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Author Topic: Arms Race, Arstotzka: 1935 Production  (Read 163908 times)

Sheb

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Re: Arms Race, Arstotzka: 1922 Design
« Reply #1050 on: August 01, 2015, 04:34:38 am »

On the other hand, it's not all bad. Next turn, their advantage in planes will fade away, and we have a real chance of threatening their mountain mines again.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

tryrar

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Re: Arms Race, Arstotzka: 1922 Design
« Reply #1051 on: August 01, 2015, 04:36:01 am »

Ah. Well, we could try to design a boat for the bonus, but we really need to get a better fighter so we can cover our formations. I resubmit my fighter design:

Spoiler: AS-AF22 (click to show/hide)
« Last Edit: August 01, 2015, 04:49:54 am by tryrar »
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Sheb

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Re: Arms Race, Arstotzka: 1922 Design
« Reply #1052 on: August 01, 2015, 04:41:27 am »

Nah. The only reason they negated our air superiority was the use of an expense credit. We should be going back to normal next turn. Especially if they also design a boat.

A boat would let us gather ressources from the Plains (so no choosing between Ore and Oil anymore) and keep pushing in the swamps. Plus, on extra design credit is too good to pass up.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Andres

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Re: Arms Race, Arstotzka: 1922 Design
« Reply #1053 on: August 01, 2015, 04:42:10 am »

This thing is pretty much made for the Moskburgians. I don't think there's any point in trying to get it.
Actually, we might have a chance. Our F14A combined with AP rounds gives accuracy, stopping power, and semi-automatic action.

Didn't they loose a spy?
They lost their replaceable spy. Replaceable spies get replaced after a turn of not being replaced.

Spoiler: AS-AF22 (click to show/hide)
I support this, but our plane should be able to outmanoeuver all the others. If there's room, we should develop rockets for it rather than bombs. Rockets will let us destroy hard targets without getting close enough for enemy firepower to harm us much. It also gives us the tech for hand-held rocket launchers. We already kinda have partial rocket launcher tech since our Light Mortar uses similar tech.

Glory to Arstotzka.
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10ebbor10

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Re: Arms Race, Arstotzka: 1922 Design
« Reply #1054 on: August 01, 2015, 04:44:07 am »

Also, getting extra ore means a cheap Armored Car.

I support this, but our plane should be able to outmanoeuver all the others. If there's room, we should develop rockets for it rather than bombs. Rockets will let us destroy hard targets without getting close enough for enemy firepower to harm us much. It also gives us the tech for hand-held rocket launchers. We already kinda have partial rocket launcher tech since our Light Mortar uses similar tech.
Bad idea.

Monoplanes can't outmaneuver biplanes, except by giving them ridiculously wide wings, which would be prone to structural concerns and lots of drag.

If we go monoplane, it's speed and boom and zoom that will win the day.
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tryrar

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Re: Arms Race, Arstotzka: 1922 Design
« Reply #1055 on: August 01, 2015, 04:47:00 am »

Also, getting extra ore means a cheap Armored Car.

I support this, but our plane should be able to outmanoeuver all the others. If there's room, we should develop rockets for it rather than bombs. Rockets will let us destroy hard targets without getting close enough for enemy firepower to harm us much. It also gives us the tech for hand-held rocket launchers. We already kinda have partial rocket launcher tech since our Light Mortar uses similar tech.
Bad idea.

Monoplanes can't outmaneuver biplanes, except by giving them ridiculously wide wings, which would be prone to structural concerns and lots of drag.

If we go monoplane, it's speed and boom and zoom that will win the day.
Generally speaking, it's not easy to be more maneuverable than a biplane :P. Having two sets of wings really helps in turning and stuff, but they also add a lot of drag, which is why biplanes(and triplanes) tend to be slow.

I'll give you the rockets though, good idea!
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Sheb

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Re: Arms Race, Arstotzka: 1922 Design
« Reply #1056 on: August 01, 2015, 04:47:50 am »

On the other hand 10ebbor10, the GM might not know that.

Why would AP round helps with hunting game?
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Ukrainian Ranger

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Re: Arms Race, Arstotzka: 1922 Design
« Reply #1057 on: August 01, 2015, 04:49:34 am »

To be honest, semi-permanent spy*2 for a slightly better flag (arguably) is little overpowered.

Quote
This thing is pretty much made for the Moskburgians. I don't think there's any point in trying to get it.
We may try it while getting a sniper rifle for mountains. aluminium 20mm AT\sniper rifle to be more precise. In fact I am ready to delay aircraft for one turn to win this and fuck them in mountains

Spoiler: AS-1922 (click to show/hide)
And I vote for it Lets kick them out of mountains and get yet another AT weapon. Long range sniper rifles have many uses.

