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Author Topic: Arms Race, Moskurg: 1935 Production  (Read 99772 times)

LordSlowpoke

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Re: Arms Race, Moskurg: 1914 Design
« Reply #105 on: July 25, 2015, 01:31:22 pm »

i say we should use the revision phase to put a gas engine on the stallion in order to introduce rotating barrels and assist in turning it about, but do as you will
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Happerry

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Re: Arms Race, Moskurg: 1914 Design
« Reply #106 on: July 25, 2015, 01:48:00 pm »

M4 'Brumby' LMG
Using the lessons learnt from updating the Stallion, start designing an LMG designed to be carried and operated by a single person to compliment the Stallion. Box-fed and air-cooled with a bipod installed to stabilise the gun when firing from cover. To specify, the MG should use the same .30 rounds as our rifles.

This has my vote. Should be belt-fed and water-cooled, with a large port so soldiers can shove snow into it like the Russian version of the Maxim gun.
I think I'm going to put my vote in for this+1.
I'll give this machine gun my +1.
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Sensei

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Re: Arms Race, Moskurg: 1914 Design
« Reply #107 on: July 25, 2015, 01:56:59 pm »

Alright, time to tally up:

-M4 Brumby
Taricus
Adwarf
evilcherry
Dampe
playergamer
Happerry

-Airplane
lordslowpoke

-T1 Scimitar
Iituem
guninarin
playergamer

Looks like the vote is for a light machine gun.

M2 Brumby: The Brumby is an air-cooled, .30 caliber machinegun designed to be carried by one man. It is operated by a gas piston under the barrel, and feeds from a belt. It includes a tall rear post sight, the barrel is cooled with shining, unconcealed copper heat sinks, and an innovative "belt box" for use on the move. Unlike previous machine guns, it uses a pistol grip instead of a pair of handles. It shoots around 400 rounds a minute with an effective range of around 300 yards, and weighs 26 pounds with a loaded belt box. It can be operated by a single soldier, ideally prone, or a crew to string belts together for continuous fire. The complexity of its mechanism makes it Expensive.

The Brumby is a pride of Moskurg engineering.
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Playergamer

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Re: Arms Race, Moskurg: 1914 Revision
« Reply #108 on: July 25, 2015, 02:21:57 pm »

Add a steel helmet and some small armor plates to the standard uniform, to stop shrapnel.

((I suggested this earlier, but you guys ignored it in favor of the horsekiller, I think.))
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Iituem

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Re: Arms Race, Moskurg: 1914 Revision
« Reply #109 on: July 25, 2015, 02:29:06 pm »

Standardise the belt feeding systems in our machine guns.  Even if it doesn't necessarily affect our existing guns as much, standardising our machine gun apparatus should reduce the complexity of future weaponry (and make it less Expensive).
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Playergamer

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Re: Arms Race, Moskurg: 1914 Revision
« Reply #110 on: July 25, 2015, 02:33:12 pm »

We really could use the armor, Iituem. Right now, the Arsetotzkans have a big advantage, because their artillery can do much more damage then ours.
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Iituem

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Re: Arms Race, Moskurg: 1914 Revision
« Reply #111 on: July 25, 2015, 02:36:11 pm »

Eh, fair enough.  +1 to armour for now, then.
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Sensei

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Re: Arms Race, Moskurg: 1914 Revision
« Reply #112 on: July 25, 2015, 03:10:00 pm »

Moskurg 1914 Armor: Steel vests and helmets are added, to protect against shrapnel. Blue-and-silver glory improved with silver cape.
« Last Edit: July 25, 2015, 03:40:17 pm by Sensei »
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Elfeater

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Re: Arms Race, Moskurg: 1914 Production
« Reply #113 on: July 25, 2015, 03:32:03 pm »

Next round, we should get the flamer up and kicking, making sure they don't try to destroy our shit this time, and get smoke rounds equipped into our artillery pieces, so we can get up close were our troops excel.
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LordSlowpoke

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Re: Arms Race, Moskurg: 1914 Revision
« Reply #114 on: July 25, 2015, 03:33:18 pm »

Msokurg

sensei was shipped off to reeducation camp for misspelling glorious countryname

rip game
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Sensei

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Re: Arms Race, Moskurg: 1914 Revision
« Reply #115 on: July 25, 2015, 03:41:13 pm »

Msokurg

sensei was shipped off to reeducation camp for misspelling glorious countryname

rip game
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Egan_BW

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Re: Arms Race, Moskurg: 1914 Production
« Reply #116 on: July 25, 2015, 03:51:15 pm »

Next round, we should get the flamer up and kicking, making sure they don't try to destroy our shit this time, and get smoke rounds equipped into our artillery pieces, so we can get up close were our troops excel.
+1 In advance.
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TopHat

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Re: Arms Race, Moskurg: 1914 Production
« Reply #117 on: July 25, 2015, 04:24:32 pm »

Quote
shining, unconcealed copper heat sinks
Sniper bait, anyone?
And speaking of sniping, perhaps we should consider making a sniper-specific modification of the horsekiller, since that's what it's used for now. You know, telescopic sights and the like.
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Dampe

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Re: Arms Race, Moskurg: 1914 Revision
« Reply #118 on: July 25, 2015, 04:27:33 pm »

Standardise the belt feeding systems in our machine guns.  Even if it doesn't necessarily affect our existing guns as much, standardising our machine gun apparatus should reduce the complexity of future weaponry (and make it less Expensive).

+1

Also, I do think we should try to develop a basic biplane sooner rather than later. Getting the jump on the Arse Tots Cans in the air would be a HUGE benefit for us.
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Dampe

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Re: Arms Race, Moskurg: 1913 Revision
« Reply #119 on: July 25, 2015, 04:40:39 pm »

Make an armored car with 15mms of armor and a turret that rotates using electricity mounted with a .60 cal Horsekiller modified to be automatic, and an M2 Brumby. The vehicle should only be as big as it has to be to hold the crew and the engine to minimize silhouette. The hull should be friendly to infantry desant. It should have a top speed of at least 20 mph cross-country.

I added an M2 Brumby to the armament. I think a machine-gun, plus a Horsekiller autocannon, should be good for now. It'll probably be very expensive, since it's a big project, but we can revise it.
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