Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 185 186 [187] 188 189 ... 217

Author Topic: Arms Race, Arstotzka: 1935 Production  (Read 162664 times)

Andres

  • Bay Watcher
    • View Profile
Re: Arms Race, Arstotzka: 1932 Design
« Reply #2790 on: August 27, 2015, 05:30:07 pm »

The GM did not answer our question on whether Moskurg's nuke was a joke. Can we treat it a bit more seriously now?

Primary vote is a nuke. Secondary vote is a new fighter to match Moskurg's Yellowjacket. Tertiary vote is a mobile AA truck.
Logged
All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

Funk

  • Bay Watcher
    • View Profile
Re: Arms Race, Arstotzka: 1932 Design
« Reply #2791 on: August 27, 2015, 05:48:41 pm »

+1 to High altitude interceptor.
Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

stabbymcstabstab

  • Bay Watcher
  • OW SNAP!
    • View Profile
Re: Arms Race, Arstotzka: 1932 Design
« Reply #2792 on: August 27, 2015, 08:32:50 pm »

+1 to High altitude interceptor.

If we can keep the air it won't matter much if they have a nuke, well our ground forces will be a world of pain but our industry base should be fine.

+1
Logged
Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

Andres

  • Bay Watcher
    • View Profile
Re: Arms Race, Arstotzka: 1932 Design
« Reply #2793 on: August 27, 2015, 11:22:24 pm »

It might also help if we designed radar. Of course, we'll need interceptors to make use of it first.

Glory to Arstotzka.
Logged
All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

tryrar

  • Bay Watcher
    • View Profile
Re: Arms Race, Arstotzka: 1932 Design
« Reply #2794 on: August 27, 2015, 11:29:42 pm »

+1 to High altitude interceptor.

If we can keep the air it won't matter much if they have a nuke, well our ground forces will be a world of pain but our industry base should be fine.

+1

Well, sicne we're mostly going with this, I'll throw my +1 onto this. As for revision, I'm torn between giving our paratroopers actually rigging so they ca jump with their full gear or revising our bomber to correct the errors that cropped up, as well as rearranging the engine layout to be less ridiculous. I was thinking going with two larger engines rather than 3 smaller engines. Even with larger engines we'll still probably loose some performance, but it'll be a lot easier on the gas and ore resources meaning we can field a lot more of them.
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Andres

  • Bay Watcher
    • View Profile
Re: Arms Race, Arstotzka: 1932 Design
« Reply #2795 on: August 27, 2015, 11:33:01 pm »

Well, sicne we're mostly going with this, I'll throw my +1 onto this. As for revision, I'm torn between giving our paratroopers actually rigging so they ca jump with their full gear or revising our bomber to correct the errors that cropped up, as well as rearranging the engine layout to be less ridiculous. I was thinking going with two larger engines rather than 3 smaller engines. Even with larger engines we'll still probably loose some performance, but it'll be a lot easier on the gas and ore resources meaning we can field a lot more of them.
GM said that our bomber wouldn't perform any better if they were Expensive instead of Very Expensive.
Logged
All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

tryrar

  • Bay Watcher
    • View Profile
Re: Arms Race, Arstotzka: 1932 Design
« Reply #2796 on: August 27, 2015, 11:34:35 pm »

Point. Hmm, since they'll be Very Expensive once the ore runs out, then we don't need to worry so much. Parachute rigging for paratroopers it is!
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Sensei

  • Bay Watcher
  • Haven't tried coffee crisps.
    • View Profile
Re: Arms Race, Arstotzka: 1932 Design
« Reply #2797 on: August 28, 2015, 12:25:26 am »

