So, our current problems :
- Close Combat encounters
- Hard to use sidearm
- Mountain Fighting
- Hot weather fighting
- Resource supply
While Artillery is nice, I don't think it's going to help with any of these. I mean, it'll be too heavy to utilize in the Jungle or Mountains, and a cannon is not good in close quarter combat, except by eliminating the close quarters in question.
It's true, while mortars can help soften up the enemy they'll still beat us. Our poor-quality pistols just can't stand up against them.
We actually do well in mountain fighting, it's just that capturing the actual mines are difficult due to enemy machine guns. Considering we still have more Ore than them, a stalemate in this area is acceptable.
Hot weather fighting is certainly a problem but we're a far cry from invading Moskurg and honestly, what do we have to gain from the swamp?
To further improve our resource supply we'll need more transports which means more Oil. We can hope that our developments this time helps us get some or we can build a better oil pump, but I think our short-range crisis is more urgent.
Design a fragmentation hand grenade. When our soldiers get to the trenches, they can throw these easily beforehand and kill many Moskurgs. It can also be used in urban areas to clear rooms. We can revise it later if we have to, but if we get lucky we can instead revise our pistol.
Glory to Arstotzka.