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Author Topic: Arms Race, OOC [Completed] Now with Arms Race III, against another forum!  (Read 235024 times)

Taricus

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Re: Arms Race, OOC
« Reply #1935 on: September 10, 2015, 07:35:41 am »

To be fair though, it's not like Arstotzka has an APC as well :P
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Aseaheru

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Re: Arms Race, OOC
« Reply #1936 on: September 10, 2015, 07:51:15 am »

Nope, but we do go tank riding.
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Taricus

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Re: Arms Race, OOC
« Reply #1937 on: September 10, 2015, 07:52:58 am »

Which... still has the problems of the fact that it's not going to be fast enough to dodge shots, and the troops aren't inside the armour thus are more than a little vulnerable to getting raked by MG fire ant the like.
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Sensei

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Re: Arms Race, OOC
« Reply #1938 on: September 11, 2015, 04:38:22 am »

Nazi Germany
This year, Hitler announced himself Fuhrer, abolishing the old system. Both the AS-AR34 and the MK47A are submitted directly to Hitler for review. After demonstrations of the weapons, the AR34 is clearly favored, for its select fire feature and for being much lighter than the MK47. The AS-AR34 will be produced, in secret for now, as the choice weapon of Germany's infantry. Arstotzka will receive +1 ore until 1937.

Anonymous Buyers
The contract is for ship to ship deck guns, and the Bumblebee and AS-AC18 are considered. The Bumblebee, ultimately, is chosen for its range and armor-penetrating ability. Moskurg will receive an Expense Credit.

The Civilian Market
Although the great depression is still crippling much of the world, an arms import company has determined there is a market for personal defense weapons. Crime is high, and those who can afford guns need them. You may submit one weapon, which you think will be ideal for home and personal defense. Being concealable in civilian clothes is desirable, but not strictly necessary. However, the weapons cannot be automatic or more than .50 caliber. The nation with the most ideal weapon will receive an expense credit.

1934 Battle Report

This year, Arstotzka spent their entire time developing the AS-AR34. It is the world's first true assault rifle, it is a select-fire rifle chambered in the new 7.62Ll intermediate round, and gives normal infantrymen a lightweight, easily controllable automatic weapon which can also be used for single fire. Moskurg had two designs this year. The M34 Viper landmine is designed to be stacked so the same mine can be used to target both personnel and materiel. The M2 Osprey rifle is a simple bolt-action .30 caliber rifle intended specifically for sharpshooters, most of its design time was actually spent on the Eagle MkII sight which goes on top. The Eagle MkII is still expensive, but is adjustable, and available in a 1.5x-4x and 4x-7x size. They also, by a miracle of metallurgy, developed a process to manufacture the Tiger Infantry Armor more cheaply, moving it down to Expensive, part of which involved training a number of expert blacksmiths who hand finish each set of armor.

Moskurg has an issue this year though: Their mines in the mountain haven't been able to steadily ship their ore, so Moskurg has only one ore this year. This means that all of their automatic weapons except the Cascade, M2 Brumby and MK47A become Expensive, reducing the availability of large machine guns and the M3 Sorraia. The recoilless rifles become Expensive, the B2 Destroyer artillery becomes Very Expensive, the flamethrower becomes expensive, the Bumblebee becomes expensive and the Model 4 Yellowjacket becomes Very Expensive. It isn't good. Unless you're Arstotzkan, in which case it's actually really good.

The war in the air turns well in Arstotzka's favor this year. Model 4 Yellowjacket fighters, and Bumblebee AA, become less common, as do Stallions and the like on the ground. This means that Arstotzka's heavy and light bombers suffer fewer threats, and Moskurg's bombers are not as well escorted. Consequently, Arstotzka gets much more air-to-air and air-to-ground kills than Moskurg this year.

