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Author Topic: Arms Race, Arstotzka: 1935 Production  (Read 162226 times)

10ebbor10

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Re: Arms Race, Arstotzka: 1934 Production
« Reply #3120 on: September 10, 2015, 01:40:23 pm »

Not sure that can get through the armor.
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Kot

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Re: Arms Race, Arstotzka: 1934 Production
« Reply #3121 on: September 10, 2015, 03:07:59 pm »

Or we could make, dunno... K bullets?
fun
Well, if something is cool and fun, doesn't make it unpractical. WEP was used, full auto pistols were used, so were PTRDs, etc.
On the other hand Chemical Warfare Uniform would be unpractical as we don't use chemical weapons, so there's that.
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10ebbor10

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Re: Arms Race, Arstotzka: 1934 Production
« Reply #3122 on: September 10, 2015, 03:12:02 pm »

We have K bullets.
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Funk

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Re: Arms Race, Arstotzka: 1934 Production
« Reply #3123 on: September 10, 2015, 03:30:54 pm »

When i suggested the Chemical Warfare Uniform it looked like we might try to use gas.

I don't like the idea of special armor piercing bullets as there a stop gap measure, they damage weapons due to the higher loads involved and enemy tanks are well past them being worth while.

A bigger 15x120mm round in a long range sniper rifle will have a vastly energy and so a greater range with a lot more armor penetration (35 to 40mm at 100 meters, striking at 0 degrees).
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Sheb

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Re: Arms Race, Arstotzka: 1934 Production
« Reply #3124 on: September 10, 2015, 03:58:39 pm »

Frankly, we should just devellop our own armor, then just go one until we're battling with mechas in the early 40's.
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Funk

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Re: Arms Race, Arstotzka: 1934 Production
« Reply #3125 on: September 10, 2015, 04:35:06 pm »

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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Andres

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Re: Arms Race, Arstotzka: 1934 Production
« Reply #3126 on: September 10, 2015, 05:36:55 pm »

A 12.7mm AM rifle is more versatile than that and is still capable of piercing their body armour.

Glory to Arstotzka.
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Funk

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Re: Arms Race, Arstotzka: 1934 Production
« Reply #3127 on: September 10, 2015, 06:57:25 pm »

A 12.7mm AM rifle is more versatile than that and is still capable of piercing their body armour.

Glory to Arstotzka.

More versatile how? a bigger bullet can all most all ways do anything a smaller bullet can and do better.
.50 cal(12.7×99mm) and 12.7×108mm are basically the same energy wise, 14.5 x 114mm has 70% more energy than both of them and we are going for an even bigger 15x120mm
By having a bigger and heavier bullet with more mass it's less affected by air resistance so it has a greater range, at least 3000 meters.

In short we want extremely long range so we can shoot those mosberg snipers and armoured men from a far.
And that means a really big bullet in a really big rifle.

Glory to Arstotzka.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Andres

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Re: Arms Race, Arstotzka: 1934 Production
« Reply #3128 on: September 10, 2015, 07:30:14 pm »

A rifle that big would basically be a mini artillery piece. A smaller rifle would be better for urban and Jungle combat, plus the fact that it holds 5 bullets makes it better against infantry. Its users would be more mobile and be at a lower risk of injury from using the weapon. Its small size will make it easier to hide and turn the gun, making it even better against infantry. Besides, bigger caliber guns aren't useful for long-range precision shooting, otherwise we'd just use tank cannons instead of sniper rifles. Wind and time to hit target just mess up the shot too much.

In short, a smaller AM rifle is a good all-rounder while an anti-tank rifle will go the way of the anti-tank rifle in real life.
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Funk

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Re: Arms Race, Arstotzka: 1934 Production
« Reply #3129 on: September 10, 2015, 09:12:53 pm »

First off for long-range precision shooting you want a fast and heavily projectile with a low drag coefficient.

Fast so it's easier to aim, heavy so has plenty of energy at the other end and so it  doesn't get pushed around by the wind.
A low drag coefficient so it doesn't get slowed down to much.

I hadn't thought about jungle or urban combat at all so your right about it being hard move about or rapidly aim but this it a sniper rifle you dont run about with it firing from the hip.

As for hiding the gun yes hideing such a massive gun will be hard, But what does Moskurg that can shoot as far as this gun?
But on the holding 5 bullets, did i miss the design of a 12.7mm rifle? or are you just after a magazine on the long range heavy sniper rifle.

The reason why we don't use tank cannons instead of sniper rifles is that there massive and kind of need a tank to move them.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Andres

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Re: Arms Race, Arstotzka: 1934 Production
« Reply #3130 on: September 10, 2015, 09:23:17 pm »

I hadn't thought about jungle or urban combat at all so your right about it being hard move about or rapidly aim but this it a sniper rifle you dont run about with it firing from the hip.
The problem actually comes from cover. In those situations, enemies tend to take cover a lot. Both snipers would usually be able to penetrate the cover and kill whoever's on the other side, but that's not the problem. The problem is that cover conceals movement, so when an enemy's spotted a sniper needs to quickly move their sights to take them out before they lose sight of them again. An AT rifle is too big and clumsy for that kind of quick-react firing and its single shot nature means it's even crapper at taking follow-up shots or hitting multiple targets.

Aside from that, snipers kinda need cover to survive. Snipers equipped with AT guns would find it difficult to take up good positions because the weapon's size would give their position away or simply take up too much room. An AM rifle can be used pretty much anywhere but the planning and preparation needed to deploy an AT rifle is reminiscent to that of an AT cannon.

Glory to Arstotzka.
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Funk

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Re: Arms Race, Arstotzka: 1934 Production
« Reply #3131 on: September 10, 2015, 09:55:49 pm »

There a bit of me that say just cove the sniper a steel gun shield for cover but that would make movement a nightmare.
Let try a shorter barrel, maybe a bullpup?
What about a set of interchangeable barrels with a range different lengths?
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Sheb

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Re: Arms Race, Arstotzka: 1934 Production
« Reply #3132 on: September 11, 2015, 02:54:35 am »

How about we wait a bit? They have two new designs, odds are that we are going to need to react to one of those.
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QuakeIV

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Re: Arms Race, Arstotzka: 1934 Production
« Reply #3133 on: September 11, 2015, 04:21:21 am »

We could just develop steel tipped ammo, that should punch through any armor that they could possibly move around in.  (i am assuming here that we dont have that yet since i dont remember it being mentioned)
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andrea

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Re: Arms Race, Arstotzka: 1934 Production
« Reply #3134 on: September 11, 2015, 04:22:13 am »

isn't our armor piercing ammo just that?
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