 on: August 01, 2015, 10:42:07 pm »

We had parity in the air.  We lost ground in the jungle and the desert.  Regaining that, so we can only lose ground again, is not a solution.

Are we winning?  No?  Then maybe we should do something different.
Regaining and surpassing them on the ground is what the anti tank rifle we just made is for. Their big advantage was their new vehicle, and that should be countered, as well as the expense credit which won't be in effect any more. And that should put us back to winning on the ground like we were before. But winning on the ground isn't going to help if we loose a resource from their air attacks on the mountains and half of our best stuff goes up an expense level because we don't have enough ore any more.

Perhaps you should bother to remember what we just used our design phase on, yes?

And meanwhile, Our expense credit is also ending, so we're going to loose parity in the air unless we do something about it.

But make no mistake. This turn is basically a holding action. We're loosing ground on all fronts but the mountain and we're about to loose the mountain's ore resource anyway. They're going to use this turn's worth of advantage to build a boat and get that extra design credit from that sunken sub, and we're about to use the advantage of knowing their spy isn't on counterintel to steal their stuff.

But unless we can halt their advance here and now, whatever we steal won't be any use to us because we won't have the resources to pay for whatever new shiny designs we'll come up with using what we just stole, and then they'll use their extra design credit to probably bring out a dedicated bomber and something else, and then we'll be in big doodoo.

The Anti-Tank Rifle should counter their new vehicle, but unless we also counter their air supremacy, it won't mean a damn thing. We only have two ore right now, and once we loose the mountain's ore we'll be done to one. A Smasher costs 4 Ore. We go down to one, and it goes from Expensive to Very Expensive and we're going to really start loosing the armor fight.

Meanwhile, the Model 1 Biplane only costs two oil, and our homeland gives us two oil. Unless we've already lost the game, we'll be able to pump them or varients out all day long, and while sure it won't be as good as some aluminum super-plane, an interceptor version will be something we can actually mass produce, and we need that right now.
« Last Edit: August 01, 2015, 10:43:56 pm by Happerry »
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Playergamer

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Re: Arms Race, Moskurg: 1922 Production
« Reply #653 on: August 01, 2015, 10:48:26 pm »

You realize we're in production right?

Oh, btw, if we haven't already, mount a ton of machine guns on trains where possible.
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evilcherry

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Re: Arms Race, Moskurg: 1922 Production
« Reply #654 on: August 01, 2015, 10:58:31 pm »

That's why I say we should always use the revision phases on the radio first. Preferably make it finally capable of basic voice comm.

heydude6

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Re: Arms Race, Moskurg: 1922 Production
« Reply #655 on: August 01, 2015, 11:03:00 pm »

My suggestion is to use the design phase to create gas masks, and then revise the smoke rounds to make them capable of deploying chlorine gas or something like that.

Or design chlorine gas and revise our uniform to have gas masks. We are desperate at the moment. We need to do something drastic.

Also, how is their armoured car better than our strunnk?
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evilcherry

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Re: Arms Race, Moskurg: 1922 Production
« Reply #656 on: August 01, 2015, 11:05:56 pm »

My suggestion is to use the design phase to create gas masks, and then revise the smoke rounds to make them capable of deploying chlorine gas or something like that.

Or design chlorine gas and revise our uniform to have gas masks. We are desperate at the moment. We need to do something drastic.

Also, how is their armoured car better than our strunnk?
That's something that I couldn't fathom, either.

I'm still firmly for radio miniaturization (as well as smuggling in a Mark I Dragonfly revision in the same phase)


Or then we might design a seaplane, thus negating the lack of airfields by the jungle.
« Last Edit: August 01, 2015, 11:10:05 pm by evilcherry »
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Parsely

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Re: Arms Race, Moskurg: 1922 Production
« Reply #657 on: August 01, 2015, 11:31:41 pm »

Also, how is their armoured car better than our strunnk?
Because aluminum is stronger than low quality steel, in this reality.
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Happerry

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Re: Arms Race, Moskurg: 1922 Production
« Reply #658 on: August 01, 2015, 11:36:00 pm »

You realize we're in production right?

Oh, btw, if we haven't already, mount a ton of machine guns on trains where possible.
<_<
>_>

Somehow I got mixed up and thought we were in the next turn's Revision Phase. Oops.
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Sensei

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Re: Arms Race, Moskurg: 1922 Production
« Reply #659 on: August 01, 2015, 11:54:32 pm »

Also, how is their armoured car better than our strunnk?
Because aluminum is stronger than low quality steel, in this reality.
It's not as if aluminum armor is unheard of. And your steel is really pretty bad. The big thing though is that the AS-MV21 was made with much more vehicle making experience, both due to Arstotzka's previous designs (Struunk was your first armored vehicle) and advances in the state of the art where motors are involved. In other words, it mostly benefits from being newer and built by a more experienced military (than you were at the time you designed the Struunk).
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