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Author Topic: Arms Race, Arstotzka: 1935 Production  (Read 159487 times)

Sheb

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Re: Arms Race, Arstotzka: 1928 Production
« Reply #1920 on: August 10, 2015, 03:27:39 am »

From a purely strategic point of view, what we need is to take the mountains. With only one Ore, they're fucked no matter what kind of uberweapons they design. The desert is only useful as a buffer zone before the plane, and the Jungles are a slog.
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Andres

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Re: Arms Race, Arstotzka: 1928 Production
« Reply #1921 on: August 10, 2015, 03:43:55 am »

They're not really fucked if they lose the Mountains. The last time they only had 1 Ore they lost some of their Medium range weapons but that's it. The way I see it, we're only fighting in the Jungle and Mountains to deny them the resource benefits they give while we push on in the Desert. Just one or two more units in the Desert means we can start bombing and shelling the capital.

Glory to Arstotzka.
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Sheb

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Re: Arms Race, Arstotzka: 1928 Production
« Reply #1922 on: August 10, 2015, 03:46:37 am »

They had an expense credit on tanks to mitigate some of the effect though. If we secure the mountain, we'll have 5 Ore to their one. We could just spend five turns designing an SMG that is also a microwave and conquer them under a sea of obsolete weaponry.

Getting all the way to their capital is simply going to be too much of a bitch. Although I guess securing enough of the Eastern Desert to make air raid on their capital and its resources possible would also be a good strategic goal.
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10ebbor10

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Re: Arms Race, Arstotzka: 1928 Production
« Reply #1923 on: August 10, 2015, 03:48:13 am »

We also could go and design a bomber for strategic bombardements.

The enemy still doesn't have an all metal plane, and we have more resources and better technology to build a bomber they simply can't catch.

We don't need a design action to upgrade the SMG, the enemy did it with a revision.

Also, getting more ore from the mountains requires a revision.
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Sheb

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Re: Arms Race, Arstotzka: 1928 Production
« Reply #1924 on: August 10, 2015, 03:50:23 am »

Yeah, bomber would be a good next step. I really wish we had a bay in the plains to justify some kind of navy though...

Anyway, let's wait for the battle report.

P.S. Did we decide on a spy action for this turn? Our PM shenanigan got me confused.
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Andres

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Re: Arms Race, Arstotzka: 1928 Production
« Reply #1925 on: August 10, 2015, 03:57:37 am »

They had an expense credit on tanks to mitigate some of the effect though. If we secure the mountain, we'll have 5 Ore to their one. We could just spend five turns designing an SMG that is also a microwave and conquer them under a sea of obsolete weaponry.

Getting all the way to their capital is simply going to be too much of a bitch. Although I guess securing enough of the Eastern Desert to make air raid on their capital and its resources possible would also be a good strategic goal.
Their Expense credit didn't mitigate anything. Without it, the tank would've remained Very Expensive even if they only had 1 Ore (it's currently missing 4 resources, thus Very Expensive. It needs to be missing 6 resources to be a National Effort.)

We'll need to use a Revision turn to set up roads or a railway track through the Mountains, followed by another Revision to improve our logistics capabilities.

Getting to their capital is actually the only way to win the war unless they surrender.

We also could go and design a bomber for strategic bombardements.

The enemy still doesn't have an all metal plane, and we have more resources and better technology to build a bomber they simply can't catch.
I say a new bomber should be designed when bombing their capital is actually possible. Until then, revising our current bomber's engine will increase both its and the fighter's effectiveness. It'll also give our new bomber a longer range when we equip it with the new engines.

We don't need a design action to upgrade the SMG, the enemy did it with a revision.
I don't think anyone here suggested upgrading our SMG with a design.

Also, getting more ore from the mountains requires a revision.
Two, actually. (See above.)

