You're making a big fuzz about those nukes. It's obviously a joke .
Evidence 1 : They spend their design action making a flamethrower, their revision inventing Jungle engineering, and their spy action countering our spy. They thus, could not have been building a bomb.
Evidence 2 : Developing a bomb at this time is not possible. The scientific idea that such a bomb would be possible was only theoretically proposed in 1934. Building a bomb now is like trying to develop a gun without knowledge of fire. Uranium-235 was only discovered in 1939-1940.
And besides, they don't have anything to deliver it with.
EDIT: Actually, we could use the Revision phase on our nuke. This'll basically guarantee that we'll get a nuke this turn. We have proper bombers that can carry the nuke, giving us an advantage in that area. Our superior AA might prevent Moskurg from deploying their bomb properly, but I think the only real chance we have of preventing them from delivering their nuke is if we use the Expense credit to drown them in fighters.
A nuke in a revision phase? That's rather optimistic.
I've been playing a lot of War Thunder recently. What I've noticed is that most times, tanks are disabled because the crew inside get killed. Designing better armour would greatly increase the survivability of our tank crews and will thus let them stay alive for longer. Armour which can stop 9mm bullets will also give us a pretty big advantage in CQC for obvious reasons.
War thunder, realistic as it might want to be, isn't reality though. Most of the times, tank crews would bail out rather than hanging on. After all, you're not going to sit around waiting if the next hit pierces or the fuel tanks goes off.