Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 169 170 [171] 172 173 ... 217

Author Topic: Arms Race, Arstotzka: 1935 Production  (Read 162776 times)

Kot

  • Bay Watcher
  • 2 Patriotic 4 U
    • View Profile
    • Tiny Pixel Soldiers
Re: Arms Race, Arstotzka: 1931 Production
« Reply #2550 on: August 17, 2015, 05:39:20 pm »

Kot wanted it.
Sshshshshhshshshhshshshsshshshshshshshhshshs. Maybe using Italian designs was not really a good idea.
So now that we've used our Design phase on the bomber, we need to use our Revision phase to let us keep a hold in the Jungle. Any ideas?

Glory to Arstotzka.
Revise the fighter.
Logged
Kot finishes his morning routine in the same way he always does, by burning a scale replica of Saint Basil's Cathedral on the windowsill.

tryrar

  • Bay Watcher
    • View Profile
Re: Arms Race, Arstotzka: 1931 Production
« Reply #2551 on: August 17, 2015, 05:40:02 pm »

So now that we've used our Design phase on the bomber, we need to use our Revision phase to let us keep a hold in the Jungle. Any ideas?

Glory to Arstotzka.

They only stopped us in the jungle due to more numerous tanks for that year. I think we're good there, especially with the new SMG( and apologies to you Andre, it actually helps), and ESPECIALLY with the Hippo being pretty unreliable in the jungle.

Edit: Yeah, we'll want to fix the bomber at some point, but revising our fighter using my guideline would probably keep parity in the air, which is to our advantage.
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Kot

  • Bay Watcher
  • 2 Patriotic 4 U
    • View Profile
    • Tiny Pixel Soldiers
Re: Arms Race, Arstotzka: 1931 Production
« Reply #2552 on: August 17, 2015, 05:44:16 pm »

The Jungle is fine thanks to Konstantin The Bear and his...
WUNDERWAFFE
Logged
Kot finishes his morning routine in the same way he always does, by burning a scale replica of Saint Basil's Cathedral on the windowsill.

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Arms Race, Arstotzka: 1931 Production
« Reply #2553 on: August 17, 2015, 05:49:25 pm »

I do believe that guideline is overtly ambitious.

Ammunition revision :

- Aerodynamic and more functional HEAT: Both for our tanks and RPG
- High explosive fragmentary tracer :  Drawn rounds (much stronger than bored) filled with high explosive for our autocannon
- Hollow point rounds : This should work.
- High explosive Squash Head : This blows up buildings and tanks
Logged

Andres

  • Bay Watcher
    • View Profile
Re: Arms Race, Arstotzka: 1931 Production
« Reply #2554 on: August 17, 2015, 05:50:00 pm »

So now that we've used our Design phase on the bomber, we need to use our Revision phase to let us keep a hold in the Jungle. Any ideas?

Glory to Arstotzka.
Revise the fighter.
How will that help?

So now that we've used our Design phase on the bomber, we need to use our Revision phase to let us keep a hold in the Jungle. Any ideas?

Glory to Arstotzka.

They only stopped us in the jungle due to more numerous tanks for that year. I think we're good there, especially with the new SMG( and apologies to you Andre, it actually helps), and ESPECIALLY with the Hippo being pretty unreliable in the jungle.

Edit: Yeah, we'll want to fix the bomber at some point, but revising our fighter using my guideline would probably keep parity in the air, which is to our advantage.
(The battle reports have been saying for years how a cheap SMG has been useful for Moskurg. I don't know why it wasn't obvious to everyone that it would've helped us too.)
They won't do nothing to help them in the Jungle. Anything that helps there will help in the cities. Air battles aren't quite as important any more and instead we should focus on the ground.

According to the report, there are a few reasons why we're being stalled in the Jungle. The Rhino is useful because it features direct fire and can outrange hand grenades. The Sorraia continues to pin our forces down. Our medium range combat units are severely disadvantaged in short range due to their crappy pistols.

We could play to our strengths and design ghillie suits if we wanted. It would be useful in all fronts.

Glory to Arstotzka.
« Last Edit: August 17, 2015, 05:52:12 pm by Andres »
Logged
All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

tryrar

  • Bay Watcher
    • View Profile
Re: Arms Race, Arstotzka: 1931 Production
« Reply #2555 on: August 17, 2015, 05:52:10 pm »

I do believe that guideline is overtly ambitious.

