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Author Topic: Arms Race, Arstotzka: 1935 Production  (Read 163706 times)

10ebbor10

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Re: Arms Race, Arstotzka: 1935 Production
« Reply #3210 on: September 12, 2015, 05:39:11 am »

We can use it on our silly train, or on off our planes or tanks.
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Andres

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Re: Arms Race, Arstotzka: 1935 Production
« Reply #3211 on: September 12, 2015, 05:44:56 am »

In the Desert, our men will be in a lot of CQC. Tank and plane usage will be less pronounced than before.
Tanks will be Expensive next year and getting them cheaper won't help.
Our fighters are of better quantity and quality than theirs. Getting more won't really help much, especially since we don't know if our land train will work. They're at the end of their range, after all.

Glory to Arstotzka.
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Sheb

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Re: Arms Race, Arstotzka: 1935 Production
« Reply #3212 on: September 12, 2015, 05:46:38 am »

Because the rule n°1 of winning this game is to do as much as you can with your proposals. Turning it into metric is something so simple than it doesn't even need a roll. You could have asked for cast pieces (mangalloy cast very well, we discussed it in this thread) and got rid of the complexity. It was a bit too aggressive though, apologies for that.

Plus, I wanted to revise our train to be more awesome anyway.

Let's keep the expense credits, my pinkie tells me we'll need it for the final push next turn.
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10ebbor10

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Re: Arms Race, Arstotzka: 1935 Production
« Reply #3213 on: September 12, 2015, 05:47:13 am »

Our fighters have drop tanks, and it's only our HAFB's that run out of range.
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Andres

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Re: Arms Race, Arstotzka: 1935 Production
« Reply #3214 on: September 12, 2015, 05:58:34 am »

Because the rule n°1 of winning this game is to do as much as you can with your proposals. Turning it into metric is something so simple than it doesn't even need a roll. You could have asked for cast pieces (mangalloy cast very well, we discussed it in this thread) and got rid of the complexity.
So the hope was that we'd get it from Very Expensive down to cheap in just one Revision, correct? I guess we could try it the next time we steal some Expensive Moskurg tech.

Our fighters have drop tanks, and it's only our HAFB's that run out of range.
Our fighters have to choose between their drop tanks and ordnance so range is still important. Assuming our land trains work, we might not have enough to allow for all our planes if they were cheap. We should see how it goes in the coming turn.

Glory to Arstotzka.
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andrea

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Re: Arms Race, Arstotzka: 1935 Production
« Reply #3215 on: September 12, 2015, 06:03:08 am »

Our fighters sacrifice bombs for range. Over moskurg capital they can't be bombers, but they are still fully capable fighters.

Andres

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Re: Arms Race, Arstotzka: 1935 Production
« Reply #3216 on: September 12, 2015, 06:08:16 am »

Does anyone know if titanium is better than mangalloy? Titanium production began in earnest in the 20's so it should be possible to set up a titanium industry.

Glory to Arstotzka.
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Sheb

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Re: Arms Race, Arstotzka: 1935 Production
« Reply #3217 on: September 12, 2015, 06:10:25 am »

Probably better but more expensive ore-wise.
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10ebbor10

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Re: Arms Race, Arstotzka: 1935 Production
« Reply #3218 on: September 12, 2015, 07:45:56 am »

Does anyone know if titanium is better than mangalloy? Titanium production began in earnest in the 20's so it should be possible to set up a titanium industry.
Well, let's look it up shall we.

On the first glance, Mangalloy is heavier. Ultimate tensile strength is similar, but yield strength is very different. What that means is that while both materials will break at the same strength, Mangalloy will permanently deform much faster. (As the data says, mangalloy will lengthen 40% before breaking, titanium will break at 14%). For that reason, Mangalloy seems to be much better at resisting impacts.

Of course, this is 2 modern alloys, so the data will be a bit different.

http://asm.matweb.com/search/SpecificMaterial.asp?bassnum=MTP641

http://www.ajmarshall.com/Manganese.htm
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andrea

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Re: Arms Race, Arstotzka: 1935 Production
« Reply #3219 on: September 12, 2015, 08:01:44 am »

yield strength matters when we are talking about structural materials. Titanium is better in a structural role, for example the frame of an airplane. at the same resistance of a good steel, it weights less.

However, when you want to investigate resistance to impact, yield strength is irrelevant. You are almost certainly going above that. What is important is if the material can absorb the impact energy before it breaks. This can be seen indirectly from the graph of stress and deformation: deformation energy is the area below the stress curve. However, considering that both the stress law and the elongation at breaking point are fairly different, it is not immediate. More easily, it can be seen from the given resilience value, or charpy test. That measures the energy absorbed by a standard block of metal impacted by a standard weight. From the links you posted, Titanium has a resilience of 17 Joule. Mangalloy has a typical value of above 112 J, which is an incredibly high value.

Furthermore, not only Mangalloy has an excellent ability to absorb energy: the impact turns the unstable structure of the alloy from more malleable austenite to harder ( although brittler) martensite, reaching significant hardness. This conditional and superficial phase change should mean that projectiles have an harder time penetrating and glancing should happen more frequently for normal AP rounds.

Basically, from all I read Mangalloy is the holy grail of armor, at least in our simplified context.

Playergamer

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Re: Arms Race, Arstotzka: 1935 Production
« Reply #3220 on: September 12, 2015, 08:06:16 am »

popping in to say your armor is still, 99% chance, VE. you're using the same design we have, but without the metalworking bonus that brought it down to expensive for us.

and if that revision let you take it down to E...wat.
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Kashyyk

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Re: Arms Race, Arstotzka: 1935 Production
« Reply #3221 on: September 12, 2015, 08:07:47 am »

The reason why it's expensive for us is a resource deficit, it is expensive for them because it is complex.
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andrea

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Re: Arms Race, Arstotzka: 1935 Production
« Reply #3222 on: September 12, 2015, 08:08:48 am »

Playergamer, your armor was mroe expensive due to ore shortage. It costs 3 ore and you currently have one, making it expensive even without complexity.

While we have plenty of ore, so resource cost is not a problem. This is compensated by us not having your advanced manufactoring.

basically: your is expensive due to resource cost, our is expensive due to manufacturing complexity.

edit: ninjaed by the enemy himself!

Playergamer

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Re: Arms Race, Arstotzka: 1935 Production
« Reply #3223 on: September 12, 2015, 08:08:56 am »

The reason why it's expensive for us is a resource deficit, it is expensive for them because it is complex.
ah...goddamnit.
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andrea

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Re: Arms Race, Arstotzka: 1935 Production
« Reply #3224 on: September 12, 2015, 08:10:55 am »

If we had it cheap, perhaps we could have worked on mechanized suits for our soldiers :P

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