Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 174 175 [176] 177 178 ... 217

Author Topic: Arms Race, Arstotzka: 1935 Production  (Read 162839 times)

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Arms Race, Arstotzka: 1931 Revision
« Reply #2625 on: August 18, 2015, 03:42:27 am »

Yeah, but we have supernaturally good slat armor here, and I don't feel like arguing about it. Tandem HEAT should work nicely on it.
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

tryrar

  • Bay Watcher
    • View Profile
Re: Arms Race, Arstotzka: 1931 Revision
« Reply #2626 on: August 18, 2015, 03:45:25 am »

Yeah, for officers as a mark of rank and for rear-area personnel before they had the M1 Carbine.

Anyway, can you seriously tell me than a better pistol would be a better way to spend our time than cheaper aicraft or anti-Hippo/Rhino armour, or better ammo (incendiary for our planes, tandem heat warheads to defeat slats or aerodynamics warhead for the AS-RPG28?

<citation needed>. And yes, a good pistol we don't have to worry about is better at the moment since we're fighting in the city, where close range weapons are better.

Edit: a quick google search tells me it was pretty damn widely issued, and not just to officers and rear service people. A pistol is used because it is light, easy to carry and fire, it's reloads don't add much weight to a soldier's kit, and it can still kill a guy dead if he hits someone with it. No need to discount a pistol just because it doesn't shoot walls of lead; we don't need EVERYTHING being about volume of fire.
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Arms Race, Arstotzka: 1931 Revision
« Reply #2627 on: August 18, 2015, 03:47:37 am »

Oh, well, I guess we're far enough ahead that we can take sub optimal decisions.
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Sensei

  • Bay Watcher
  • Haven't tried coffee crisps.
    • View Profile
Re: Arms Race, Arstotzka: 1931 Revision
« Reply #2628 on: August 18, 2015, 03:55:50 am »

Yeah, which really sucks for that 4 times a years when a soldier have to use its pistols. Pistols weren't even issued to most infantrymen in WWII, and all the troops which need a sidearm (Artillerymen, pilots, snipers...) can just grab a AS-MC16A.

We should just obsolete that pistol.

Yeah, an SMG isn't small enough to be a sidearm unless it's the size of an Uzi...which the MC16A ISN'T.
I should post this in the main thread as well, this has been my logic for soldier equipment.

A typical soldier has a primary weapon (EG rifle), a sidearm, and whatever equipment seems reasonable (spare ammo, grenades, binoculars and such are all examples of miscellaneous equipment). The AS-MC16 is a primary weapon, using it deprives a soldier of any other rifle. Soldiers who carry machine guns, the bulky radios currently in use by both nations, and things like that are also deprived of a primary weapon and forced to rely on their sidearm. In close combat, soldiers who have a long rifle or other unsuitable gun (the MC16 is of course suitable for close combat) will use their sidearms, and sometimes have to use their sidearms instead of reloading.
Logged
Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
Add me on Steam: [DFC] Sensei

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Arms Race, Arstotzka: 1931 Revision
« Reply #2629 on: August 18, 2015, 04:08:45 am »

Oh. That's surprisingly sidearm heavy. Then I guess it kind of make sense a bit.
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

tryrar

  • Bay Watcher
    • View Profile
Re: Arms Race, Arstotzka: 1931 Revision
« Reply #2630 on: August 18, 2015, 04:16:35 am »

well anyways, there's three votes for revising the pistol, which I believe is leading, so sensei...
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

andrea

  • Bay Watcher
    • View Profile
Re: Arms Race, Arstotzka: 1931 Revision
« Reply #2631 on: August 18, 2015, 04:38:29 am »

fighter:            Kot
ammunition:     ebbor
ghillie suit:      Andres
pistol:            tryrar, quake
armored skirts: sheb

those are the votes I got... who am I missing? unbolded votes are confusing.

tryrar

  • Bay Watcher
    • View Profile
Re: Arms Race, Arstotzka: 1931 Revision
« Reply #2632 on: August 18, 2015, 04:41:46 am »

fighter:            Kot
ammunition:     ebbor
ghillie suit:      Andres
pistol:            tryrar, quake
armored skirts: sheb

those are the votes I got... who am I missing? unbolded votes are confusing.