Ammunition revision :

- Aerodynamic and more functional HEAT: Both for our tanks and RPG
- High explosive fragmentary tracer :  Drawn rounds (much stronger than bored) filled with high explosive for our autocannon
- Hollow point rounds : This should work.
- High explosive Squash Head : This blows up buildings and tanks

Actually, this seems to help on more fronts than my fighter revision. +1
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Andres

  • Bay Watcher
    • View Profile
Re: Arms Race, Arstotzka: 1931 Production
« Reply #2556 on: August 17, 2015, 05:55:00 pm »

I do believe that guideline is overtly ambitious.

Ammunition revision :

- Aerodynamic and more functional HEAT: Both for our tanks and RPG
- High explosive fragmentary tracer :  Drawn rounds (much stronger than bored) filled with high explosive for our autocannon
- Hollow point rounds : This should work.
- High explosive Squash Head : This blows up buildings and tanks

Actually, this seems to help on more fronts than my fighter revision. +1
If we do this, do not design hollow point rounds. It's a war crime and their armour should be enough to resist or block it.

Revise our uniform and get a ghillie suit.

Glory to Arstotzka.
Logged
All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

Kot

  • Bay Watcher
  • 2 Patriotic 4 U
    • View Profile
    • Tiny Pixel Soldiers
Re: Arms Race, Arstotzka: 1931 Production
« Reply #2557 on: August 17, 2015, 05:56:00 pm »

- Aerodynamic and more functional HEAT: Both for our tanks and RPG
- High explosive fragmentary tracer :  Drawn rounds (much stronger than bored) filled with high explosive for our autocannon
- Hollow point rounds : This should work.
- High explosive Squash Head : This blows up buildings and tanks
Why would we make HEFT tho? For what reason exactly? Hollow points are going to be shit, because we're proably going to drop them soon thanks to treaties, and their steel armor would proably protect against them to some degree, and HESH doesn't exist for next 9 years.
The fighter people, we're going to need that to secure the air for next few turns, at least.
Logged
Kot finishes his morning routine in the same way he always does, by burning a scale replica of Saint Basil's Cathedral on the windowsill.

tryrar

  • Bay Watcher
    • View Profile
Re: Arms Race, Arstotzka: 1931 Production
« Reply #2558 on: August 17, 2015, 05:56:40 pm »

I do believe that guideline is overtly ambitious.

Ammunition revision :

- Aerodynamic and more functional HEAT: Both for our tanks and RPG
- High explosive fragmentary tracer :  Drawn rounds (much stronger than bored) filled with high explosive for our autocannon
- Hollow point rounds : This should work.
- High explosive Squash Head : This blows up buildings and tanks

Actually, this seems to help on more fronts than my fighter revision. +1
If we do this, do not design hollow point rounds. It's a war crime and their armour should be enough to resist or block it.

Revise our uniform and get a ghillie suit.

Glory to Arstotzka.

Stop with the war crime bit for hollow points, it's not something we ever agreed to.

Edit:But yeah, I'll not support hollowpoints if only for practical reasons(it only works on non armored troops, and even flak jackets could provide some protection)
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Arms Race, Arstotzka: 1931 Production
« Reply #2559 on: August 17, 2015, 06:03:38 pm »

Quote
It's a war crime and their armour should be enough to resist or block it.

Just quit that will you. There are no restrictions on weapons unless we agree mutually, and it doesn't appear like hollow points will be banned.

- Aerodynamic and more functional HEAT: Both for our tanks and RPG
- High explosive fragmentary tracer :  Drawn rounds (much stronger than bored) filled with high explosive for our autocannon
- Hollow point rounds : This should work.
- High explosive Squash Head : This blows up buildings and tanks
Why would we make HEFT tho? For what reason exactly? Hollow points are going to be shit, because we're proably going to drop them soon thanks to treaties, and their steel armor would proably protect against them to some degree, and HESH doesn't exist for next 9 years.
The fighter people, we're going to need that to secure the air for next few turns, at least.
High explosive fragmentary tracers is a great anti aircraft round.

Treaties are not going to ban hollow points. Not included in any proposed treaty.

Hesh is plastic explosive and a fuze. No reason we can't develop it sooner.