Glory to Arstotzka.
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Execute/Dumbo.exe

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Re: Arms Race, Arstotzka: 1928 Production
« Reply #1926 on: August 10, 2015, 04:01:08 am »

Perhaps we could start making some better weapons designed specially for close range? I mean, Moskburg has their close range capabilities naturally improved from their trait, so we may want to try to stay ahead in the close range tech game.
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10ebbor10

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Re: Arms Race, Arstotzka: 1928 Production
« Reply #1927 on: August 10, 2015, 04:02:38 am »

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I don't think anyone here suggested upgrading our SMG with a design.

You mentioned improving CQC. That's an SMG thing right?

Quote
I say a new bomber should be designed when bombing their capital is actually possible. Until then, revising our current bomber's engine will increase both its and the fighter's effectiveness. It'll also give our new bomber a longer range when we equip it with the new engines.

It is possible with a new, long range bomber now, once we build it.
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Sheb

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Re: Arms Race, Arstotzka: 1928 Production
« Reply #1928 on: August 10, 2015, 04:05:46 am »

Yeah, but a revision for cheap SMG would be enough.

Andres: I meant the fight that they had tons of cheap tank relieved the pressure from all their other weapon system becoming more expensive.
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Andres

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Re: Arms Race, Arstotzka: 1928 Production
« Reply #1929 on: August 10, 2015, 04:08:56 am »

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I don't think anyone here suggested upgrading our SMG with a design.

You mentioned improving CQC. That's an SMG thing right?
Yeah, but we can just revise our SMG and make it common. Alternatively, we could design an assault rifle or an assault carbine.

It is possible with a new, long range bomber now, once we build it.
I think we should focus our efforts more on winning battles rather than giving our enemy reason to develop AA cannons. Worst case scenario is Moskurg's High Command gives an Expense credit to the engineering department so they can develop it.

Andres: I meant the fight that they had tons of cheap tank relieved the pressure from all their other weapon system becoming more expensive.
Ah. I'd say it only did so in the Jungle. The weapons that became more expensive don't help much in the Desert.

Glory to Arstotzka.
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10ebbor10

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Re: Arms Race, Arstotzka: 1928 Production
« Reply #1930 on: August 10, 2015, 04:18:16 am »

I think we should focus our efforts more on winning battles rather than giving our enemy reason to develop AA cannons. Worst case scenario is Moskurg's High Command gives an Expense credit to the engineering department so they can develop it.

That argument doesn't really make sense. You don't want to develop bombers because you're afraid the GM will intervene in favor of the enemy, or because they'll try and develop a mostly ineffective countermeasure. At this point, the bomber will still get through, no matter what.
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Andres

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Re: Arms Race, Arstotzka: 1928 Production
« Reply #1931 on: August 10, 2015, 04:24:40 am »

Good points, but I've got a couple more arguments. First of all, we may have trouble with range. It's got a long way to fly and fly back, meaning it might cost more Oil than we'd like. It's a rather minor problem, to be honest.
Secondly and more importantly, our fighters won't be able to escort them past a certain range. At some point, it would be child's play for the enemy to send out fighters and shoot them down.

Glory to Arstotzka.
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10ebbor10

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Re: Arms Race, Arstotzka: 1928 Production
« Reply #1932 on: August 10, 2015, 04:48:29 am »

The bomber will always get through. We have supercharged turbo engines, they don't even have a full metal plane.  Our bomber can go faster and fly higher than their fighters.

Even if they develop a capable fighter, we can switch to night bombing. Without radar, they can't predict our attacks, and can't scramble fighters to intercept.
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Andres

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Re: Arms Race, Arstotzka: 1928 Production
« Reply #1933 on: August 10, 2015, 04:56:55 am »

Fair enough. You've convinced me that a long range bomber is viable and useful. Unless something happens next year that makes it necessary to work on something else, we should work on that bomber of yours.

Glory to Arstotzka.
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Sheb

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Re: Arms Race, Arstotzka: 1928 Production
« Reply #1934 on: August 10, 2015, 05:09:59 am »

What I'm more afraid is that Sensei might rule that we can only bomb one zone ahead, which mean we'd need to control the whole Eastern desert before striking their capital.
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Quote from: Paul-Henry Spaak
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