In the jungle, Moskurg suffers a little from their shortage of heavy machine guns, flamethrowers, and recoilless rifles, and artillery, although these are all situational weapons. Arstotzka's AR34 is an ideal weapon for the area, its automatic fire is good for suppression and hitting targets concealed in bushes, but it can still be used as a normal rifle for engagements out to around 250 meters, filling the role of the AS-F14. Arstotzkan soldiers also usually trade in their Nosin Magants for AS-AR34's, as although the Nosin has superior range, that range is rarely taken advantage of when in the jungle and even then only with a scope. The MC16 is reserved particularly for soldiers diving into forts and trenches, and tank crews or paratroopers whose weight and space are limited. Moskurg begins deploying armored troops regularly, now that their Tiger armor is only Expensive. Rather than issue the armor to officers, Moskurg deploys select armored squads in each company, and sometimes gives the armor to emplacement gunners. For mobile troops, the armor is a significant hindrance when trying to navigate uneven terrain, mud and foliage. Squads sometimes will assault an Arstotzkan tank with a Hippo rifle, to some success, although if an armored soldier receives sustained armor piercing AS-1924 fire from close range, it is inevitable that a few bullets will find weak points in the armor or chance to pierce the chest piece. The armor is good defense against AR34 fire, though, as long as its user minimizes the visibility of their hands and feet. A few armored storm trooper squads are successful in defeating larger numbers of Arstotzkan soldiers with Model 1 service rifles or MK47As. Often, though, the lower mobility of these soldiers makes them vulnerable to more direct methods, like grenades. The armor tends to be used wherever an M3 Sorraia emplacement is, meaning Arstotzkans need to dedicate explosives (which means getting close or using a tank) or use a sniper to defeat machine gun nests. Moskurg also begins using their Viper mines. They are heavier than they need to be for stopping infantry, so their minefields are less large and dense than Arstotzka's. The fact that the only detonator is in the middle of the wide mine means sometimes an Arstotzkan soldier will step on the edge of one, realize it is a mine, and simply pick it up for their own use, and they're relatively easy to find by soldiers who are searching for mines. Stacked up for anti-tank use, they are fairly effective. One mine will of course obliterate a motorcycle, and three will destroy a tank. Arstotzka's AS-T25 and AS-T33 both have little bottom armor, so a mine can cause fuel and ammo explosions. Again though, stacking the mines is a slow and careful task, and three stackable mines are heavier than one mine with the same explosive. Moskurg sappers can't lay mines very quickly, and sometimes explode themselves bumping armed mines as they stack them. Not a lot of Arstotzkan tanks are actually destroyed by mines, but the fear of it slows their advances. Neither side makes progress this turn, although battles measurably favor Arstotzka. (2/4)

In the mountains, Moskurg issues officers M2 Ospreys with Eagle Sight MkII scopes. These adjustable, longer range scopes give enough of an advantage to Moskurg snipers to equal the natural skill of Arstotzka's patient snipers. The Osprey affords somewhat better grouping than the Model 1 rifle, but most soldiers prefer the Model 1 because it is lighter and can be fired faster. Land mines are of limited use in the mountains, but a few gun emplacements are issued Tiger Infantry Armors. The armored soldiers are much more difficult to remove from their position than those in regular uniforms, buying more time for Moskurg snipers to engage Arstotzkan ones. However, Moskurg soldiers suffer from the shortage of M3 Sorraias, as their range was superior to the M2 Brumby most squads currently use. Most Arstotzkan soldiers don't adopt the AS-AR34 here, because long range engagements are common. Some AS-F14 users take the new AR34, where it performs well, it is more mobile than the AS-1924 for ambush purposes. The MK47A fills a similar role, although it is significantly heavier than the AR34 and not select fire, it is at least cheap. T2 Breakers, still Very Expensive, are used as mobile emplacements and take concentrated effort for Arstotzkan troops to defeat, although they're not very efficient as infantry fighting vehicles. Moskurg manages to prevent Arstotzka from occupying the mines, but they aren't really using them themselves. (Arstotzka 3/4)

In the desert, Moskurg's machine gun, artillery and aircraft shortage is the most pronounced. There are fewer B2 Destroyers, and they are often targeted by bombers, so Arstotzka sometimes outranges Moskurg in terms of artillery even though it would normally be the other way around. The Bumblebees and Recoilles Rifles of both kinds are Expensive, so Moskurg anti-armor capabilities are less ubiquitous. Moskurg does now have armored soldiers, who defend strongholds above and below ground. In machine gun emplacements, they help but are targets for tanks and snipers. Underground, they are very difficult for Arstotzkan soldiers to kill, since the armor is mostly immune to AR34 fire and quite immune to MC16's- an armored soldier has the luxury of aiming for center mass, while their opponent does not. When they are killed, it is usually by grenades. They are also often wounded instead of killed, by being shot in the extremities, and may be pulled to safety, or just as likely, gutted on the floor by Arstotzkan knives. However, the point is that armored soldiers are always on the defensive, the Arstotzkan armored and airborne war machine pushes inexorably forward- although this year Arstotzkan bombers are flying at the end of their range. Moskurg strong points are encircled and cut off before being defeated, and although there are some cave systems which are incredibly defensible, these are simply besieged. In what was named the Husayn Caverns, which once held a hidden force of five hundred soldiers and a dozen tanks, there are still a hundred soldiers who have barricaded the entrance and remained for ten months after Arstotzka took the surrounding area. Arstotzka gains ground (2/4). If they advance next year, it will be onto the fertile ground surrounding Moskurg's capitol, a mix of barley fields and villages, as well as dense dusty urban areas, the pride of Moskurg, where the streets are lined with five story buildings.

In those very streets of Moskurg's capitol now, Arstotzkan secret agent Fried Potato jumps from a window out of Taricus' office in the Engineering Bureau, and lands in the dusty street. Alarms are blaring from the building as he runs into an alley and pulls bags off a pile of trash, revealing the place he concealed his trusty AS-M17 motorcycle. It is no ordinary M17, but his own custom turbo-charged bike. He roars out into the street, there are bursts of automatic gunfire from behind him, Moskurg constables on horses. He leaves them in the dust, but is followed by a blue police Tiger truck through the streets. It smashes through fruit stands and small obstacles that line the streets, but is still gaining. Fried Potato has one more trick though- a pair of rocket motors tied to the side of the bike. He ignites them with a switch, and breaks records though the streets, into a field, and ramps off a broken box across a small canal. He carries in his coat the plans for manufacturing Tiger Infantry Armor and its manganese alloy (although not the blacksmithing expertise that makes it cheap to manufacture).

