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Author Topic: Arms Race, Arstotzka: 1935 Production  (Read 162448 times)

Sensei

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Re: Arms Race, Arstotzka: 1934 Design
« Reply #3030 on: September 08, 2015, 04:34:54 pm »

Looks like votes are well in favor of the rifle. The non-rocket rifle.

Design the AS-AR34.
The AS-AR34 is a select-fire, detachable magazine-fed assault rifle chambered for the 7.62x39mm round. It's capable of firing in both automatic and semi-automatic. It features a pistol grip and a foregrip with adjustable iron sights.
I vote for the AS-AR34 with the following mods:

Specify gas-operation, add a single standard rail for mounting equipment, as well as a detachable underslung bayonet that's designed to be attached and still allow the gun to fire, and can double as a combat knife in a pinch. I second 7.62x39I ammo
Voting for AS-AR34

Voting for calling 7.62x39 ammunition 7.62Ll(ow power)


Our current ammo is 7.62x54Rr(immed), so this makes more sense to me than calling it 7.62i, since that makes everyone think that 7.62x54Rr stands for rifle.

And, well, it will be low power compared to 7.62x54r.
Alrighty, if you guys are in favor of these other changes (and I'll take silence for a yes) then that's what's getting designed this year.

AS-AR34: The AR34 is an assault rifle chambered in new 7.62L ammunition, an intermediate powered cartridge. It is fed at the side from an 18-round magazine, or a 40-round drum, and ejects cartridges directly downwards like the MC16. It has a tactical rail an adjustable iron sights on top. It is select-fire, having a knob on the side which the user slides forward and back to set the gun either to be single-shot or automatic. Most of its furniture is made from aluminum, and it has a vertical pistol grip and foregrip. It weighs under 6kg. It has good stopping power and accuracy out to medium range, and is relatively easy for users to control even on automatic fire (which is still far less accurate than shooting singly), though the weapon's weight is off-center and the muzzle tends to rise to the left. It's about as long as the AS-F14, which means it is usable in close quarters but not perfect. If the weapon is struck or shaken violently, the select-fire knob can move on its own or the weapon can discharge, which is dangerous and can waste shots in battle. Costs 2 ore.
« Last Edit: September 08, 2015, 04:37:03 pm by Sensei »
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tryrar

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Re: Arms Race, Arstotzka: 1934 Revision
« Reply #3031 on: September 08, 2015, 04:57:10 pm »

Those are some perfectly acceptable quirks, can't think of anything I'd revise except maybe add a safety independent of the knob so if it gets bumped no discharge can occur. But that's for a future turn!


as for revision:

Spoiler: AS-DN75 (click to show/hide)
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No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Aseaheru

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Re: Arms Race, Arstotzka: 1934 Revision
« Reply #3032 on: September 08, 2015, 05:08:11 pm »

Hrmm... I wonder if making some sort of reflex or reddot sight for the AR would be a design action... Probally.
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Andres

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Re: Arms Race, Arstotzka: 1934 Revision
« Reply #3033 on: September 08, 2015, 05:12:32 pm »

We're trying to beat Moskurg's assault rifle so we can give it to the Nazis, so we should revise our AR34. We're going to end up doing it in the future anyway, might as well do it when it'll give us the largest strategic advantage possible.

In order of highest to lowest priority, fix the shaking issues, the muzzle drift, and create a staggered column 30-round magazine.

The shaking issues are very important. Remember, every time the gun fires it shakes violently. It would be very bad if it switched to auto or semi-auto every time it fired.

Glory to Arstotzka.

Hrmm... I wonder if making some sort of reflex or reddot sight for the AR would be a design action... Probally.
We would, especially if we want to make a battery small enough to use. Our current battery is as big as our radio.
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Aseaheru

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Re: Arms Race, Arstotzka: 1934 Revision
« Reply #3034 on: September 08, 2015, 05:14:48 pm »

I think that there are examples of those which dont use batteries, but I will have to check.
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tryrar

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Re: Arms Race, Arstotzka: 1934 Revision
« Reply #3035 on: September 08, 2015, 05:15:41 pm »

Hrmm... I wonder if making some sort of reflex or reddot sight for the AR would be a design action... Probally.

Reflex sights really suck unless we can get LEDs a few decades early, since they rely on either ambient light to work or a small light source, and even a small bulb in the 1930s took a good amount of juice and we don't have good batteries. Would be a good idea for plane gunsights though.
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Andres

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Re: Arms Race, Arstotzka: 1934 Revision
« Reply #3036 on: September 08, 2015, 05:16:05 pm »

I think that there are examples of those which dont use batteries, but I will have to check.
There are, but that requires ambient light so they're not exactly reliable.