Well, sicne we're mostly going with this, I'll throw my +1 onto this. As for revision, I'm torn between giving our paratroopers actually rigging so they ca jump with their full gear or revising our bomber to correct the errors that cropped up, as well as rearranging the engine layout to be less ridiculous. I was thinking going with two larger engines rather than 3 smaller engines. Even with larger engines we'll still probably loose some performance, but it'll be a lot easier on the gas and ore resources meaning we can field a lot more of them.
GM said that our bomber wouldn't perform any better if they were Expensive instead of Very Expensive.
That isn't strictly true; being Expensive could be beneficial if they're being shot down more often, or the like. It helps a little in general, but not enough to really change the events of the 1931 turn (you weren't going to gain 2 ground because of it, certainly).
Logged
Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
Add me on Steam: [DFC] Sensei

andrea

  • Bay Watcher
    • View Profile
Re: Arms Race, Arstotzka: 1932 Design
« Reply #2798 on: August 28, 2015, 03:41:04 am »

Spoiler: AS-HF-32 (click to show/hide)


vote. Added some more detail.  I think we are at 5 votes.
« Last Edit: August 28, 2015, 04:19:44 am by andrea »
Logged

Andres

  • Bay Watcher
    • View Profile
Re: Arms Race, Arstotzka: 1932 Design
« Reply #2799 on: August 28, 2015, 03:51:48 am »

Spoiler: AS-HF-32 (click to show/hide)


vote. Added some more detail.  I think we are at 5 votes.
+1 but remove the machine guns and develop fire bombs. What are "drop tanks"?

Glory to Arstotzka.
« Last Edit: August 28, 2015, 04:03:46 am by Andres »
Logged
All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Arms Race, Arstotzka: 1932 Design
« Reply #2800 on: August 28, 2015, 03:57:05 am »

Extra fuel tanks mounted on the wing to increase range. They can be dropped before a dogfight so they don't lower performance.
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

andrea

  • Bay Watcher
    • View Profile
Re: Arms Race, Arstotzka: 1932 Design
« Reply #2801 on: August 28, 2015, 04:12:42 am »

why remove the machineguns? this is an interceptor, meant to hunt enemy planes. we need firepower. fire bombs, if you need, could be added to the list of hardpoint extensions, although I doubt we are getting so much stuff in a single design. I don't think we should try to get this into another dive bomber: we have a plane filling that niche, now we need something to rule the sky and allow our more capable dive bombers to operate.

Andres

  • Bay Watcher
    • View Profile
Re: Arms Race, Arstotzka: 1932 Design
« Reply #2802 on: August 28, 2015, 04:14:46 am »

why remove the machineguns? this is an interceptor, meant to hunt enemy planes. we need firepower.
It leaves more room for autocannon ammo.

I don't think we should try to get this into another dive bomber: we have a plane filling that niche, now we need something to rule the sky and allow our more capable dive bombers to operate.
It's more to allow our heavy bomber to use fire bombs. Fire attacks in the Jungle are highly effective and we could do major damage to the capital when we get to it.

Glory to Arstotzka.
« Last Edit: August 28, 2015, 04:22:10 am by Andres »
Logged
All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

andrea

  • Bay Watcher
    • View Profile
Re: Arms Race, Arstotzka: 1932 Design
« Reply #2803 on: August 28, 2015, 04:19:17 am »

however, the machineguns can be mounted on the nose, meaning they don't have to converge at a set distance, which is an useful thing to have.

edit: added fire bombs to the hardpointable things, since they shouldn't actually change the hardpoint( if it can carry a drop tank it can carry a bomb). However, I really doubt we are getting them. I just hope performance isn't sacrificed for this stunt.

Andres

  • Bay Watcher
    • View Profile
Re: Arms Race, Arstotzka: 1932 Design
« Reply #2804 on: August 28, 2015, 04:23:08 am »

edit: added fire bombs to the hardpointable things, since they shouldn't actually change the hardpoint( if it can carry a drop tank it can carry a bomb). However, I really doubt we are getting them. I just hope performance isn't sacrificed for this stunt.
We have incendiary grenades and incendiary mortars. Getting incendiary bombs should be a piece of cake.

Glory to Arstotzka.
Logged
All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.
Pages: 1 ... 185 186 [187] 188 189 ... 217