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Author Topic: Arms Race, Arstotzka: 1935 Production  (Read 162716 times)

Sheb

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Re: Arms Race, Arstotzka: 1931 Production
« Reply #2475 on: August 17, 2015, 10:29:02 am »

I'm not sure what to do actually. I feel like we should have made progress in some areas, and they stalled us everywhere...
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andrea

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Re: Arms Race, Arstotzka: 1931 Production
« Reply #2476 on: August 17, 2015, 10:34:27 am »

we made progress in the mountains, their more readily available tank stalled us in the jungle ( note: they didn't advance either) And I feel cities aren't going to fall in one turn without overwhelming advantage or great rolls.

for the city fight, I think right now we need something able t deploy large quantities of explosives, be it artillery or a bomber. I just happen to like the bomber more.

Funk

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Re: Arms Race, Arstotzka: 1931 Production
« Reply #2477 on: August 17, 2015, 10:55:06 am »

Lets try working on staged turbocharging.
Emergency power can be generated by useing a secondary air injection anti-lag system and a wastegate valve lock.

Combined with the added fuel and a higher red line, we should see a massive rise in engine power and wear. 

Or we can try Rocket powered Turbos.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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VoidSlayer

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Re: Arms Race, Arstotzka: 1931 Production
« Reply #2478 on: August 17, 2015, 11:14:43 am »

Do not donate things to the US, if they want it they can ask for it. 

I was thinking an improved RPG similar to a modern one; reloadable, aerodynamic (allowing more accuracy, range and weight of explosives), fired from a low velocity RR, multiple types of shaped larger payloads.

Or what about a mobile rocket artillery vehicle?

So for the bomber, were we looking at 3 crew and 2 machine guns in addition to the bombs?

Kot

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Re: Arms Race, Arstotzka: 1931 Production
« Reply #2479 on: August 17, 2015, 11:28:50 am »

So for the bomber, were we looking at 3 crew and 2 machine guns in addition to the bombs?
We're looking at 1 pilot, 1 co-pilot/navigator, 1 engineer/dorsal gunner (AC18), 1 bombardier/radiooperator, 1 waist gunner (one AS1924 on each side), and one ventral gunner (possibly with twin-linked machinegun), as we can't really aim for tail gunners yet.
6 people, 4 machineguns, 1 autocannon and at least 1500kgs of bombs.
Yeah...

We could maybe sell our ore to someone for technology though. Christie is showing off his tank suspension around now.
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Kot finishes his morning routine in the same way he always does, by burning a scale replica of Saint Basil's Cathedral on the windowsill.

VoidSlayer

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Re: Arms Race, Arstotzka: 1931 Production
« Reply #2480 on: August 17, 2015, 11:35:55 am »

So for the bomber, were we looking at 3 crew and 2 machine guns in addition to the bombs?
We're looking at 1 pilot, 1 co-pilot/navigator, 1 engineer/dorsal gunner (AC18), 1 bombardier/radiooperator, 1 waist gunner (one AS1924 on each side), and one ventral gunner (possibly with twin-linked machinegun), as we can't really aim for tail gunners yet.
6 people, 4 machineguns, 1 autocannon and at least 1500kgs of bombs.
Yeah...

We could maybe sell our ore to someone for technology though. Christie is showing off his tank suspension around now.

That seems like way too much.  Was this for the high altitude bomber?

Kot

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Re: Arms Race, Arstotzka: 1931 Production
« Reply #2481 on: August 17, 2015, 11:47:44 am »

