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Author Topic: Arms Race, Arstotzka: 1935 Production  (Read 162534 times)

andrea

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Re: Arms Race, Arstotzka: 1933 Revision
« Reply #2955 on: September 01, 2015, 07:10:02 am »

this is getting old... no RATO for you.

Kot

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Re: Arms Race, Arstotzka: 1933 Revision
« Reply #2956 on: September 01, 2015, 07:11:53 am »

You're just not fast enough.
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Kot finishes his morning routine in the same way he always does, by burning a scale replica of Saint Basil's Cathedral on the windowsill.

Aseaheru

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Re: Arms Race, Arstotzka: 1933 Revision
« Reply #2957 on: September 01, 2015, 07:27:18 am »

 Lets get a better warhead for our RPGs.

 That, or we could- No, we couldent. I was gonna suggest enclosing our bombers and giving them O2 gear so they can fly higher and do the zig-zag thing to defeat flack, but we dont have O2 gear yet.
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andrea

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Re: Arms Race, Arstotzka: 1933 Revision
« Reply #2958 on: September 01, 2015, 07:34:23 am »

right now bomber altitude is limited by engine/weight/aerodynamics, not oxygen, since our fighter can climb past the bomber without pilots passing out.

Funk

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Re: Arms Race, Arstotzka: 1933 Revision
« Reply #2959 on: September 01, 2015, 08:04:19 am »

O2 gear comes later, right now we need war pills, lets roll out the methamphetamine for our forces.
What did you think the Blitzkrieg ran on?
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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andrea

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Re: Arms Race, Arstotzka: 1933 Revision
« Reply #2960 on: September 01, 2015, 08:06:38 am »

lots of engines, ill prepared belgian forts and french hopes of a longer lasting belgian army?

Sheb

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Re: Arms Race, Arstotzka: 1933 Revision
« Reply #2961 on: September 01, 2015, 08:07:49 am »

War pills would be a design phase.
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Kot

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Re: Arms Race, Arstotzka: 1933 Revision
« Reply #2962 on: September 01, 2015, 08:12:01 am »

War pills would be a design phase.
Let's revise the Arstotzkan Five-Star vodka.
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Kot finishes his morning routine in the same way he always does, by burning a scale replica of Saint Basil's Cathedral on the windowsill.

Funk

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Re: Arms Race, Arstotzka: 1933 Revision
« Reply #2963 on: September 01, 2015, 08:16:27 am »

I was hopeing that we could just buy some, But if thays the case then we should throw in a lot of things make our own D-IX

War pills would be a design phase.
Let's revise the Arstotzkan Five-Star vodka.
Turbo War Vodka! a.k.a we added some meth.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Hiddenleafguy

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Re: Arms Race, Arstotzka: 1933 Revision
« Reply #2964 on: September 01, 2015, 08:18:06 am »

Yes, I agree that vodka will save the skies.
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VoidSlayer

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Re: Arms Race, Arstotzka: 1933 Revision
« Reply #2965 on: September 01, 2015, 01:48:01 pm »

Revise optics, lower cost and make more clear images.

Sensei

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Re: Arms Race, Arstotzka: 1933 Revision
« Reply #2966 on: September 01, 2015, 01:58:57 pm »

RPG28 A: The fins on the rockets have been twisted, to which causes rockets to spin and fly on a flatter trajectory with better grouping. The HEAT rocket has been reshaped from a flat-ended explosive with a hemispherical cutout, to an explosive in a conical shell with a steep inverse conical shape inside.
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andrea

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Re: Arms Race, Arstotzka: 1933 Production
« Reply #2967 on: September 01, 2015, 02:19:15 pm »

What were there production orders for this turn? I believe someone suggested having our bombers fly low to try to evade flak, not sure how well it will actually work considering the low agility of our bomber.

 Also, I'll be unable to do more propaganda for this turn. How is that parachute thing going?

I see the title of moskurg thread is still design... are they really so slow to reach a consensus?  I thought ee took an awfully long time.
« Last Edit: September 01, 2015, 02:21:40 pm by andrea »
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Funk

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Re: Arms Race, Arstotzka: 1933 Production
« Reply #2968 on: September 01, 2015, 02:25:10 pm »

Flying low puts us at risk of attack by stallion gunners.
Lets have our bombers attack in waves overwhelming the guns and lowering the odds that any one bomber get shot down.
« Last Edit: September 01, 2015, 03:09:05 pm by Funk »
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

10ebbor10

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Re: Arms Race, Arstotzka: 1933 Production
« Reply #2969 on: September 01, 2015, 02:29:00 pm »

Flying low outs us at risk of attack by stallion gunners.
Lets have our bombers attack in waves overwhelming the guns and lowering the odds that any one bomber get shot down.

It really doesn't. Our bomber is fast. It'll be past before the enemy notices.
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