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Author Topic: Arms Race, Arstotzka: 1935 Production  (Read 162546 times)

QuakeIV

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Re: Arms Race, Arstotzka: 1930 Design
« Reply #2280 on: August 14, 2015, 02:22:09 am »

Good point.  Might be better to see how it works out and give ourselves another boost only if really needed.  In the meantime we could revise our radio decryption system to actually encrypt as well.
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Andres

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Re: Arms Race, Arstotzka: 1930 Design
« Reply #2281 on: August 14, 2015, 02:24:07 am »

We need to develop general optics. Our people are better snipers, and our Mosin is a better sniper rifle fit than their leveraction, which can't be fired when prone.

More importantly, we have tanks which can actually mount the optics.

+1. In fact:

Spoiler: AS-O30 (click to show/hide)
NO! Bad idea! This is what a rangefinder looked like in WW2! We have nowhere near the kind of technology that let's us put it on one of our vehicles! Also, our vehicles don't need them. They're not fighting at long range any more.

We need a bloody sniper.  If we research the thing suggested we should get some kind of weird scope technology.
e:  We should also probably revise the nosin for enhanced sniper-ness given the chance.
What was wrong with my design, then? It's more snipery than our Nosin and it gives us scope technology. It doesn't have variable zoom but it does have altitude adjustment and doesn't use technology from decades in the future.

We have real camouflage
Except for their officers, Moskurg has camouflage equal to our own.
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Sheb

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Re: Arms Race, Arstotzka: 1930 Design
« Reply #2282 on: August 14, 2015, 02:25:36 am »

Nah, we have patterned camouflage, they have simplebrown and greys.

And the good thing about a more general design is that we can stick it everywhere. Our ground-attack planes for example might benefits. So will our tanks.

Edit: Re: cypher, we don't really need a revision I think. We CAN encrypt, it's just not clear why we did not.
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Sensei

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Re: Arms Race, Arstotzka: 1930 Design
« Reply #2283 on: August 14, 2015, 02:27:13 am »

I am guessing that by "range finder" he means a series of horizontal lines, sighted to different ranges, rather than an apparatus that tells you a numerical range to your target.
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tryrar

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Re: Arms Race, Arstotzka: 1930 Design
« Reply #2284 on: August 14, 2015, 02:29:34 am »

Andre, we don't need a dedicated sniper rifle, our Nosins will do just as well at that role if we attach a scope to them. We just need the scopes and optics for it. Unless you are trying to make an anti-materiel rifle while you're at it, but we don't really need one(we have other ways of killing armored targets than a big honking rifle).

Ninja:Yes, Sensei, I meant something simple like that, not a big naval rangefinder like Andre linked to
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Re: Arms Race, Arstotzka: 1930 Design
« Reply #2285 on: August 14, 2015, 02:31:04 am »

Suggestion:Flamethrower?

Alternatively we could make a heavy autocannon that can be mounted on our tanks/cars/motorcycles and planes.

I am a little pissed that they can use the recoiless rifle from horseback and it is as effective as out motorcycles.

Andres

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Re: Arms Race, Arstotzka: 1930 Design
« Reply #2286 on: August 14, 2015, 02:33:46 am »

I am guessing that by "range finder" he means a series of horizontal lines, sighted to different ranges, rather than an apparatus that tells you a numerical range to your target.
Those are called range markings. A range finder is meant for finding ranges, which markings don't do.

Andre, we don't need a dedicated sniper rifle, our Nosins will do just as well at that role if we attach a scope to them. We just need the scopes and optics for it. Unless you are trying to make an anti-materiel rifle while you're at it, but we don't really need one(we have other ways of killing armored targets than a big honking rifle).
I guess you're right, but a dedicated and designed sniper rifle would outperform a Nosin with a general scope. I agree that we don't need an AM rifle, though. Our autocannons are more than enough to kill anything with armour light enough to be destroyed by AM rifles.

Suggestion:Flamethrower?
Very limited use. Seriously, a Very Expensive flamethrower would be enough. Also, useless in the Mountains. Long range is supreme there and using a flamethrower makes you an easy target for snipers.

Alternatively we could make a heavy autocannon that can be mounted on our tanks/cars/motorcycles and planes.
Our autocannon is too heavy to be used on motorbikes and the Mountains. A heavier one most certainly can't be used. Our current autocannon is fine. It was our wunderwaffe for a long time for good reason.

I am a little pissed that they can use the recoiless rifle from horseback and it is as effective as out motorcycles.
GM said shush.