That seems like way too much.  Was this for the high altitude bomber?
Yes. We could get rid of waist guns and reduce the number to five, or get rid of waist and add nose gunner.
IMO, we should add nose gunner (or tell the bombardier/radiooperator bombardier/navigator operate it too) to those six. Note our "high altitude" is regular altitude of WWII, since we have turbochargers and shitty Moskurgs don't.
EDIT:
Actually, more like:
1 pilot, 1 co-pilot/radiooperator, 1 navigator/bombardier/nose gunner, 1 engineer/dorsal gunner, 1 waist gunner, 1 ventral gunner.
6 people, 5 machineguns, 1 autocannon, 1500kgs of bombs, three engines this is getting better and better. If I continue, soon we will be making Superfortress.
EDIT2: Though, since they can't really reach us yet, we could use just 1 pilot, 1 co-pilot/radiooperator, 1 navigator/bombardier and 1 ventral gunner, for 4 people and 1 machinegun. In future, when they finally catch up, we can revise it to put guns everywhere.
« Last Edit: August 17, 2015, 11:54:19 am by Kot »
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Kot finishes his morning routine in the same way he always does, by burning a scale replica of Saint Basil's Cathedral on the windowsill.

Funk

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Re: Arms Race, Arstotzka: 1931 Production
« Reply #2482 on: August 17, 2015, 12:04:10 pm »

We could maybe sell our ore to someone for technology though. Christie is showing off his tank suspension around now.
But we have Hydropneumatic suspension, it's self leveling, six times more flexible than conventional steel and really good off-road , Oh and it from the future.

Christie suspension is simpler and it puts large springs inside the hull makeing our tanks bigger.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Sheb

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Re: Arms Race, Arstotzka: 1931 Production
« Reply #2483 on: August 17, 2015, 12:06:43 pm »

Shouldn't we design a really good fighter to regain our air superiority?
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10ebbor10

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Re: Arms Race, Arstotzka: 1931 Production
« Reply #2484 on: August 17, 2015, 12:09:21 pm »

Not really. They're getting nowhere with their fighter.
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andrea

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Re: Arms Race, Arstotzka: 1931 Production
« Reply #2485 on: August 17, 2015, 12:10:00 pm »

I think 1 machinegun is a bit little. Still, we are moving in the right direction. For one, we don't need a dorsal gunner until they can get as high as us.
maybe 3 machineguns? or we could stick to one gun, but an heavier one. Since we lack heavy machineguns, that would be our autocannon.
Anther possibility is a twin machinegun. Either way, as you rightfully pointed out the only direction we really need to defend against is below.

Maybe it is time to make another formal design proposal. Who is up to the task?

as for air superiority, we can probably regain it with a revision. if not totally, at least enough to operate bombers. Keep in mind that they don't actually have superiority either.

Sheb

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Re: Arms Race, Arstotzka: 1931 Production
« Reply #2486 on: August 17, 2015, 12:10:31 pm »

Well, they neutralized our air superiority.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Kot

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Re: Arms Race, Arstotzka: 1931 Production
« Reply #2487 on: August 17, 2015, 12:11:52 pm »

Right.
Doesn't change that we could buy some shit from other people.

Also we can keep the air superiority by adding turbocharger and enclosed cabin to existing one, since they won't have shit on our energy fighting.

NEW POST NEW POST NEW POST ARGHGHGHHGHG

EDIT:
So, we want a tri-engine medium bomber, with enclosed cabin, 4(1 pilot, 1 co-pilot/radiooperator, 1 navigator/bombardier and 1 ventral gunner) people crew with ventral gun consisting of AC18 autocannon and twin machineguns. In future, it should be possible to revise it and put the guns more evenly around the plane. Oh, and at least 1500kgs of bombs.
« Last Edit: August 17, 2015, 12:19:26 pm by Kot »
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Kot finishes his morning routine in the same way he always does, by burning a scale replica of Saint Basil's Cathedral on the windowsill.

Sheb

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Re: Arms Race, Arstotzka: 1931 Production
« Reply #2488 on: August 17, 2015, 12:15:54 pm »

Thing is, I'd like to spend our revision adding armoured skirts to our vehicles to counter their hippos.

And then maybe expense credit on the T25 and blitzkrieg the cities?
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

10ebbor10

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Re: Arms Race, Arstotzka: 1931 Production
« Reply #2489 on: August 17, 2015, 12:16:40 pm »

I'll come up with a design soon.
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