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Author Topic: Arms Race, Arstotzka: 1935 Production  (Read 162692 times)

Andres

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Re: Arms Race, Arstotzka: 1932 Design
« Reply #2790 on: August 27, 2015, 05:30:07 pm »

The GM did not answer our question on whether Moskurg's nuke was a joke. Can we treat it a bit more seriously now?

Primary vote is a nuke. Secondary vote is a new fighter to match Moskurg's Yellowjacket. Tertiary vote is a mobile AA truck.
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Funk

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Re: Arms Race, Arstotzka: 1932 Design
« Reply #2791 on: August 27, 2015, 05:48:41 pm »

+1 to High altitude interceptor.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Re: Arms Race, Arstotzka: 1932 Design
« Reply #2792 on: August 27, 2015, 08:32:50 pm »

+1 to High altitude interceptor.

If we can keep the air it won't matter much if they have a nuke, well our ground forces will be a world of pain but our industry base should be fine.

+1
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Andres

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Re: Arms Race, Arstotzka: 1932 Design
« Reply #2793 on: August 27, 2015, 11:22:24 pm »

It might also help if we designed radar. Of course, we'll need interceptors to make use of it first.

Glory to Arstotzka.
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tryrar

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Re: Arms Race, Arstotzka: 1932 Design
« Reply #2794 on: August 27, 2015, 11:29:42 pm »

+1 to High altitude interceptor.

If we can keep the air it won't matter much if they have a nuke, well our ground forces will be a world of pain but our industry base should be fine.

+1

Well, sicne we're mostly going with this, I'll throw my +1 onto this. As for revision, I'm torn between giving our paratroopers actually rigging so they ca jump with their full gear or revising our bomber to correct the errors that cropped up, as well as rearranging the engine layout to be less ridiculous. I was thinking going with two larger engines rather than 3 smaller engines. Even with larger engines we'll still probably loose some performance, but it'll be a lot easier on the gas and ore resources meaning we can field a lot more of them.
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Andres

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Re: Arms Race, Arstotzka: 1932 Design
« Reply #2795 on: August 27, 2015, 11:33:01 pm »

Well, sicne we're mostly going with this, I'll throw my +1 onto this. As for revision, I'm torn between giving our paratroopers actually rigging so they ca jump with their full gear or revising our bomber to correct the errors that cropped up, as well as rearranging the engine layout to be less ridiculous. I was thinking going with two larger engines rather than 3 smaller engines. Even with larger engines we'll still probably loose some performance, but it'll be a lot easier on the gas and ore resources meaning we can field a lot more of them.
GM said that our bomber wouldn't perform any better if they were Expensive instead of Very Expensive.
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tryrar

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Re: Arms Race, Arstotzka: 1932 Design
« Reply #2796 on: August 27, 2015, 11:34:35 pm »

Point. Hmm, since they'll be Very Expensive once the ore runs out, then we don't need to worry so much. Parachute rigging for paratroopers it is!
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Sensei

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Re: Arms Race, Arstotzka: 1932 Design
« Reply #2797 on: August 28, 2015, 12:25:26 am »

Well, sicne we're mostly going with this, I'll throw my +1 onto this. As for revision, I'm torn between giving our paratroopers actually rigging so they ca jump with their full gear or revising our bomber to correct the errors that cropped up, as well as rearranging the engine layout to be less ridiculous. I was thinking going with two larger engines rather than 3 smaller engines. Even with larger engines we'll still probably loose some performance, but it'll be a lot easier on the gas and ore resources meaning we can field a lot more of them.
GM said that our bomber wouldn't perform any better if they were Expensive instead of Very Expensive.
That isn't strictly true; being Expensive could be beneficial if they're being shot down more often, or the like. It helps a little in general, but not enough to really change the events of the 1931 turn (you weren't going to gain 2 ground because of it, certainly).
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andrea

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Re: Arms Race, Arstotzka: 1932 Design
« Reply #2798 on: August 28, 2015, 03:41:04 am »

Spoiler: AS-HF-32 (click to show/hide)


vote. Added some more detail.  I think we are at 5 votes.
« Last Edit: August 28, 2015, 04:19:44 am by andrea »
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Andres

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Re: Arms Race, Arstotzka: 1932 Design
« Reply #2799 on: August 28, 2015, 03:51:48 am »

Spoiler: AS-HF-32 (click to show/hide)


vote. Added some more detail.  I think we are at 5 votes.
+1 but remove the machine guns and develop fire bombs. What are "drop tanks"?

Glory to Arstotzka.
« Last Edit: August 28, 2015, 04:03:46 am by Andres »
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Sheb

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Re: Arms Race, Arstotzka: 1932 Design
« Reply #2800 on: August 28, 2015, 03:57:05 am »

Extra fuel tanks mounted on the wing to increase range. They can be dropped before a dogfight so they don't lower performance.
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andrea

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Re: Arms Race, Arstotzka: 1932 Design
« Reply #2801 on: August 28, 2015, 04:12:42 am »

why remove the machineguns? this is an interceptor, meant to hunt enemy planes. we need firepower. fire bombs, if you need, could be added to the list of hardpoint extensions, although I doubt we are getting so much stuff in a single design. I don't think we should try to get this into another dive bomber: we have a plane filling that niche, now we need something to rule the sky and allow our more capable dive bombers to operate.

Andres

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Re: Arms Race, Arstotzka: 1932 Design
« Reply #2802 on: August 28, 2015, 04:14:46 am »

why remove the machineguns? this is an interceptor, meant to hunt enemy planes. we need firepower.
It leaves more room for autocannon ammo.

I don't think we should try to get this into another dive bomber: we have a plane filling that niche, now we need something to rule the sky and allow our more capable dive bombers to operate.
It's more to allow our heavy bomber to use fire bombs. Fire attacks in the Jungle are highly effective and we could do major damage to the capital when we get to it.

Glory to Arstotzka.
« Last Edit: August 28, 2015, 04:22:10 am by Andres »
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andrea

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Re: Arms Race, Arstotzka: 1932 Design
« Reply #2803 on: August 28, 2015, 04:19:17 am »

however, the machineguns can be mounted on the nose, meaning they don't have to converge at a set distance, which is an useful thing to have.

edit: added fire bombs to the hardpointable things, since they shouldn't actually change the hardpoint( if it can carry a drop tank it can carry a bomb). However, I really doubt we are getting them. I just hope performance isn't sacrificed for this stunt.

Andres

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Re: Arms Race, Arstotzka: 1932 Design
« Reply #2804 on: August 28, 2015, 04:23:08 am »

edit: added fire bombs to the hardpointable things, since they shouldn't actually change the hardpoint( if it can carry a drop tank it can carry a bomb). However, I really doubt we are getting them. I just hope performance isn't sacrificed for this stunt.
We have incendiary grenades and incendiary mortars. Getting incendiary bombs should be a piece of cake.

Glory to Arstotzka.
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