To not lose air I suggest
design new artillery shells in that order: anti-air Flak, smoke, incendiary, Sabot
Our 80mm guns can shoot up, so they are usable as ant-air cannon if we will design a proper round. Heat is last because it is too advanced and likely will not be designed.
« Last Edit: August 01, 2015, 04:52:40 am by Ukrainian Ranger »
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

tryrar

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Re: Arms Race, Arstotzka: 1922 Design
« Reply #1058 on: August 01, 2015, 04:51:20 am »

To be honest, semi-permanent spy*2 for a slightly better flag (arguably) is little overpowered.

Quote
This thing is pretty much made for the Moskburgians. I don't think there's any point in trying to get it.
We may try it while getting a sniper rifle for mountains. aluminium 20mm AT\sniper rifle to be more precise. In fact I am ready to delay aircraft for one turn to win this and fuck them in mountains

Spoiler: AS-1922 (click to show/hide)
And I vote for it Lets kick them out of mountains and get yet another AT weapon. Long range sniper rifles have many uses.

To not lose air I suggest
design new artillery shells in that order: anti-air Flak, smoke, incendiary, Sabot
Our 80mm guns can shoot up, so they are usable as ant-air cannon if we will decide a proper round. Heat is last because it is too advanced and likely will not be designed.

Can you add parachute flare rounds for nightfighting? Night attacks really hurt us this time.
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Sheb

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Re: Arms Race, Arstotzka: 1922 Design
« Reply #1059 on: August 01, 2015, 04:52:28 am »

Guys. Boats. Extra Ressources. Plus, they're certain to get an extra design phase if we don't design one.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Andres

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Re: Arms Race, Arstotzka: 1922 Design
« Reply #1060 on: August 01, 2015, 04:53:20 am »

Also, getting extra ore means a cheap Armored Car.
Not worth it. Expensive vehicles are all we need unless we're talking about aircraft.

Aside from the previously mentioned modifications to the AS-AF22 design, it should be a biplane design rather than a monoplane design.
Because of a lack of manoeuvrability, we're losing in air battles to a bomber of all things.

I'll give you the rockets though, good idea!
Thanks. :)

I was also thinking that any future small arms we design should be made at least partially with aluminium. This'll bump their cost up to 2 Ore for decreased weight and possibly increased performance. Since we perpetually have 2 Ore, this upgrade can only be good for us.

Glory to Arstotzka.

Why would AP round helps with hunting game?
To get through their tough hides. There's a reason why high calibres are used.

Guys. Boats. Extra Ressources. Plus, they're certain to get an extra design phase if we don't design one.
We do get more resources if we do this, don't we?
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10ebbor10

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Re: Arms Race, Arstotzka: 1922 Design
« Reply #1061 on: August 01, 2015, 04:58:01 am »

Quote
Aside from the previously mentioned modifications to the AS-AF22 design, it should be a biplane design rather than a monoplane design.
Because of a lack of manoeuvrability, we're losing in air battles to a bomber of all things.

Boom and zoom will render their gunner unuseable. Simply, with our faster speed we can jump the bomber from above, moving too fast for it's escort or gunner to react, shredding the bomber then flying off.

Your design is pretty much completely different in both shape and purpose as the original plan, so you should probably list it separately.

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Sheb

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Re: Arms Race, Arstotzka: 1922 Design
« Reply #1062 on: August 01, 2015, 04:58:54 am »

Yes we do get more ressources if we do a boat.

Also, I just realized that we have the only semi-auto rifle in the game so far. AS-F14 might win us that contract.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Andres

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Re: Arms Race, Arstotzka: 1922 Design
« Reply #1063 on: August 01, 2015, 05:05:39 am »

Yes we do get more ressources if we do a boat.
They might steal our autocannon/aluminium if we do, possibly both if we decide to go for the u-boat. Then they get two free designs while we get one.

Also, I just realized that we have the only semi-auto rifle in the game so far. AS-F14 might win us that contract.
I already mentioned it, except I also suggested we give the AP design with it so they can pack more punch.

Glory to Arstotzka.
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Ukrainian Ranger

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Re: Arms Race, Arstotzka: 1922 Design
« Reply #1064 on: August 01, 2015, 05:06:56 am »

Hmmm.  Expense credit is good, +1 ore and design credit is far better and enemy will be rather busy either designing an aircraft or way to deal with our armored cars.

New vote

Spoiler: AS-CV-22 (click to show/hide)

See what I try to do here? I want to get a cargo ship AND better engines for trains and T-15s
« Last Edit: August 01, 2015, 06:26:22 am by Ukrainian Ranger »
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.
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