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Author Topic: Arms Race, Moskurg: 1935 Production  (Read 99715 times)

Elfeater

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Re: Arms Race, Moskurg: 1915 Production
« Reply #165 on: July 25, 2015, 10:54:36 pm »

Sensei would it take a design phase to create domesticated tiger cavalry?
It would take at least one so we can equip them with flame throwers.
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Egan_BW

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Re: Arms Race, Moskurg: 1915 Production
« Reply #166 on: July 25, 2015, 11:46:35 pm »

...
Yes.

DEVOTE NEXT DESIGN PHASE TOWARD DOMESTICATING TIGERS.
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Elfeater

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Re: Arms Race, Moskurg: 1915 Production
« Reply #167 on: July 25, 2015, 11:51:04 pm »

I think we should focus on something else for a bit
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Iituem

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Re: Arms Race, Moskurg: 1915 Production
« Reply #168 on: July 25, 2015, 11:55:55 pm »

I think we should focus on something else for a bit

What.  It's almost as if you don't enjoy receiving the manhood of a tiger!  What kind of Moskurgian are you?
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Taricus

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Re: Arms Race, Moskurg: 1915 Production
« Reply #169 on: July 26, 2015, 12:06:30 am »

One who enjoys seeing Arstotzkans being blown to itty little pieces.
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Sensei

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Re: Arms Race, Moskurg: 1915 Production
« Reply #170 on: July 26, 2015, 12:29:03 am »

Domesticating tigers would indeed be a Design phase project.
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evilcherry

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Re: Arms Race, Moskurg: 1915 Production
« Reply #171 on: July 26, 2015, 01:33:17 am »

Eh, probably not. Mind you, I have just made the flag FOR GLORIOUS MOSKURG:


Why not a tiger instead of scimitars?

Taricus

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Re: Arms Race, Moskurg: 1915 Production
« Reply #172 on: July 26, 2015, 01:39:23 am »

Do I look like I can sprite a tiger's head?
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Parsely

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Re: Arms Race, Moskurg: 1915 Production
« Reply #173 on: July 26, 2015, 01:47:17 am »

Not with power armor on.
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Iituem

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Re: Arms Race, Moskurg: 1915 Production
« Reply #174 on: July 26, 2015, 02:00:08 am »

MOSKURG TIGER LOVE STRONK!

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evilcherry

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Re: Arms Race, Moskurg: 1915 Production
« Reply #175 on: July 26, 2015, 02:01:41 am »

MOSKURG TIGER LOVE STRONK!


Much better.

Taricus

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Re: Arms Race, Moskurg: 1916 Design, Party Like It's 1916
« Reply #176 on: July 26, 2015, 05:29:42 am »

Alright, given the new beast on the battlefield, we're going to need a countermeasure that also fulfils a need on the other fronts. Thus, I have two proposals (IF we are able to build the scope along with the rifle.)

G1 Hand Grenade
Essentially a HE stick grenade, which, with additional heads bundled up, able to function as an improvised AT weapon that can CRUSH PUNY ARSTOTZKAN ARMOUR

Tank-killer Rifle
A purpose-built bullpup AT rifle, built as a semi-automatic rifle with a 5 round detachable box magazine (If the semi-automatic cannot be achieved, default to a bolt-action mechanism) utilising the .60 cal round with an integral scope and bipod to make this thing accurate and deadly. Furthermore, the rifle must be built to exacting quality; if it can't blow a Arstotzkan's officer's head off clean nearly a mile away, or the crew of a tank from the few vision slits they have, the rifle isn't up to our standards.
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Iituem

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Re: Arms Race, Moskurg: 1916 Design, Party Like It's 1916
« Reply #177 on: July 26, 2015, 05:34:29 am »

Those are both terribly sweet weapons.  I really want the rifle, but I think we need the hand grenade on more fronts.

G1 Hand Grenade.
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evilcherry

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Re: Arms Race, Moskurg: 1916 Design, Party Like It's 1916
« Reply #178 on: July 26, 2015, 06:20:52 am »

Precisely we can defeat that beast by
1. Perfect the flamethrower and cook them in a delicious steel oven
2. Mount the bombardier on the Struunk so it can just run around that tank and for kingdom come.
3. Knock it out from the skies but it's pretty far up in tech.

If I were to choose I would prefer a mortar in bombardier caliber.

Taricus

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Re: Arms Race, Moskurg: 1916 Design, Party Like It's 1916
« Reply #179 on: July 26, 2015, 06:22:22 am »

The grenades are dual-use. And given the design, perfect for using on arstotzkans in tight confines like the inside of a tank.
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