Glory to Arstotzka.
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10ebbor10

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Re: Arms Race, Arstotzka: 1930 Design
« Reply #2287 on: August 14, 2015, 02:38:00 am »

On a side note, I just found the tiniest justification for the recoilless rifle. See, their APHE rounds is not a hollow AP round  filled with explosive, but a solid round with explosive in the back. Once the round hits, it fires the HE charge to drill into the material. Completely wrong name, but mevertheless.

Now, this means we can counter it. As the round relies on the initial velocity of it's launch to dent into the armor, before hammering it in further via the explosive, we can easily stop them by layering a very hard layer of armor on top of our normal armor. The round will hit the armor, fail to bite in, and then the HE will detonate, sending it off into the sky.

And the great thing is, their cannons use the same rounds!

There's a reason that sort of rounds were never used.
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Sheb

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Re: Arms Race, Arstotzka: 1930 Design
« Reply #2288 on: August 14, 2015, 02:40:19 am »

Yeah, but general optic allow use everywhere.

Now, we're going to have trouble moving further in the desert next turn anyway. I think we should focus on pushing them back in the jungle/mountains to gain a bit of strategic depth there. Honestly, sniper+cheap SMG (which will be useful in the cities too)+whatever we need to do to get coded radio is probably the best we can hope for.

Sensei, if they capture the mountain, will they be able to get the extra ore? I don't really see how they'd bring it back. Also, what do we need to do to get the cypher?
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10ebbor10

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Re: Arms Race, Arstotzka: 1930 Design
« Reply #2289 on: August 14, 2015, 02:41:29 am »

Quote
Sensei, if they capture the mountain, will they be able to get the extra ore?

They can't capture it. We get armor support in the last section. Can't snipe a tank.

On a side note, getting general optics also gets scopes on our bombers and fighters, which will be a great advantage.
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Sheb

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Re: Arms Race, Arstotzka: 1930 Design
« Reply #2290 on: August 14, 2015, 02:42:46 am »

Nah, but they have Hippos. If they get really lucky/ and or design some really smart mountain hardware...

More to the point, we don't really need the extra ore so much. Maybe we should focus on jungles rather than mountain?
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10ebbor10

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Re: Arms Race, Arstotzka: 1930 Design
« Reply #2291 on: August 14, 2015, 02:45:21 am »

Upgrading our tank with spaced hardened armor, as described above, will also make their shaped charges and main tank cannons useless.

Edit : Will our decryption computer allow us to decrypt further Moskurgian systems?
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Andres

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Re: Arms Race, Arstotzka: 1930 Design
« Reply #2292 on: August 14, 2015, 02:45:36 am »

Now, this means we can counter it. As the round relies on the initial velocity of it's launch to dent into the armor, before hammering it in further via the explosive, we can easily stop them by layering a very hard layer of armor on top of our normal armor. The round will hit the armor, fail to bite in, and then the HE will detonate, sending it off into the sky.
Our tank costs 5 Ore and 3 Oil while we only have 4 Ore and 2 Oil, giving it a deficit of 2. Adding more armour on top would probably increase the Ore cost, driving the deficit to 3 and making it Very Expensive. Not worth it in my opinion.

Also guys, remember that Moskurg has a Logistics surplus of 1. If they capture the Jungle, they can start getting resources from it the turn after without designing or revising something else.

Sensei, if they capture the mountain, will they be able to get the extra ore? I don't really see how they'd bring it back. Also, what do we need to do to get the cypher?
They'll need to use a Revision phase to make either a road or a railroad first. After that, they can freely get it either with their trucks or with their trains. To get a new cypher, I think we need to use our spy like we did last time.

More to the point, we don't really need the extra ore so much. Maybe we should focus on jungles rather than mountain?
We need a minimum of 4 Ore to keep our tanks, planes, and cars as cheap as they are. Our extra Ore lasts only for 3 turns. Also, letting Moskurg get that Ore is a Bad Idea for obvious reasons.

Glory to Arstotzka.
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10ebbor10

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Re: Arms Race, Arstotzka: 1930 Design
« Reply #2293 on: August 14, 2015, 02:47:50 am »

Quote
Our tank costs 5 Ore and 3 Oil while we only have 4 Ore and 2 Oil, giving it a deficit of 2. Adding more armour on top would probably increase the Ore cost, driving the deficit to 3 and making it Very Expensive. Not worth it in my opinion.

Also guys, remember that Moskurg has a Logistics surplus of 1. If they capture the Jungle, they can start getting resources from it the turn after without designing or revising something else.

Moskurg has added spaced armor and slat armor to their tanks without any cost.

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Sheb

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Re: Arms Race, Arstotzka: 1930 Design
« Reply #2294 on: August 14, 2015, 02:48:17 am »

Also, they have both an Expense and an Espionage Credit this turn...
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