Andres' tertiary vote for the pistol, which is winning so it counts.
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

VoidSlayer

  • Bay Watcher
    • View Profile
Re: Arms Race, Arstotzka: 1931 Revision
« Reply #2633 on: August 18, 2015, 04:42:09 am »

Vote for pistol improvements, fix the jamming issue first, more accurate and lighter weight second.

tryrar

  • Bay Watcher
    • View Profile
Re: Arms Race, Arstotzka: 1931 Revision
« Reply #2634 on: August 18, 2015, 04:49:44 am »

I had a cool idea for next turn that might be actually practical; design a large pontoon boat that can transport at least 20 troops at a time with both fore and aft loading ramps. The fore and aft ramps are important because they are designed to be able to be linked together so, along with pilings and concrete abutments they can also double as temporary floating docks for unloading heavier equipment like tanks and armored cars. Combine this with cargo carriers requisitioned as troop carriers/support vessels we can open up an entire second front in the jungle and really squeeze them hard there; even if they beat back the beach assault they'll have a hard time stopping us from grabbing more jungle in the meantime, and if they don't beat back the landings they're pretty much screwed.
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

andrea

  • Bay Watcher
    • View Profile
Re: Arms Race, Arstotzka: 1931 Revision
« Reply #2635 on: August 18, 2015, 05:04:33 am »

we alreay have cargo carriers without needing to requisition them.

Well, it seems pistol is winning and I can't do anything about it. go pistol. yay. bah.

Anyway. since we aren't revisioning our fighter now, next turn we should design one. Of course, we might well be in a much worse situation next turn so we will be forced into a purely reactive role to whatever happens on the ground. But at least we will have a sidearm.

I hope I am wrong and the pistol turns out to be a game changer in the jungle. Otherwise, we are going to be in a poor shape.

Andres

  • Bay Watcher
    • View Profile
Re: Arms Race, Arstotzka: 1931 Revision
« Reply #2636 on: August 18, 2015, 05:10:14 am »

I had a cool idea for next turn that might be actually practical; design a large pontoon boat that can transport at least 20 troops at a time with both fore and aft loading ramps. The fore and aft ramps are important because they are designed to be able to be linked together so, along with pilings and concrete abutments they can also double as temporary floating docks for unloading heavier equipment like tanks and armored cars. Combine this with cargo carriers requisitioned as troop carriers/support vessels we can open up an entire second front in the jungle and really squeeze them hard there; even if they beat back the beach assault they'll have a hard time stopping us from grabbing more jungle in the meantime, and if they don't beat back the landings they're pretty much screwed.
The Jungle terminates in a swamp rather than beach. None of our ground vehicles are designed to work in a swamp. This would only result in a crap-ton of our stuff being lost with no gain.

Glory to Arstotzka.
Logged
All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

tryrar

  • Bay Watcher
    • View Profile
Re: Arms Race, Arstotzka: 1931 Revision
« Reply #2637 on: August 18, 2015, 05:11:45 am »

I had a cool idea for next turn that might be actually practical; design a large pontoon boat that can transport at least 20 troops at a time with both fore and aft loading ramps. The fore and aft ramps are important because they are designed to be able to be linked together so, along with pilings and concrete abutments they can also double as temporary floating docks for unloading heavier equipment like tanks and armored cars. Combine this with cargo carriers requisitioned as troop carriers/support vessels we can open up an entire second front in the jungle and really squeeze them hard there; even if they beat back the beach assault they'll have a hard time stopping us from grabbing more jungle in the meantime, and if they don't beat back the landings they're pretty much screwed.
The Jungle terminates in a swamp rather than beach. None of our ground vehicles are designed to work in a swamp. This would only result in a crap-ton of our stuff being lost with no gain.

Glory to Arstotzka.

....oh. NVM then, since getting all our vehicles through the swamp would be too much hassle to be worth it. Was a good idea though(if there was an actual beach :P)

Fighter it is!
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Funk

  • Bay Watcher
    • View Profile
Re: Arms Race, Arstotzka: 1931 Revision
« Reply #2638 on: August 18, 2015, 05:23:41 am »

Vote for pistol improvements, fix the jamming issue first, then a bigger more powerfull round of 10x25mm.
Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

tryrar

  • Bay Watcher
    • View Profile
Re: Arms Race, Arstotzka: 1931 Revision
« Reply #2639 on: August 18, 2015, 05:26:18 am »

Vote for pistol improvements, fix the jamming issue first, then a bigger more powerfull round of 10x25mm.

I'm pretty sure Sensei said we can't get different sized ammo in a revision, only by designing it.
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.
Pages: 1 ... 174 175 [176] 177 178 ... 217