Moskurg secret agent Kingsnake sneaks unseen through Arstotzka's design offices- conveniently, there's some commotion in another part of the building, it sounds like somebody shot out a window. He pulls open a file cabinet labeled INDICES, and flicks through a set of index cards, to find one that says "AS-RPG28: See room B13. Glory to Arstotzka." Musing about the amount of ink that must be wasted each year ending every document that way, he slinks downstairs to the basement and enters room 13. It is chock full of strange shaped rocket prototypes, RPG launcher prototypes, piles of tubing, piles of explosive material, chemicals for mixing rocket propellant, tools, half-assembled warheads and more, all lit by one flickering bulb powered by a sparking wire going across the floor through a puddle of water. In the very back, on a table, is a set of documents. It takes him a minute to step carefully through the room, grab the folder, and begin stepping back, when he slips in the puddle, gets shocked, and falls against a table. Some unidentified object starts hissing and emitting sparks, to which Kingsnake sprints out of the room. The hallway outside is filling with smoke, when he realizes he hasn't got the plans. But someone is coming downstairs! Agent Kingsnake hides in a broom closet, to hear two voices speaking. "Aha! I knew it was coming from the rocket room! I keep telling you, that's a huge safety hazard." "Yeah, we just lock it whenever it starts smoking. Come on, we have work to do." Surely enough, the door is locked afterwards, and Kingsnake is forced to retreat empty handed.

You may now begin designing for 1935.
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Sensei

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Re: Arms Race, OOC
« Reply #1939 on: September 11, 2015, 04:40:16 am »

1934 Army Status

Arstotzka's army now contains the following:
Spoiler (click to show/hide)
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Sensei

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Re: Arms Race, OOC
« Reply #1940 on: September 11, 2015, 04:40:47 am »

Moskurg's army now contains the following:
Spoiler (click to show/hide)
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Sheb

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Re: Arms Race, OOC
« Reply #1941 on: September 11, 2015, 04:49:17 am »

We only get the Nazi Ore starting next year, right?
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andrea

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Re: Arms Race, OOC
« Reply #1942 on: September 11, 2015, 04:51:46 am »

a sniper rifle and better optics! AH! called it!

our agent was awesome this year, and shows the superiority of our land vehicles. Even though the motorcycle was designed in 1917.
of course this was a custom bike, but it only shows the mechanical prowess and tinkering habits of Arstotzka citizens.

Kashyyk

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Re: Arms Race, OOC
« Reply #1943 on: September 11, 2015, 04:55:41 am »

But also the wastefulness of ink and the massive deathtrap that is a load of armed explosives in the basement.

Oh well, this has long been a game of dragging out our demise for as long as possible anyway.
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10ebbor10

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Re: Arms Race, OOC
« Reply #1944 on: September 11, 2015, 04:57:17 am »

Why did we not get the improvement?

I mean, Moskurg got the improvement we made to our tank engines when they stole that design. A matter of rolls?
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Kashyyk

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Re: Arms Race, OOC
« Reply #1945 on: September 11, 2015, 04:59:09 am »

Either that or GM forgetting. We shall see.
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Andres

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Re: Arms Race, OOC
« Reply #1946 on: September 11, 2015, 05:00:17 am »

But also the wastefulness of ink and the massive deathtrap that is a load of armed explosives in the basement.
The use of ink shows how much ink we have which in turn is a sign of Arstotzka's prosperity. The basement was specifically designed as a counter-measure to deter incompetent Moskurg spies, which it succeeded in doing. This is also a testament to the Patience of Arstotzkans who know intrinsically to be careful and so don't need thinks like "safety and regulations".

Glory to Arstotzka.

As always, Sensei, you succeed in making absolutely hilarious espionage actions. There is no other GM that has made me laugh so hard as you and so consistently. It truly is a pleasure.

Just remember that our T33s become Expensive next year due to Nazi Ore.
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Sheb

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Re: Arms Race, OOC
« Reply #1947 on: September 11, 2015, 05:02:15 am »

Uh, I cannot see the Tiger Armor in our army list. I guess Moskurg will have to revert to Horsekillers to deal with our soldiers now.

Killing Moskurger armed with terrible, oversized rifles... Just like old time!
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10ebbor10

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Re: Arms Race, OOC
« Reply #1948 on: September 11, 2015, 05:03:40 am »

Moskurg also has armor piercing ammunition, so they'll be about as effective as we are.
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andrea

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Re: Arms Race, OOC
« Reply #1949 on: September 11, 2015, 05:06:03 am »

Why did we not get the improvement?

because the kind of cheapening they used is in some ways a pre-industrial process, requiring not just properly designed machines, but an high degree of personal competence and skill from a group of purposefully trained blacksmiths. We stole the designs, but we can't steal their blacksmiths. We would need to train our own, or try something else.
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