We're not going to get an airsuperiority fighter out of our revision. Parity, maybe, but nowhere near superiority.
Logged

Andres

  • Bay Watcher
    • View Profile
Re: Arms Race, Arstotzka: 1931 Production
« Reply #2560 on: August 17, 2015, 06:05:39 pm »

The fighter people, we're going to need that to secure the air for next few turns, at least.
I don't believe they can upgrade their Yellowjacket so much that we won't be able to stall them any more. We should be fine for another turn. Revising our HF to use less Oil is my secondary vote.

Stop with the war crime bit for hollow points, it's not something we ever agreed to.
I'm actually against it for moral reasons rather than legal reasons. We needn't become animals to kill animals.

Hesh is plastic explosive and a fuze. No reason we can't develop it sooner.
Plastic explosive means Oil cost. We won't be able to field the ammunition as much as we'd want.

We're not going to get an airsuperiority fighter out of our revision. Parity, maybe, but nowhere near superiority.
We already have parity, actually. The report says that air performance is similar between the two nations. I'm guessing it's because we have better AA.

Glory to Arstotzka.
Logged
All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

andrea

  • Bay Watcher
    • View Profile
Re: Arms Race, Arstotzka: 1931 Production
« Reply #2561 on: August 17, 2015, 06:07:47 pm »

I am puzzled by the dorsal turret, which was scrapped early on. A dorsal turret is not that useful, since all our targets are likely going to be below.

As for the other things, it was expected that such a design would not be perfect on the first try. Still, it seems to be a capable craft for its role, it carries 2 tons of bombs and for a couple more years it is merely expensive. A couple of years are more than enough to solve our problems with cities.

Kot

  • Bay Watcher
  • 2 Patriotic 4 U
    • View Profile
    • Tiny Pixel Soldiers
Re: Arms Race, Arstotzka: 1931 Production
« Reply #2562 on: August 17, 2015, 06:13:55 pm »

High explosive fragmentary tracers is a great anti aircraft round.
HEFI is better. HEFI-API-T belts would be golden, but we can't exactly get a proper anti-aircraft belts thanks to the fact our autocannon needs to be recalibrated every time you want to use different round.
Treaties are not going to ban hollow points. Not included in any proposed treaty.
It will still suck against their body armor.
Hesh is plastic explosive and a fuze. No reason we can't develop it sooner.
I am puzzled by the dorsal turret, which was scrapped early on. A dorsal turret is not that useful, since all our targets are likely going to be below.

As for the other things, it was expected that such a design would not be perfect on the first try. Still, it seems to be a capable craft for its role, it carries 2 tons of bombs and for a couple more years it is merely expensive. A couple of years are more than enough to solve our problems with cities.
It's also going to be as useful as HEAT, thanks to the fact they have both spaced armor and slat armor.
We're not going to get an airsuperiority fighter out of our revision. Parity, maybe, but nowhere near superiority.
We're totally going to, just slap a turbocharger, enclosed cockpit and maybe retractable gear and swap some weapons around and voila! You just got He 112, ready to energyfight Moskurg ass.
I am puzzled by the dorsal turret, which was scrapped early on. A dorsal turret is not that useful, since all our targets are likely going to be below.
Everyone is. Apparently we can't tell the top from down.
« Last Edit: August 17, 2015, 06:17:49 pm by Kot »
Logged
Kot finishes his morning routine in the same way he always does, by burning a scale replica of Saint Basil's Cathedral on the windowsill.

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Arms Race, Arstotzka: 1931 Production
« Reply #2563 on: August 17, 2015, 06:16:43 pm »

You don goofed up.

And no, you can't just revise the fighter. You want to change the entire engine, armament and make major adjustements to the fusselage.
Logged

Kot

  • Bay Watcher
  • 2 Patriotic 4 U
    • View Profile
    • Tiny Pixel Soldiers
Re: Arms Race, Arstotzka: 1931 Production
« Reply #2564 on: August 17, 2015, 06:19:04 pm »

And no, you can't just revise the fighter. You want to change the entire engine, armament and make major adjustements to the fusselage.
What I want to do is put a turbocharger and cockpit on it (this can't be very hard), remove the wing MGs and put two of them in nose, removal of shaft cannon is secondary, as is changing the landing gear.
Logged
Kot finishes his morning routine in the same way he always does, by burning a scale replica of Saint Basil's Cathedral on the windowsill.
Pages: 1 ... 169 170 [171] 172 173 ... 217