Glory to Arstotzka.
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Re: Arms Race, Arstotzka: 1934 Revision
« Reply #3037 on: September 08, 2015, 05:18:48 pm »

Unless they get a better AR on their attempt, I think we're good on it for now, which is why I'm pushing a deck gun for that competition. Remember, we have one unused resource credit already, think on what a hard push we can make on the mines with 2! (Plus, you know, there's a good chance we can bolt the mounting on the back of one of our trucks for a mobile AT/AA)
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Aseaheru

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Re: Arms Race, Arstotzka: 1934 Revision
« Reply #3038 on: September 08, 2015, 05:21:21 pm »

 Yep. Well, we could still try designing one. At the least it should help with our fighter aircraft, anti-aircraft weapons, and that sorta stuff.

 If reflex sights are a design action(it probably is) than seconding Andres Gun Perfecting orders.

 We should also work to make sure that they work in the various fighting areas... Mostly the sand and the mud... Lets get us a real AK-47.

-ninja edit-

 We have mobile AA/AT...
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tryrar

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Re: Arms Race, Arstotzka: 1934 Revision
« Reply #3039 on: September 08, 2015, 05:25:10 pm »

Yep. Well, we could still try designing one. At the least it should help with our fighter aircraft, anti-aircraft weapons, and that sorta stuff.

 If reflex sights are a design action(it probably is) than seconding Andres Gun Perfecting orders.

 We should also work to make sure that they work in the various fighting areas... Mostly the sand and the mud... Lets get us a real AK-47.

-ninja edit-

 We have mobile AA/AT...

Where? If you're talking about our 80mm, then no, it's not really mobile being towed. I'm talking about something that can fire on the move, and out 50 and 75mms aren't mounted in independent carriages or anything that, and our 20mm isn't set up that it can fire on the move(it is also towed) and isn't really AT anymore except against those armored cars.
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Andres

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Re: Arms Race, Arstotzka: 1934 Revision
« Reply #3040 on: September 08, 2015, 05:34:47 pm »

Unless they get a better AR on their attempt, I think we're good on it for now
We aren't. It has a bad habit of switching from auto to semi-auto when it's fired. It doesn't happen all the time but it's definitely a major problem.

Glory to Arstotzka.
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Re: Arms Race, Arstotzka: 1934 Revision
« Reply #3041 on: September 08, 2015, 05:43:28 pm »

Unless they get a better AR on their attempt, I think we're good on it for now
We aren't. It has a bad habit of switching from auto to semi-auto when it's fired. It doesn't happen all the time but it's definitely a major problem.

Glory to Arstotzka.

Well, we should have sensei define "violently shaken" then. Is it just normal usage like swinging it around to fire at a new target, or do you have to put it in a paint shaker to get the knob to use? Similarly, would being struck with your hand move the knob, or would you have to hit it with a hammer or something? If its the former of any of those two, I'll agree that needs to be fixed, but the wording makes me think of the latter, which is something that we can live with for now.
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Funk

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Re: Arms Race, Arstotzka: 1934 Revision
« Reply #3042 on: September 08, 2015, 06:07:44 pm »

Yep. Well, we could still try designing one. At the least it should help with our fighter aircraft, anti-aircraft weapons, and that sorta stuff.

 If reflex sights are a design action(it probably is) than seconding Andres Gun Perfecting orders.

 We should also work to make sure that they work in the various fighting areas... Mostly the sand and the mud... Lets get us a real AK-47.

-ninja edit-

 We have mobile AA/AT...

Where? If you're talking about our 80mm, then no, it's not really mobile being towed. I'm talking about something that can fire on the move, and out 50 and 75mms aren't mounted in independent carriages or anything that, and our 20mm isn't set up that it can fire on the move(it is also towed) and isn't really AT anymore except against those armored cars.
If it's just mobile AA we need then we can fit up a few of our 20mm autocannons in a powered turret and drop it on the back of a AS-MAT26-50 or a AS-HV19.

We could do that now instead of fiddling with a gun we haven't even issued yet.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Sensei

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Re: Arms Race, Arstotzka: 1934 Revision
« Reply #3043 on: September 08, 2015, 06:12:53 pm »

You rap on the butt of the gun with your hand a few times, and the knob comes loose, falling by chance back into Automatic, where it was before. You shake the gun back in forth in your hands like a paint can, and the knob comes loose and latches into the single fire setting. You knock it against your desk and it comes loose again, falling into Automatic. You take the gun down to the range and fire off a magazine all at once- you can see the knob wiggling but it stays in place. Then you fire the gun while shaking it, and it stops almost immediately as the knob falls into single fire. You usually wouldn't swing it around that quickly, but it could probably happen to a soldier on the field. While walking back to the office, you stumble and drop the gun. It goes off when it hits the ground and shatters the window to Aseaheru's office on the second floor.

Oh, and reflector/reflex sights will need to be a design action, or at least be designed with a new gun.
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Sheb

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Re: Arms Race, Arstotzka: 1934 Revision
« Reply #3044 on: September 08, 2015, 06:30:33 pm »

I support revision on the AR34, the extra ore is like an expense credit that last three turns. At this point, depriving them of the extra ressources (and getting the extra ore) is more important than any weapon system we might devellop.
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